Emperor Cookbook Shaka

@dualmaster, I guess that's what Soriana meant when he said that he planned to add a few wrinkles. This will probably affect the AI more than it will affect us.
 
@mjg5591
Spoiler :
Two things I noticed on your save:
- Barbs could spawn at the west end (mostly concerned with a city showing up), you have an extra archer that could fogbust there
- You built a couple farms that aren't getting used, but don't have roads between the cities, thus no trade routes. Building roads would improve the economy significantly.

Archery and Myst are nice, though perhaps less critical than pottery writing. Unless Gilga comes for us :rolleyes: Having Ikhandas up is nice, though perhaps not critical.
 
Mmm... Yoiu really need CD to install patch?
Since 3.19 comes with NoCD [I believe so], i would advise installing sort of crack. Unless your feeling get hurt for having cracked game for five minutes...

Haven't found the nocd - I can still patch but won't be able to play :( - unless you have one to share ;) Is it confirmed that 3.19 comes with nocd ?
EDIT: Looks confirmed - found the info on concurrent forum (link disclosed - site name starts by an A and has .net extension ;) ) - I'll make the upgrade asap. Is it ok to play with BUFFY on ? I'm kinda used to play with BUG
 
Edited
 
Monarch player. Images have been added.

Spoiler :

Settled in place after using one turn to find cows to the west.

Teched AH>Mining>BW>Wheel>Mys>Writing(partial)>Fishing>(planned on returning to Writing)

Built Worker>Warrior's for spawnbusting (think I built 7?)>Worker>Settler>Worker>Settler>Ikhanda>Settler>Warior>Monument>Warrior(I had hoped to have Writing by now, but had to sidetrack to get Fishing.)

Economy is about crashed, but four cities are up and all will be able to get Libraries up quickly. Ikhandas and Working the Crabs/Fish in about 15 turns should help the economy recover enough to get Writing and Pottery without too much delay.
Copper should also be hooked up in about 20 turns. With the placement of it, I don't think that a rush pre-siege would have been a good idea. If I am lucky, I may be able to chop out the mids.

Settled last city further north than I had orginally planned because I wanted a production city that could still run two scientists. This also leaves space for two cities in the south that can share the sheep, chop libraries, and take advantage of the possible mids.

Thoughts:
Little worried about an early attack from Giggles
early Mysticism + Stonehenge would have really helped on this map.
That copper placement was evil.
I am a bit surprised at the focus on cottages on such a brown and gray map.

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Patch 3.19 comes with no cd required in the patch. As for the game its budget price now isnt it? I dont think this forum endorses any kind of non firaxis patch so please dont get this thread stopped on that account. ;)

Let give this round a few more days. I need time to play too. Fri/Sat time maybe. See how many more need to post by then.

All 47 saves should be in by then. :lol:
 
@dualmaster

Spoiler :

My thoughts leaving the west spot open for barbs was to try for a level 4 unit for HE. Should I just fogbust it?

I just teched writing the workers are roading now. The farms are ther because workers had to wait for TW for roads.

As for mysticism, I teched it for border pop in blocker city for the fish. Archery was a mistake though. Warriors could have done the job.

Ikhanda's were built for the -20% maintence. Plus for future wars.

Thanks for the advice.
 
Emperor player till 1500 BC

Spoiler :

After some scouting, I thought I would be alone, but the last direction of scouting uncovered our neighbour Gilgamesh. I decided to use my scout + some warriors to fogbust and used my first settler to block Gilgamesh. It is quite a distance to my capitol for a first city, but it's a price I'm willing to pay. Not super land, but enough for 7 decent cities and perhaps some more as to the east there is some oversea land visible.

My 2 screenshots show the empire as it is now. The plan is to make one more city west of our capital with the corn. A maoi statue city with the 2 crabs + copper to the north coast and a city next to the other corn to the east of the capitol (I don't have dot map). Perhaps after that some more expansion to the oversea land, if that isn't possible, maybe we have to go at war with Gilga :( not my favorite AI to fight.



edit: Can someone tell me how to get screenshots in your text instead of just attached files?
 
I'm a Monarch level player, but I figured I would give this a shot. I don't know how to post any screenshots, but feel free to have a look at my save.

Spoiler :
So after looking at everyone else's saves now, I realize that I got a bit lucky by having gold pop up on one of my mined hills. It did not impact my gameplay very much though because it didn't happen until around 1650 BC.

Other than that, I settled in place and, in addition to the capital, I have a blocker city on the isthmus, a copper/crab city up north, and a nice, balanced city between the capital and the blocker. I just started to tech writing as the economy is beginning to crash.
 

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I'm a Monarch level player, but I figured I would give this a shot. I don't know how to post any screenshots, but feel free to have a look at my save.

Spoiler :
Looking pretty nice, but you got really lucky with that gold mine :P. Thats a BIG boost to science and also nice because of the lack of happiness. Difference with me and you is mostly that i went for pottery before mysticism (and writing but I couldn't get there yet because of no gold :lol:) and that you went for the crab city very early. I'm not sure if it's better to wait a little with that city because it takes quite some time before it's contributing to your empire. On the other hand the earlier it's up and running the better :)
 
monarch wantabe

Spoiler :
Settle in place

Tech AH>Mining>bw>fish>sailing>myst.wheel
Builds worker>warrior x4>settler>,,,

3375BC - Met Giggles

i've got 4 cities and 4 turn from the wheel
Spoiler :
I think the wheel + pottery is stronger than fishing + sailing to connect your cities, because it allows faster cottages. Sailing opens the possibility for the great lighthouse, but it doesn't really look like you are going for that. Right now your workers are making useless farms (you have enough food to grow in those cities) instead of powerfull cottages. Other than that good city placement + expansion.
 
Prior to posting my full report (hard to do it @work :D ), a penny for a thought ;)

Spoiler :

- no early rush viable - protective archers in the hill capital :sad:
- Ikhanda kicks @$$ - not only it cuts maintenance but it raises the power rating giving a second thought to Gilgi prior to his Dowing us for space - a boxed Gilgamesh is usually fast to raise a Vulture stack
- OB required fast to 1/ see Gilgamesh metals 2/ contact other AIs
- Pottery is needed fast - mature riverside cottages can save us if early war comes

My early thinking would go along the Zulu line - fight fast. Can't rush, so let's do an attrition war denying him metals and pillaging whatever available (leave him horses - they'll do greatly against our pillaging Impis :lol: ) while either going full axes/impis (not optimal against Prot Archers on a hill, still we can manage a hit methinks, especially if moving fast) or climbing Construction line and later going cats/axes/impis - IW seems sketchy, not sure something lies around, and it costs the same as Math.

GLight is a nice move and I'd be :goodjob: pretty much if we were playing anyone else. Still 1/it doesn't fit Zulu philo 2/makes the game cheesy and won by 1500BC, especially given the peninsula situation, thus uninteresting. It's like getting currency from a hut in 1500BC. Sorry ;)
 
Spoiler :
Moved the scout north to start and the settler south as I didn't much like the starting spot. Settled on the coast and tried to get a settler out quick to block giggles. Have a few cottages going although the tech rate is hardly stellar. Fair amount of decent land to settle although there aren't any extremely powerful city sites.

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Hopefully this time I'll manage to finish this one without getting distracted :)
 

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Spoiler :

That really really sucks - I was trying to check out the island to the northeast - getting a city or two up there would be good for trade routes. Now I think we need to settle a city on the isthmus so gain sea access to the northeast.

what is mine mistake in WBuilding. I fixed that issue southwards. Not sure where that happened probbably while messing up with some home brewed conversion tool. Was not intentional. Rather contrast i belived you can sail arround your neighbour.

Well, i guess it is a fair deal you learn Emperor, I learn map making:) [I really like to monitor how AI's develop in dozen games - and they are still dead stupid in all of them - especially on city placing...].
 
Spoiler :
Looking pretty nice, but you got really lucky with that gold mine :P. Thats a BIG boost to science and also nice because of the lack of happiness. Difference with me and you is mostly that i went for pottery before mysticism (and writing but I couldn't get there yet because of no gold :lol:) and that you went for the crab city very early. I'm not sure if it's better to wait a little with that city because it takes quite some time before it's contributing to your empire. On the other hand the earlier it's up and running the better :)

Spoiler :
Well, like I added above, I don't think the gold made much of a difference because it came so late in the round. That being said, all other things being equal, it sure would be nice to have going forward if people like my round.
 
Here we go ...

Spoiler :
Settled in Place. Played one extra turn to 1475 BC before I realized I went passed 1500 BC, hope that’s ok …

I’ve got 4 cities up and a spot selected for one more, my thoughts are TGL + Colosuss, except for the capital all the other cities are coastal. Since the land is not the greatest I thought of using the coastal tiles to maximum effect.

Tech Order – AH > Mining > Wheel > BW > Mysticism > Pottery > Fishing > Masonary

First City build order – Worker > Warrior > Warrior > Settler > Worker > Warrior > Warrior > Worker > Warrior > Warrior > Settler > Settler > Granary > Worker >

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what is mine mistake in WBuilding. I fixed that issue southwards. Not sure where that happened probbably while messing up with some home brewed conversion tool. Was not intentional. Rather contrast i belived you can sail arround your neighbour.

Well, i guess it is a fair deal you learn Emperor, I learn map making:) [I really like to monitor how AI's develop in dozen games - and they are still dead stupid in all of them - especially on city placing...].

Spoiler :
Fortunately it's not a big deal as a city for the crabs will let us get around it. I didn't even notice when looking at the map but when my workboat got there I was left rather confused :crazyeye:


@Shafi
Spoiler :
Can't actually open the save right now, but I wouldn't be too confident about getting GLH with where you're at. You still need two techs (Sailing and Masonry) and your science rate is low. You would also have to build a light house and the GLH but your three coastal cities have poor production. At this point you would probably be best off getting writing to boost your tech rate.


@pawelo
Spoiler :
I don't think the GLH is overly cheesy. It looks like a lot of us are just learning emperor, so using a solid strategy that is well adpated for the map seems in the spirit of this series. I know what you mean though, it is going to be very powerful on this map, but that will just help us learn the power of trade routes (something that I at least often neglected at Monarch and below).
 
Spoiler :

After finding the eastern isthmus the plan was to block off with a panama canal/hill city
and then get the econ in shape for a rex over the region plus the fish island.

Have only one worker so need to focus on a few more of these
I have a library in blocking city which will pop borders soon.
Cap will also have library done in a few turns and can then start whipping settlers and workers.
Have saved up about 160 gold for deficit research once library in capital is done.
Entire area is spawn busted and there are three crappy tiles where a barb city might spawn.

Two Ikhanda's built and a work boat for initial exploring done and another will come soon.
One of these can be used to net crabs later.

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