Yeah, I agree on settling in place. It'll be a production powerhouse early. Later it can grow into towns, unless we don't find a better spot for the GL (this isn't ideal, but it could be done. In that case, the NE will get added, the grasslands farmed, and the Palace probably moved).
AH-Fishing-BW.
Worker-warrior(should have time before Fishing is in?)-boat-settler. City should be size 3, working Cow+Clams+mine, while building the settler.
At that point, hopefully the Wheel if we've got metal or horse to connect. Else probably Archery. But we'll see where we're at.
With those mines, we should be able to avoid early chopping. I'd like to save the trees for a possible wonder-rush. In any case, let's keep them until after Math if possible. Likewise, as long as the happiness cap is just 4, keep your whip-hand light. Simply working the mines will be superior pre-granary, and I think still competitive post-granary. When the happy-cap goes up to five, whipping will be a bit better.
And I agree with lasombra (is that a capital i or a small L?) about the first player or two taking 20 turns.
peace,
lilnev