Emperor Domination

Here is some spoiler. Played 30 more turns and here we stand ...

Spoiler :

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Defensive stack and offensive stack could be placed in any other city. It does not matter. Sensitive points are our coastal cities. Unfortunately they are small, it will take some time to disarm Nappy's defensive stack. Invasion point is in Nappy's cultural borders. It's near Avignon and it's placed 2 squares from that city. Potentional attack direction is in Alex cultural borders.

This strat is simple. Reload (disarm) Nappy's defensive stack which is in his capital (but can be in any other city). Ofensive stack in Avignon should come to us. And here it is. We are declaring war on Alex. Capturing his city and in the same turn reloading tanks from transports, capturing Sicca and the other city. Marines capture southern cities (2 or 3). And our offensive stack enters Invasion point (all of that in one turn). Nappy will be freaking out while losing 4 of his cities in one turn. He won't focus on one city, he will try to recapture all of them. And he should not focus on our stack occuping Invasion point too much. This will allow us to capture Avignon next turn with tanks, gunships (fast units) and with support of aircraft. Losing his first major city is the first step. Next steps should be swift ...


This save is spoiler ...
 

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Spoiler :

After capturing Besancon and Avignon there will be frontal line of invasion. Stack from Avignon will combine with stack from Besancon. Close support.

In my turnset (in last turn) I exchanged 17 units for 0. With our output, exchanging 1 unit for 2 is satisfing. It is doable when initiative is ours.
 
@Lasombra:

Spoiler :
I've already tried. Nappy recaptured all 3 cities, but sent only one siege towards invasion point. My solution is far from optimal. Lost plenty marines to the south. There was no possibility to promote them to city garrison. Bad unit balancing ... too few navy. Also some forces were unused - they are occupying one american city. I leave another spoilers. Nothing new (for me), only
Spoiler :
one thing interesting is that Besancon is under Greek influence - this is only one thing that can spoil.
I scouted most of French territory just to show how AI's think. It's excatly what I said. They do not concentrate on one place. Run the first save, check if 'Show enemy moves' option is on and click 'end of turn'.

The whole strat would not be possible without softening the deffensive force of Nappy. Also he had some offensive forces (Gunships). But I can assure you ... he've already lost this war.

One important thing is to send our medic3 unit with marines. capture one Nappy's city, upgrade it to gunship. And from then we can disarm Nappy's stack faster since gunships cannot enter cities. We can destroy the whole stack occupying his coastal city.


These saves are spoilers ...
 

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I think we need to cripple him one way or another. While pursuing this strategy though, I still think we should keep an eye on his oil and coal and at the minimum pillage them asap or if we can raze/take the cities. If we can't do that in the short-term it should be a medium-term goal that would signal his downfall.
 
>>Bump<<

I just got caught up reading this thread/game. I am enjoying it so far, especially as I'm pretty inexperienced at winning on Monarch let alone Emperor.

Impatiently waiting to hear about more turns and the downfall of Napolean's empire,
Ohiokie
 
Ask if something is understandable. For me all is obvious, that's why I might have put it unclearly. I played my turns, so Johny Rico is up. And still there is no consensus if my strategy is supported.
 
But life has intervened, and I must answer. I didn't even realize I've been away for so long, the succession games haven't been at the forefront of my mind. I've caught up mostly on the thread. Crazy stuff. I've never seen so many freaking units.

I'm going to request being skipped at this point, I'm leaving town for a week. I will add one thing. While it is nice to capture and keep Nappy's big cities, what if we razed early on? I know it is a painful thought, razing nice juicy cities but it seems it will be difficult to defend them all. Plus, if we're razing cities, isn't it safe to guess his offensive stack will come at our cities, which we can defend.

Once we've got the upper hand on him, we can start keeping cities. Then, we need settlers to rebuild on the new turf. The populations will grow pretty quickly. All the new cities really need is a theatre and a granary - culture and pop for domination.

Washington and what's left of greece won't be too much trouble for us, and we'll be damn close to a victory once we own the continent.

Anyway, this is just an idea that came to me when observing Napoleons ridiculous troop numbers. Again, apologies for being missing for so long.
 
krikey...this is a disaster :( lilnev or vra, can you take it??? i can play some turns this weekend probably...back in T.O. tomorrow but need to unpack, etc.
 
Turn 1: We need to be in Emancipation. It's 5-6 unhappies in our best cities, making us run the culture slider at 20%. In preparation, I whip in a handful of cities and set up a handful of others to be whipped next turn. Other than that, the empire looks to be in good shape. I trade Fish to Mehmed for 20 gpt, and move new units to the front. Move the army that's in French lands back.

Turn 2: Our retreating army was entirely wiped out. 14 units, including the Medic III. Why were we in French lands again? Use our GG to make a new Medic III. Whip a bit and revolt: Police State + Free Speech + Emancipation (2 turns).

Turn 3: Mehmed launches a Golden Age. Maybe he'll eventually be a useful war partner? Scrimage with a few pillagers. Still in anarchy.

Turn 4: Research (Flight) didn't speed up as much as I'd hoped. The loss of Representation, probably. Maybe that wasn't the right move? But we're going to need Police State eventually, so I took the 3-for-2. Some cities on infrastructure builds, otherwise mostly Panzers.

Turn 5: Washington had been representing one transport on the west coast. But two more abruptly materialized and disgorged 15 troops next to Munich. I muster all that I can (panzers move a long ways on rails), and throw the few available artillery against him.

Turn 6: Munich holds, and I clear out the rest of his troops.

Turn 7: Ghengis demands Industrialism, which I grant, bringing him up to cautious. He'll trade resources again, so I get Sugar, Corn, and Pig for spare Rice, Silk, and Dye. Open Borders.

Turn 8: Ghengis enters the war on our side! Good times. Otherwise quiet.

Turn 9: Mehmed exits the war. Coward. Otherwise quiet.

Turn 10: I repel a small stack by Carthage. Otherwise quiet.

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Nappy's power hasn't recovered. He's sending little dribbles of troops rather than massing them. Expect a stack of 8-10 aimed at Carthage every 5 turns or so, plus a couple of pillagers per turn. He does have Flight and Radio, so if he weren't an idiot he'd be destroying us completely.

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This is the graph that makes me hopeful. I don't know what he did to wreck his own productivity, but he did it. We're actually the most productive civ now (Ghengis and Mehmed have both just finished Golden Ages).

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He's wrecked his research, too. I think this is the biggest advantage of staying at war with him rather than suing for peace. No new space ship parts for him (he's got the casings; Mehmed just finished Apollo near the end of my turns).

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The current army. Not very strong, I'll admit. But I got the infrastructure straightened out, two turns of anarchy paid, and the core of a navy started. I think the next player gets to build up, too, and the following one goes offensive. I suggest attacking Washington this time. Keep Carthage as a strong point, and let Nappy continue to bleed himself there on our ground. There's a sub wrecking our east coast fishing. I thought the naval group sailing north up the coast would spot it, but he got past me. I think we want to build one naval group of ~5 battleships, 3-4 transports. That'll give us range to either create distractions or cause damage in his backlands. I don't think we can realistically deny him Oil, but keep our collective eye on Aluminum. Washington has one source which I think we can take. Nappy has one source in the SE, near the coast. If he starts fielding modern armor, we should consider a strike there. Mehmed does not have Aluminum, which will slow down his space program; although Ghengis has extra, and might trade him some.

Techwise, we're last, and slow. Flight is almost in. Radio should be the next tech, for bombers. I'd like to play for the Internet (Computers+Plastics+Fiber Optics) if we think we can get it. But we might be too far behind.
 

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Only read the last two pages, but looks to be a fascinating game.

Please try to win, though, I think Nappy deserves the win, for an AI he has done a great job creaming your army hehe.
 
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