Emperor Domination

hmm, the overseas guys just built one part each so that is not really bad. GW is doing more damage than nappy right now. so better take out GW first which would allow us to rebuild a couple of cities and then take on nappy. naval assault on nappy sounds really good to me. send 2 carriers one with bombers one with fighters and pillage his land...
 
stuff ... bribe mehmet to war with nappy ... more stuff ... radio in, start bombers ... more stuff.

That's what I wanted to hear!

what should our research path be? ...
we have a lot of trade possibilities. for instance we can get plastics, do we need it? communism is available, too for state property
Plastics is a pre-req for Fiber Optics (along with Computers), for the Internet. The next generation of troops are modern armor and stealth bombers, and they're a ways away. I think we should trade for Plastics, research Computers, then Fiber Optics, and hope the remaining AIs stay close to each other in tech so we can piggyback effectively. That would free up our commerce for rush-buying or upgrades.
I think we need Fascism for Rushmore, too. It's going to be a long and bloody war.
we probably need to switch production around to get more fighters and bombers, so that we can send our fleet down to nappy
Lots of bombers. Probably keep cities with settled MIs on panzers (planes don't benefit from XPs) and put the rest on aircraft, mostly bombers. A stack of 15 or 20 bombers is a crazy powerful weapon.
Seeing the overseas guys building space parts is decidedly unsettling though. Any possibility of us severing relations between them and getting them to war with each other?
If I'm not mistaken, GK was already in the war against Nappy/GW, and now Mehmed has joined, too. That should slow them down. But no, I doubt we'll ever get them to fight each other.
#1 priority right now should be clearing our continent asap. In my mind that means whip/draft as much as possible, wipe out GW as fast as humanly possible, and then start taking Nappy's core cities. Are we still planning a naval assault on him?
Yep, take down GW (including his Aluminum) and then Nappy. But we're out of Slavery (we demand emancipation was become crippling) and Nationalism (felt we needed the research of Free Speech, plus infantry are fast losing their lustre). Our production is good though, with multiple cities turning out a unit every other turn. On the navy ... I think the most important role is to disrupt Nappy's Aluminum, which is in carrier-range. If he starts fielding jet fighters and modern armor, we're not going to be happy. I'm not convinced we can stop his oil/coal, which are internal to his empire, until he's half-beat anyway. As long as we've got the navy posted there, it makes sense to have a few transports of marines to pick on his southern cities. Don't try to hold them, just bleed off a bunch of his reinforcements.

peace,
lilnev
 
Ok, good thoughts all. Ok, no slavery or nationhood. That hurts, but looks like our production is in order, which is to the good.

I think when we *do* start taking Nappy's (whenever that is) cities we should target the line of 4 cities that contains his oil and coal. Those should be our priority imho. But for now we're probably fighting defensively still.

Once we take out GW that should help because it frees up our flank and gives us additional cities from which to pump units.

If we can't bribe the overseas guys into war with each other, we have to keep them at war with Nappy. Not as good because they suck at overseas warfare, but still better than nothing.

It may be only a few space parts right now, but we've got a long way to go still...
 
so who's up? next one should get us moving on GW. take at least one city.

we have fascism already, just didn't find the time to build Mt. Rushmore
 
oh, GW has fighters protecting is northern cities. nappy doesn't so easy pickings with our bombers and fighters in the south...

something else that came to my mind: shouldn't we try to get rocketry to get rid of all those pesky gunships. GW and Nappy are sending lots of them. How do we get our own gunships? Is there a hard counter to counter mech inf?
 
Note: I kinda suck at industrial/modern war because I'm used to winning/losing games in the renaissance era :lol: If someone could also clue me in to the late-game units that would be sweet :)

It looks like I will be able to play a round this weekend. In the meantime it would be good if anyone wants to volunteer to move this game along.
 
lurker's comment: You have bombers. Late game strategy is :
- avoid WW (= build mount rushmore and jails)
- bomb them to death

edit : personnaly I avoid police state usually at this stage, because I have piles of gold to spend in universal suffrage, but the total removal of WW may be better
 
Lurking

I'd go for Police State, Rushmore and Jails. If you've got solid production cities then +25% unit builds wil be a major bonus. You won't need the culture slider much (if at all), you could continue research (robotics for MI is excellent though probably a long haul).
 
I believe we're in Police State now, and many cities have jails. So we should be OK for WW to start. Though it's going to be long and bloody, and we may want Rushmore before it's over.

cabert is right: it's all about the bombers. Keep in mind that bombers are highly non-linear -- the first several will be intercepted by fighters and SAMs, then the rest get a free shot. That's why I say we want a stack of 15 or 20 (or more) with a medic III. Perhaps five will get intercepted (1 shot down per turn, so we need to keep resupplying), four will be healing, leaving 6 or 10 (or more) to cut his city defences down or reduce his stack to half strength. It sounds like our first wave is ready to roll with artillery, which will make a good opening campaign while we build up the bomber fleet. Going forward, the great majority of ground troops should be panzers, with a handful of infantry/MGs/marines to garrison captured cities. But don't hold up the stack for them. Generally the offence moves at panzer speed, with the foot-sloggers catching up as best they can. There may be exceptions if you're afraid of gunships and good terrain bonuses are available for covering marines, but in general the panzers will set the pace.

Gunships are going to hit a panzer once in a while, which can't be entirely avoided. As for pillagers, soften them up with aircraft and keep a few panzers and marines (for the gunships) around to mop them up. Once aircraft are available, pillagers become much less of a problem.

If no one else claims it by tomorrow afternoon, I can take another round and have it up before the weekend for futurehermit.

Galileo, johnny_rico, speak up if you want back in.

peace,
lilnev
 
we don't have that many jails, we need more. also I noticed that a lot of cities lack markets, which also limits the happy cap. we should definately stay in police state. right now there are 2 or 3 cities that produce fighter per turn and many more one every other...

go for it lilnev
 
Eh, I'm not waiting for tomorrow: got it! Will play tonight, probably post tomorrow.

peace,
lilnev

"Here, Georgie-boy! That's a good boy, don't mind this hammer, I'm just gonna WHACK you with it...."
 
Well I've almost finished the turnset. You'll have to wait til tomorrow for the full story and the save. But in the meantime.... Do you want the good news or the bad news first?
 
Well I've almost finished the turnset. You'll have to wait til tomorrow for the full story and the save. But in the meantime.... Do you want the good news or the bad news first?
lurker's comment: !!! i want to have not read that so early in the day. now i know bad news is coming :cry:

good luck guys :)
 
Well nothing that bad.

Nappy hit Composites before I could disrupt his Aluminum. So he's got jet fighters, stealth bombers, and modern armor. We're going to be fighting uphill if we take him on before finishing the Internet.

The good news: Georgie-boy now has three fewer cities, and we have three more.

peace,
lilnev
 
ok, like the goodnews. the bad news is disconcerting.

but i have questions:

-does aluminum impact military in any way?

-when does uranium start impacting military and how many sources of it does nappy have? i.e., has disrupting his oil become irrelevant???

-what can we do with nappy?
 
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