reflec
Chieftain
- Joined
- May 17, 2020
- Messages
- 46
Hi, I've been playing a bit of emperor and it's quite fun! I can do fairly well and feel like I can make good decisions early game but then fall behind in midgame, just like in my genghis game.
Balanced, standard size, no huts/random events
Playing as Justinian (wanted to random until I got a not-top-tier civ so I can learn without any hanidcaps )
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Justinian starts with the wheel and mysticism
Spiritual is very nice but I probably don't take advantage of it enough
Imperialistic is always a fun one for super fast settlers
UB is a theatre that gives extra culture, looks pretty useless
UU is the cataphract and actually looks extremely strong. Basically a cheaper curiasser that's available quite a bit earlier.
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T0
Moved warrior onto hill
This is exactly the game I wanted, where the start isn't super strightforward.
Moving settler 1SE onto PH is the obvious choice but you could also argue SIP so you could share the north improved corn immediately after making a city. Although if you go onto PH our 2nd city will likely share the south corn, and the borders will pop before our 3rd settler is out so that probably doesn't matter.
Regardless, I think agriculture is the obvious tech choice
Side question not related to this game: GLH vs Colossus? Seems like GLH is better but you kinda have to build it in capital or ai will beat you to it
Balanced, standard size, no huts/random events
Playing as Justinian (wanted to random until I got a not-top-tier civ so I can learn without any hanidcaps )
-----------------------------------------------------------------------
Justinian starts with the wheel and mysticism
Spiritual is very nice but I probably don't take advantage of it enough
Imperialistic is always a fun one for super fast settlers
UB is a theatre that gives extra culture, looks pretty useless
UU is the cataphract and actually looks extremely strong. Basically a cheaper curiasser that's available quite a bit earlier.
-----------------------------------------------------------------------
T0
Spoiler :
Moved warrior onto hill
This is exactly the game I wanted, where the start isn't super strightforward.
Moving settler 1SE onto PH is the obvious choice but you could also argue SIP so you could share the north improved corn immediately after making a city. Although if you go onto PH our 2nd city will likely share the south corn, and the borders will pop before our 3rd settler is out so that probably doesn't matter.
Regardless, I think agriculture is the obvious tech choice
Side question not related to this game: GLH vs Colossus? Seems like GLH is better but you kinda have to build it in capital or ai will beat you to it