Uncle_Joe
Prince
- Joined
- Sep 9, 2005
- Messages
- 491
Also, instant heal should simply be removed as an option. Slow down the blitzkriegs.
I think this is probably closer to being the true culprit to this 'rush'. That and maybe the Medic promotions. It means there is no downtime and you can't wear the Horsemen down.
In hills, let's put a horseman and a spearman one tile apart. The horseman can move (2 moves), attack (1 move) and retreat back with his last move, so the spearman can't counter-attack. If you don't have a bottleneck to defend, I can do this with 2 or 3 horsemen and still kill your spearman without you having a chance to strike back. Being 60% more expensive doesn't matter if I can kill one of your units without running a risk of losing one of mine. Since the ZoCs are semi-useless the horseman can still retreat even if you have a large frontline.
I dunno. A Spear on Hill is painful for a Horse to attack. Sure, if you have 3 Horses to kill 1 Spear, then yeah...you'll win and win big. And you should IMO. If you had 3 Swords, you'd walk through even easier...
To me, the best armies will be balanced. I want to have Horses too so I can ride down your weakened units. And I want to have an Archer to whittle before I attack so I take significantly less damage (barring vs Japanese who HURT

I'd like to see how this 'blitz' performs without the auto-healing promotion though. Vs the AI, I would expect it would still work. Vs humans, I can't imagine it working vs someone who is prepared for it. And against unprepared people, Swords would work just as well if not better.