I guess on reflection what I really don't understand is the swordsman/horseman balance.
Horseman have double the movement, require a much more accessible resource (which they don't have to share with siege), can move after attacking (which surely compensates for no defensive bonuses) and yet are higher strength than swordsmen who cost the same.
And their production is boosted by stables, should you so desire.
The fear I have is in MP, if it emerges as a dominant strategy, then it definitely becomes a balance issue that needs to be fixed. That is, the best response to this may be to go Bronze Working and mass Spearmen, but if rushing Horsemen is at least as good as massing Spearmen, then this is broken, in my opinion.
So far, it has not proven to be a problem in MP for us. Spearman do a number on Horseman and you can use units' ZOCs to control the movement of the horses.
Personally I'm just happy that mounted units arent as useless as they were in Civ4 for the longest time. Historically, mounted units dominated late Ancient and Medieval warfare for centuries but were so often neglected in Civ. I'm not convinced at all the the units themselves are unbalanced, but the AI certainly is not up to snuff to handle them atm.
I like the idea of walls giving extra bonus vs cavalry. Don't think that melee should get an extra penalty, they already take a lot of damage from attacking a city.for me taking cities in civ 5 is too easy, a way to improve would be:
build a wall, melee receive -50% damage to city, cavalry -75% siege remain the same. i don't get how a horseman is able to jump the city gates, well maybe with the help of catapult.
Then make them more expensive (they were only ever the aristocrats, they were never the core of any urban-based civ's army) and/or make horses much rarer.Historically, mounted units dominated late Ancient and Medieval warfare for centuries
I'm not convinced at all the the units themselves are unbalanced, but the AI certainly is not up to snuff to handle them atm.
IIRC flanking bonuses don't apply to cities?Companion Cavalry with a general and 2 flanking bonuses has a strength of... 21.7 against all units and cities.
I do agree that a city attack penalty wouldnt be out of whack though. Taking cities should not be the role of Horseman...![]()
Then make them more expensive (they were only ever the aristocrats, they were never the core of any urban-based civ's army) and/or make horses much rarer.
Whoever says that Horsemen have an effective counter unit seriously needs to try them. The game has a serious emphasis on attack over defense and spearmen won't have an easy time even getting close to the horses. Sure, if you can catch one in the open you have a good chance of killing it, but if the horse attacks, they inflict as much damage on the spears as vice-versa. And then retreat, get the next horse in and wipe the spear off the map. Then retreat that horse, too.
I have...a number of times. If you fight in vast open area then yeah, they will run circles around you. But that really shouldnt be the case in most games. And Spearmen are almost half the cost of Horsemen so you should be able put up a pretty large front of them.
In the end, I'm sure there will be plenty of units/tactics/slingshots/whatever that can completely dominate the AI. Reacting to each one with nerfs isnt necessarily the way to go IMO. Handle the AI first, THEN see what turns out to be too powerful. I really wouldnt want to go back to the days of never using mounted units.
I cannot vouch for its viability on Immortal/Deity (although I will be playing some Deity games this weekend), but on Emperor and below you will win 100% or near-100% of the time.