ok,
ive done what i wanted in my mods for now, im eager to work on the american mod.
but,
for now, my mod will be named america history, i have no problem to sign it under ttt: american history, and share my work.
but ive decided to lead the mods beginning.
id be happy for you to join me of course,
im going for the civil war era for starter, on the current tech tree , with your suggested changes (without the tech of 1830-40 and lower)
after we/i finish with the civil war first scenario, i will go for the prequel , going for the revolution times, and i will add the early tech tree then , like building a second part to the mod).
the mod wont be recommended for custom game, there wont be a point...
im going for a north america with some room for mexico and the canada area.
the map will be splitted to a 4 on 4 with 2 teams representing the south and north sides,
along with other civs - some Indian civs (im going to spread those in the territory of the map as scattered cities.
the playable will be only south or north.
so for now i added in the civs:
california bear flag
cascadia
confaderates
great plains
midwestern
republic of texas
the union.
although - i might change those to be more appropriate with the fighting sides - advice would be welcomed.
these are the unit types ive come up wit:
6 unit classes:
millitia - defnssive units
infantry - attack rifle units
mountained - cavalry types and mountaineers
artillery - siege
federal units - something like hero special units with some over powered uses.
the infantry attacking units, will be divided to 2 sections of units, each unit will have their advantages in city attack. (i might split the unit class into 2 infantries).
i already got the names for each unit type, went through Wikipedia, got good historical names.
there will be 4 tiers of units - i like my mods where there is some "quiet" tech time with no new units, so you can enjoy each unit tier for a while, till you get the next tier, not just random placement on the tech tree. i might put a limit on some units on the game so there wont be an over spam of units - this might get me to do even 3 types of attacking infantries later on -for a more varied army.
i am building the mod with kmods and platypings core mods, with the additions of some more.
i will be happy to get help from you, if you share my goals
if we get to the time of this mod to have a tech tree from american revolution to civil war, i will gladly continue it to a ww and modern times. this can be a huge mod platform for america scenarios.
***
oh and ofc ship classes and early ait unit class (ballon types)
and to prepare ground for future extensions, the unit power will begin at 30 combat.
unit costs, building costs, upkeep, tech studies, will be edited at a later time to continue the revolutions times scenario.