That is generally what happens. As for forts, you can bypass them but you have to take a long way around, because if you stop in the red section of the forts line of sight, you will be attacked.
I remember the manual saying that you are open to being ambushed if you pass into the red section of a ship, army or fort, but it doesn't
always happen, correct? I'm still playing through the "Road To Independence" and have never played a Total War game, so there's a bit of a learning curve. (I could really use a civlopedia right about now.) During this campaign, there's a fort in the ohio valley that you can't walk around at all. You actually have to get in it, and then you can walk on the other side. Not all forts behave like this. Was this a special fort for the scenario?
Stupid interface questions that I'm going crazy over.
1. On the campaign view, I figured that the yellow bars next to an army's flag means how many cards are in the stack. What does the dark grey bars mean that are sometimes under the yellow bars? It only seems to be there when armies are in a capital or fort.
2. When you mouseover a capital, a popup shows up under it. The first icon is wealth, but what are the rest? The next one usually shows whether population is going up or down via an arrow, but then there's this to the right of it: <0.1M What on earth does that mean? I imagine the icons after that are whether the different classes are happy or not, correct? Finally, there's some religion information.
3. During battle, some of the troop cards have vertical green bars next to them. What do they mean? Ammo? I imagine when a missle unit is out of ammo, they can only melee?
General battle question: Only the front line seems to fire in my battles. The rest of the troops seems to be there for show. Should I be thinning the lines to allow more troops to shoot and inflict more damage? Does it matter? I imagine it works both ways - thinner lines means more troops firing, but presents more of a target for the enemy. Does the game consider all of this?
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vs.
xxxxx <-- animation-wise, only these would be firing
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