T-hawk
Transcend
Somebody stop me if I'm wrong, but late game in BTS, I recently noticed a strategy of intentionally keeping your empire coal-less. If I've added it up correctly, this is the entire list of benefits provided by coal:
1) powers Coal Plants
2) powers Ironworks
3) feeds Mining Inc
4) feeds Aluminum Co
5) enables Ironclads
6) enables Railroads (and Oil also does)
But the downside of coal in BTS is severe: +3 unhealthiness total from the factory and industrial park. (And I believe this does not disappear with the Recycling Center, because the unhealth is from the resource, not directly from the buildings.)
So in the later game, once you have clean power (Three Gorges Dam and nuclear plants), and access to oil and aluminum, why not renounce coal entirely? Powering Ironworks is a minor detail, and Ironclads are useless. The only significant use of coal is to feed either of two corporations, and they might not even be in play at all if you missed founding them or are using State Property or using CreateCon instead.
So why not just say no to coal entirely? Build something else on the tile, or trade them all away?
1) powers Coal Plants
2) powers Ironworks
3) feeds Mining Inc
4) feeds Aluminum Co
5) enables Ironclads
6) enables Railroads (and Oil also does)
But the downside of coal in BTS is severe: +3 unhealthiness total from the factory and industrial park. (And I believe this does not disappear with the Recycling Center, because the unhealth is from the resource, not directly from the buildings.)
So in the later game, once you have clean power (Three Gorges Dam and nuclear plants), and access to oil and aluminum, why not renounce coal entirely? Powering Ironworks is a minor detail, and Ironclads are useless. The only significant use of coal is to feed either of two corporations, and they might not even be in play at all if you missed founding them or are using State Property or using CreateCon instead.
So why not just say no to coal entirely? Build something else on the tile, or trade them all away?