End Turn button with city state message

EmperorFool

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Mar 2, 2007
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Mountain View, California
Problem: When you have a pending city state message, the end turn button says "End Turn" but doesn't do anything when clicked because, of course, you must read the message first.

Expected: Button says "City State Message" and clicking it opens the message. Then it should change to "End Turn".

Workaround: Click the city state message button along the right edge to read/dismiss it. Now clicking End Turn will end the turn.
 
I've been trying to figure out how to make citystate quests not block end-of-turn for about a year. I posted about it recently on the main modding forum, but haven't found a definitive solution yet. There's some sort of disjoint between the UI (which allows turns to end) and the notification system (which sends messages to the UI).
 
Until you can get that to work, I think it would be preferable to return to the Vanilla behavior of changing the End Turn button to open the city state message.

More than once I've clicked the button, took a sip of my beer, checked my email on my phone, and then stared back at the screen wondering why the AIs were taking so long to move . . . only to find the turn didn't end. :(
 
I see that with v130 now at least clicking END TURN dismisses the notification icon, but it still doesn't end the turn.
 
I click a few times when I want to end the turn. I find that less annoying than the turn block for CS notifications. I tried again to get rid of the block, but after more failed experiments I got frustrated again and gave up. :hammer2: That part of the game code is written poorly... not as bad as unit flags, but still troublesome to deal with. :cringe:
 
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