Erik Mesoy
Core Tester / Intern
Rules version 2.4a.
3 worker turns for a road.
The reason for banning horses early on was the factor that if a player started by buying say a Knight, they would invade several terrytorys, then buy more and attack the other players who expanding and building up their territories.
I'm complicating and simplifying traps a bit.
All except the PwPS(U) may be destroyed after a unit has been trapped. This will take 3 Unit turns.
Rope Line- 12 gold, 4 Worker Turns, dmg 1, 2 against horses.
Stretch Catapult- 15 gold, 5 WT, dmg 2.
Pit- 12 gold, 9 WT, dmg 3.
Covered Pit- 12 gold, 10 WT, dmg 3, unit is stuck for turn.
Taut Trigger Rope- 16 gold, 6 WT, dmg 3.
Rockslide- 12 gold, 12 WT, dmg
C-Thru Rope line (Nylon?)- 20 gold, 5WT, dmg 2, 4 to horsed units.
4Stars(little metal X bits)-24 gold, 2WT, dmg 4 and 2 to horsed units.
Staked Pit- 30 gold, 12 WT, dmg 5.
Pit with Poisoned Stakes(Ubertrap)- 45 gold, 16 WT. This may kill a worker (that builds it). It will do 6 damage(death) to the first 2 units that fall in.
There are the traps. Enjoy, and dont fall into your own piiiiiiiiiii... *CRASH*
As for being on an island, whats so great there? Boats can be built from the beginning.
As for new territories and barbs, I am not telling the exact numbers.
Barbs can get Warrior, Spearman and Longbows ( the last are very rare though. They also have the Warhorseman, 2/1/2. This is also rare.
Did I miss anyhting so far? I hope not.
Try to send in your orders quickly, i think i might cut down a year to being 5 days not a week.
3 worker turns for a road.
The reason for banning horses early on was the factor that if a player started by buying say a Knight, they would invade several terrytorys, then buy more and attack the other players who expanding and building up their territories.
I'm complicating and simplifying traps a bit.
All except the PwPS(U) may be destroyed after a unit has been trapped. This will take 3 Unit turns.
Rope Line- 12 gold, 4 Worker Turns, dmg 1, 2 against horses.
Stretch Catapult- 15 gold, 5 WT, dmg 2.
Pit- 12 gold, 9 WT, dmg 3.
Covered Pit- 12 gold, 10 WT, dmg 3, unit is stuck for turn.
Taut Trigger Rope- 16 gold, 6 WT, dmg 3.
Rockslide- 12 gold, 12 WT, dmg
C-Thru Rope line (Nylon?)- 20 gold, 5WT, dmg 2, 4 to horsed units.
4Stars(little metal X bits)-24 gold, 2WT, dmg 4 and 2 to horsed units.
Staked Pit- 30 gold, 12 WT, dmg 5.
Pit with Poisoned Stakes(Ubertrap)- 45 gold, 16 WT. This may kill a worker (that builds it). It will do 6 damage(death) to the first 2 units that fall in.
There are the traps. Enjoy, and dont fall into your own piiiiiiiiiii... *CRASH*
As for being on an island, whats so great there? Boats can be built from the beginning.
As for new territories and barbs, I am not telling the exact numbers.
Barbs can get Warrior, Spearman and Longbows ( the last are very rare though. They also have the Warhorseman, 2/1/2. This is also rare.
Did I miss anyhting so far? I hope not.
Try to send in your orders quickly, i think i might cut down a year to being 5 days not a week.