Overview
Enginseer's Wholesome Tweaks is another tweak mod for Vox Populi so users can test things out that I did not get to propose in the World Congress or testing a few things out. These are all modular, so you can delete the changes you don't like!
For the sake of easiness to read, I've put all the version changelog into their posts below the OP.
Game Concepts | Tweaks |
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Authority Tweaks |
Opener's Culture from Kills reduced from 100% to 50%.
Opener and Scaler no longer grant +1 Production in every City.
Opener grants Science from Kills by 50% of the Killed's strength.
Scaler now grants Culture and Science from Kills by 10% of the Killed's strength.
Scaler now grants +1 Border Growth Point in all Cities.
Tribute grants +25% Production toward Settlers, Pioneers, and Colonists. (Progress's Organization lost its Production Bonus toward Settlers).
Dominance's Science from Kills reduced from 100% to 0% (10% technically).
Dominance now grants +1 Production for every 10 Military Units in the Empire.
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Barbarian Consistency "Fixes" | Barbarian Galley, Brutes, and Spearman are unaffected.
Barbarian Horseman no longer requires Horses but takes -1 CS from regular Horseman.
Barbarian Swordsman no longer requires Iron and gains Discipline promotion. (They're already -1 CS from regular Swordsman).
Barbarian Hand-Axe now gains +1 RCS, +1 Moves and also gains Naval Targeting Penalty, Penalty Attacking Cities, and can move after attacking.
These do not change the Barbarians that much but buff the player in case they somehow... captured them. (Not a Hunnic buff at all). |
Proto-Skirmisher Buffs | Chariot Archer and Hand-Axe gain Skirmisher Doctrine. |
Chichen Itza | Now provides a free Teocalli when constructed. Also Teocalli gains +2 Golden Age Points. |
Great Admiral | Repair Fleet now grants +15 XP to nearby Embarked and Navy Units. |
Vassalage | Unlocked earlier in the Classical Era, reduced free yield from +20% to 10%. (Those bonus yields from policies aren't affected since they are additive). |
City-State Quest Rewards (Should delete if you like playing on a smaller map with <30 City-States or keep up to you.) | I usually play with 40 City-States to get the most Spies. However, I must reduce all passive city-state rewards by 40% (20% if I like 30 City-States) since they don't require any extra steps and you might not have noticed you were doing a quest, giving you a lot of yields for just being you have met a lot of city-states!
Quest affected:
- Connecting a Luxury
- Constructing a National Wonder
- Highest Culture/Turn
- Greatest Followers Acquired
- Highest Tourism/Turn
- Most Tech Researched
- Finding a City-State
- Finding a Natural Wonder
- Finding a Player
- Generating a Great Person.
- Pledging to Protect.
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Technology Bell Curve Cost Increase | Applied a +5%-45% cost to the entire technology tree. Early-game tech and late-game get the lower percentage while Medieval, definitely Renaissance, and Industrial get a massive cost increase. From my experience, this is to let me play in mid-game era desired more. |
Consistent "All Yields" | Morocco also generates +1 Tourism (he already generated Golden Age Points) from his UA. Throne Room now provides +10% Tourism and +10% Golden Age Points. |
Keeping track of Religion Dates | |
Faith Conversion from Nearby Founders | I get tired of having possibly too many religious neighbors in the same area. When I did some examples, I noticed that the one who were far away were only off from founding by 1-2 Turns. Oh, how better my game would've been if they didn't keep fighting amongst each other as neighbors. So I created this. If there are 2 founding religions near your area, you will gain Culture + Golden Age Points in exchange for 10% of your Faith, increasing by 10% per founding religion in your area.
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Tweaking Tradition (Buffing really) |
Opener now grants +1 Happiness for every 15 Citizens in a City.(Equality lost their bonus).
Justice now grants +10% Combat Strength in all Cities.
Royal Guardhouse now grants Indirect Strike.
Ceremony now grants +25% Production toward National Wonders that it grants Happiness to.
Palace Gardens and State Treasury have swapped places with each other. Take Majesty to grow more tall or take Splendor to grow more wide!
Majesty and Splendor REWORKED
Palace Gardens now reduces Urbanization by 2.
Palace Gardens no longer grants +2 Culture to Monuments, Gardens, and Baths.
State Treasury now grants +2 Gold to all Specialists in the Capital.
State Treasury now grants +2 Culture to Monuments, Gardens, and Baths.
State Treasury no longer grants +25% Great People Generation.
Throne Room no longer reduces Urbanization by 2. |
Babylon
Wall of Babylon grants +1 Science to Council, Library, and University in the City.
Wall of Babylon gains +1 Science at Astronomy.
Wall of Babylon's Science yield reduced from 4 to 2.
Wall of Babylon now cost 1 Gold Maintenance.
Carthage
Gain Gold from leveling up units, scaling on their current Level.
Denmark
Denmark now gains +5 XP from Pillaging (including Great General or Great Admiral Point from the XP earned on the unit type) with their Great General or Great Admiral Point scales with any policy that produces Great General or Great Admiral faster.
Denmark now provides its Longboat bonus to Ranged Navy Ship as well as allow its Runestone to produce that class faster.
Egypt
War Chariot gains Skirmisher Doctrine.
France
France's Melee and Gunpowder Unit may enlist defeated enemies to join at their side.
On a related note, captured units now start with 33% of their HP instead of 25% (buff for Sea Beggars and other concepts?)
France now gains +1 Culture/Production in all Cities for every 10 Military Units.
You can view this near your City Yield Panel. Just hover over the Napoleon icon.
France now gains +25% Unit Supply from Population.
France no longer gains GWAM nor a Cultural/Production bonus from City Conquests.
France no longer gains a subsequent attack bonus.
Huns
The Huns inflict +100% War Weariness on their Enemies instead of +50%.
Ekis take 0-2 Turns faster to build (varying on your Worker's Improvement Speed and Game Speed)
Ekis take 0-1 Turns faster to build per Technology (Chivalry, Economics, Fertilizer, and Robotics).
Gains new ability of Subsequent Attack Bonus from France. Every subsequent attack on units grants +1 Culture and subsequent attack on cities grants +1 Gold in all Cities, scaling with the number of subsequent attacks done.
Loses access to Coercion and its Border Claim Adjacency Ability.
Maya
Receive a free Observatory in your Capital after researching Mathematics.
Mongolia
No Religious Unrest (took from India's UA)
Expending a Khan will grant you 2 Horses.
Ger no longer has gold maintenance.
Ger grants 50 Great General Points when constructed and 3 Great General Points every time your border expands, scaling with era.
Ger no longer reduces gold purchase of tiles.
Polynesia
Moais grants +2 Border Growth Point, removed by 1 at Architecture and Astronomy.
Portugal
Feitorias can act as a canal and gain +1 Gold if Trade Routes/Roads passes over them, increased to +2 Gold if Industrial Trade Routes/Railroads passes over them.
Rome
Conquer a City-State look in their City. See this.
Siam
Siam will always acquire a gift or better from meeting city-states (Guaranteed Food in the Capital from Maritime, Science from Militaristic, Gold from Mercantile, Faith from Religious, and Culture from Cultured City-States).
Spain
May purchase Work Boats (100) and Cargo Ships (200) with Faith.
Missions add +1 of all City Yield to the Courthouse in the City.
May purchase Missions in captured cities (and recaptured original cities) instead of just only Conquistator-settled Cities.
Venice
Piazza San Marco now generates +1 Faith and reduces Urbanization Unhappiness by 1.
Piazza San Marco also generates 15 Culture for a Citizen's birth in the Capital, and 50 Golden Age Points when you unlock the policy (Keep with National Monument as a bugfix).
Murano Glassworks now strengthens Historic Events from completing Trade Routes (A small bonus like 20% of Caravansary's and Harbor's). Its unique property is strengthening Historic Events generated by the Palace (A small bonus of 14% roughly).
Arsenale di Venezia no longer grants +5 Military Supply or +25% Military Supply from Population. Now grants +10% Military Supply from Population in all Cities and a free Arsenal in the City. It also allows Internal Trade Routes from Venice to generate +4 Production.
Rialto District now generates +1 Gold from each CS Friend and +2 Gold from each CS Ally.
Version 1 is the smallest file size.
Version 2 is a bigger file size.
Version 3 is bigger than Version 2's file size.
Version 4 is bigger than Version 3's file size.
Version 5 is bigger than Version 4's file size.
Version 6 is bigger than Version 5's file size.
Version 7 is bigger than Version 6's file size.
Version 8 is bigger than Version 7's file size.
Version 9 is the biggest of them all.