JosEPh_II
TBS WarLord
Still using it and probably will always do so. The default is just way too constricting for my taste. This mod mod makes me feel like playing CivII again when I conquer a city. Some Reward for the hard effort of conquering. 



Do "SVN cleanup" just on the EnhancedTechConquest.py file or its folder. Right click, find advanced SVN options and select cleanup, check all checkboxes.get this error:
Traceback (most recent call last):
File "BugEventManager", line 303, in _handleDefaultEvent
File "CvEnhancedTechConquestEventManager", line 17, in onCityAcquired
File "EnhancedTechConquest", line 65, in onCityAcquired
ValueError: too many values to unpack
None of the above.So did all those Python changes change the way EnhancedTechConquest works? Are my settings now obsolete? Or unworkable?
Since when?Changing base percent to 20 will reduce the significance of the "city population" and "the number of techs behind" factors in their ability to affect the result, as the base percent offset will dominate the calculation.
Base percent of 20 will make the calculation pretend you are 21 techs behind a player that you are actually only 1 tech behind.
I think it's weird to think that conquering a city, whose Empire is move advanced, should give you nothing towards the Tech advances you would find in that conquered city. The people taken in that city would Know how to use that tech and you would learn about it from them. Willingly or even unwillingly.I also think it's weird to get progress towards techs that one can't even start research on.
Not something new, since before this modmod thread was created.Since when?
If a spearman from a prehistoric civ conquers an unprotected city belonging to an owner in atomic era, should they get any beakers towards nuclear physics and such?I think it's weird to think that conquering a city, whose Empire is move advanced, should give you nothing towards the Tech advances you would find in that conquered city. The people taken in that city would Know how to use that tech and you would learn about it from them. Willingly or even unwillingly.
Much more beakers from conquering cities, number of techs behind and population of city become less significant factors.so then whats the difference when using this modmod, and the default. . ,make it short..my brain (radiation brain) doesnt understand more than 2 lines. . .
Absolutely False! You May get some points for that tech (extremely rare When or If you even do). But you will still have to research the preq chain 1st to get to the point you can research the Tech you received some points toward. And this occurrence is very small.It will make it possible to get beakers on techs you can't start research on due to not having invented its prereq techs yet.
I have Never received a Full tech I was behind the leader. If I'm a full Era behind I have gotten varying amounts of RP (and never more than20% of what is needed to complete the research of that Tech) towards up to 9 Techs In my Era not the Leaders ERA. The instances of even getting RP towards 9 tech is rare, even when a full ERa behind.1.number of techs behind and 2.population of city become less significant factors.
This is a ludicrous and inflammatory projection Toffer90. It will Never happen and you know it. Why radicalize this? I have used this modmod for over 2 years and have NEVER encountered the situations you claim. So just Stop the Hyper overboard statements.If a spearman from a prehistoric civ conquers an unprotected city belonging to an owner in atomic era, should they get any beakers towards nuclear physics and such?
You contradicted yourself in the same sentence, and it is not extremely rare if you manage to conquer a city form a player that is far away from you in tech, then it is guaranteed.Absolutely False! You May get some points for that tech (extremely rare When or If you even do).
Population factor is calculated independently, and is not affected at all by this modmod, so all the extra beakers you get from this modmod are unaffected by the population point of the city.Population factor is increase 10% and BtS always Rounds down! you capture a 5 pop city you get .5 more research from Population. I takes at least a 10 pop city to get any gain!
I was just trying to make a point that wouldn't be misunderstood, the same point is made with the exact same strength if I had said: If a player that just reached sedentary lifestyle conquers an undefended city from a player an era ahead, would it make sense for it to give you beakers towards e.g. bronze working?This is a ludicrous and inflammatory projection Toffer90. It will Never happen and you know it. Why radicalize this? I have used this modmod for over 2 years and have NEVER encountered the situations you claim. So just Stop the Hyper overboard statements.
It doesn't scare me, I'm just trying to be helpful here in explaining how the setting work.Your settings actually make it almost impossible to get any research points for even a close tech that you have queued up on the tech tree. I know the 20 I used "scares" you. But it does not give away what you claim it does. Heck use 10 instead of the 20. It would still be a better reward than than your impotent castrating settings. How's that for an inflammatory response. Matches your.
lolWhy are you so darned hostile?
lol
I can see some argument that goes a little like this...
We had an alien ship crash land in sedona arizona. We didn't understand much of the tech on it but it gave us access to observing the tech in use in it, so it acted much like what can happen when you capture a city from a more advanced nation.
It comes from being ignored, belittled, and not being taken seriously. I do get "emphatic" which does come across as hostile. Born from frustration because I did not capture and save what I'm talking about. (And I do not get RP from every city I capture using my settings too.)Why are you so darned hostile?
I know, I really do appreciate the efforts of All our team. Even when I don't agree with the results. That is part of the give and take of working on a project together, Even part time!I really do love you guys - we've been at this for a while haven't we...