Jhoniten said:I just had a small little daydream. Imagine a system using the equipment and inventory system that changed a hero's model depending on what he is using.
Most would require only a skin change but some would require new models made.
QES said:While cool, this idea would give the development team (particularly Sezereth) nightmares. Or so I assume.
If he latched onto the idea with gusto, it'd be hella cool. But I worry for the RL lives of the development team. They are, after all, real people, somewhere, with real lives, and real meanings. To attempt such a fantastic feat, might result in the deaths of one or more of them. I have grown too fond of them all to request such a danger.
-Qes
Kael said:We dont have much control over it since the graphics system isn't exposed. But it would be cool if it was possible.
Maian said:New version uploaded. Now works with 0.15j.
iLastUnitType = iActUnitType
iLastGroupID = iActGroupID
bFirstLoop = false
#FfH: Modified by Kael
# iLastUnitType = iActUnitType
# iLastGroupID = iActGroupID
# bFirstLoop = false
if not pLoopUnit.isCargo():
iLastUnitType = iActUnitType
iLastGroupID = iActGroupID
bFirstLoop = false
#FfH: End Modify
# 12monkeys - PlotList Button Enhancement - begin
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_ON) or \
(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_OFF) or \
(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED):
if (self.MainInterfaceInputMap.has_key(inputClass.getFunctionName())):
return self.MainInterfaceInputMap.get(inputClass.getFunctionName())(inputClass)
# 12monkeys - PlotList Button Enhancement - end
<Build>
<BuildType>BUILD_REMOVE_FOREST</BuildType>
<bBuild>1</bBuild>
</Build>
Maian said:It looks like 0.15k extracts to a different directory, so everything in my patch archive that extracts to "Fall from Heaven 2 015" must be moved to "Fall from Heaven 2 015k". Alternatively, rename the "Fall from Heaven 2 015k" folder to "Fall from Heaven 2 015" before extracting.
I'll post a new version later today.