I will focus on what content I want to include, not what any particular end user would desire.
If an end user wants creative content that satisfies their personal desires... they can go and make it themselves.![]()
You're welcomeHi. I played with this in 3 long games and liked it. Thanks for this.
It's already in the city state ribbon mouse over, and is added to city banner mouseover in version 1.2- Is it possible to see my influence on a city state either on the city banner or when I mouseover. Or even, on the vertical ribbon somehow? (right now I believe I have to click on the city state to see my influence, the coloring on the vertical ribbon helps but I want to see the exact number)
Right now it's simpy game index order. Planned for change when I find time to understand how to use the "sortchildren" function.- I think there should be a kind of ordering of other civilizations in the vertical ribbon, for example by score. Right now it seems it is arranged by the order you meet others. (I may be wrong). I don't know if it is possible but if we could choose by what we sort the list then it would be great. Sort by gold, sort by score, sort by GPT, sort by civ feeling etc... But whether this is possible or not it should be at least arranged by score I feel.
This one is a bit more difficult, I am looking into solutions such as sorting, filters and folding. There's no room for 2 lists side by side, and that would look quite ugly...- Again city ribbon, as game progresses number of civs and city states increase so the list gets longer, harder to manage. Maybe 2 separate lists can be made, 1 for civs,1 for city states, each clickable to unhide and hide. So one can choose which to hide or unhide. And for example if there were two separate lists, I could sort the city state list by influence, or type which would make many things easier.
The diplo list is back in version 1.2. Also you can easily count the city states you have relations with by mousing over you own civ icon in the civilization ribbon.- where is the old diplo screen, it was easy to quickly look through to find the city states that you lost your alliance with, or to count how many city states you are not allied with. It is harder to do this with the vertical ribbon and you cant see their names. This can be fixed by a way to orders city states in the vertical ribbon I guess.
It's under the small menu icon to the left of the huge upper right corner icons.- I had some difficulty to find how many votes I have in the world congress. Is it because the old diplo screen is gone, or I made a mistake and didn't see where it is.
Yes, this is added in version 1.2 mouseover tooltip- Showing unit upgrades on units would be nice
It's a tradeoff with the problems arising from the list getting longer late game, which you also mentionned. Ideally the icons could be scaled depending on list size, but the game's API makes that difficult, or it could be a mouse over, like already done when mousing over the tiny tech icon on the top panel.- Maybe icons in the vertical ribbon can be a larger
Well that's interesting because the DLC modifies neither panel layouts (large: UnitPanel.xml or small: UnitPanel_small.xml). Are you sure it's specific to the DLC ? Does the misalignment appear between icons that would normally be hidden by the "show more" button and those that are not ? (I can't see your picture from this slow connection)One thing I've found out while trying the mod is that the icons in the unit panel are vertically misaligned when using the game's small interface option
Finally got to take a look at the picture, I had misunderstood: the icons are too high. This is controlled by changing line 38 in UnitPanel.lua "206-24" to "260-38" this will lower the icon stack (the icons are not smaller as envisaged initially, forgot about this). Will be included in next release...One thing I've found out while trying the mod is that the icons in the unit panel are vertically misaligned when using the game's small interface option
The idea is that the right side of the screen is for external events / diplo / info about other civs, the left side is for internal empire control: city list, unit list, unit panel commands...
There's no way I can make this DLC compatible with every mod out there. Try disabling DLC components, for example in this case remove the TopPanel subfolder from the UI_bc1 folder.
You have it correct, this UI DLC won't show up on the DLC startup menu because that list is hardcoded in the game engine (or queries a DLC tag which I have not discovered).I downloaded and extracted the folder to the DLC folder.
However when I go into 'DLC' on the startup menu, I don't see it.
I checked and it's in the DLC folder.
Am I missing a step someplace?.
The side bar / ribbon is only displayed when options - interface options - "single player score list" is UNchecked (so the two don't overlap, and it also gives a convenient way to disable it).When I go into a game I saw a lot of overlapping lettering on the top bar so that it's indecipherable and there is no sidebar information.
I'm also using WHowards UI mods so perhaps there is a conflict.