Valkrionn
The Hamster King
I have an idea of civilization trait for Doviellos (and for Malakims and Hippus maybe ?) : nomadism.
This trait allows to dismantle a city with a population of n citizens to gain a settler with a promotion "citizen n", which can build a new city with a starting population of n.
Obviously, the buildings are destroyed. A wonder in the city prevents the demolition ?
To really do the nomad thing well, you need a few things:
- First and foremost, the game needs to recognize that just because they have no cities placed, doesn't mean they've lost; A nomad leader should have his civ default to require all units killed.
- Second, and nearly as important, the palace needs to not relocate unless the city is actually destroyed/captured.
- Then, set up a tracker array on Units/Promotions; A boolean array the size of BuildingInfos. For each building in the city, flip the corresponding bool to 1; This will allow you to recreate every building.
- Finally, for the population you have two options: One, a new int on units. Two (and the better choice, IMO), import stackable promotions from FF, make a dummy 'Population' promotion, and stack it equal to the amount of population. Only reason I believe this is better is you can then increase the unit's stats based on the city's pop; A small city would be weak, a large city would be powerful.
Yes, I have thought of this quite a bit... Though not for any of the civs you listed, and no, not for a new civ either. It's one that people tend not to think of in nomadic terms, but which would be amazing.



from "it is too crowded here". This way their cities should stay quite small, but you can have a lot of spreaded cities that can build up to an equally big population very quick.
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