Valkrionn
The Hamster King
I have an idea of civilization trait for Doviellos (and for Malakims and Hippus maybe ?) : nomadism.
This trait allows to dismantle a city with a population of n citizens to gain a settler with a promotion "citizen n", which can build a new city with a starting population of n.
Obviously, the buildings are destroyed. A wonder in the city prevents the demolition ?
To really do the nomad thing well, you need a few things:
- First and foremost, the game needs to recognize that just because they have no cities placed, doesn't mean they've lost; A nomad leader should have his civ default to require all units killed.
- Second, and nearly as important, the palace needs to not relocate unless the city is actually destroyed/captured.
- Then, set up a tracker array on Units/Promotions; A boolean array the size of BuildingInfos. For each building in the city, flip the corresponding bool to 1; This will allow you to recreate every building.
- Finally, for the population you have two options: One, a new int on units. Two (and the better choice, IMO), import stackable promotions from FF, make a dummy 'Population' promotion, and stack it equal to the amount of population. Only reason I believe this is better is you can then increase the unit's stats based on the city's pop; A small city would be weak, a large city would be powerful.
Yes, I have thought of this quite a bit... Though not for any of the civs you listed, and no, not for a new civ either. It's one that people tend not to think of in nomadic terms, but which would be amazing.
