The Ayyubid
Chieftain
- Joined
- Jun 2, 2025
- Messages
- 1
Hi there! Three things, Navigation, Architecture and Metallurgy. Thank you for taking up the mantle I've enjoyed your changes. The Galleon at Navigation should be reverted as there's no upgrade to the Med Era ranged ships. It also produces the problem you fixed with the Caravel-Carracks, that being that they are one tech apart. The Windmill-Workshop change makes sense esthetically however the ability to move production is moved as well, 20 vs 32 techs. The Russian UC bug (Metallurgy) was fixed, thank you. I love this Mod and am glad you're helping improve it!Update:
Working with Jarcast, have added new triggers to try to maintain compatibility with custom civs that add Workshop and Windmill replacements.
With Adan, have harmonized the WonderCost tables between EE and More Wonders.
Further, I have rebalanced Building Costs to account for increased game length. Later in the week I will try to do the same for Units
Last edited: