Enough terrain types in civ4?

{|}$~\ said:
4 variables, each having 4 possible values, gives 4^4 = 4 * 4 * 4 * 4 = 256 types of terrain, not 4 * 4 = 16.

Is that right? :confused:
 
Legionary37 said:
C3C had too many terrain types. Volcanoes had terrible base resources, and couldn't be improved, basically putting your city at risk and giving it less. The bogs (or swamp, it was introduced in Conquests) was a terrible addition to the game. Starting in a large swamp would really screw you over seriously.

I disagree that swamps were a terrible addition. Marsh/swamp land exists and should be represented. I do agree that the penalty for starting near it was too large. The time it took to remove marsh/swamp should have been lowered considerably if it was to remain impossible to settle on. But I will miss it if it is not in Civ 4.
 
In civ3 (vanilla, I don't know anything about other versions) there are only Deserts, Flood Plains, Tundra, Hills, Plains, Grasslad, Forest, Mountains, Snow-Capped Mountains, Jungle, Pine Forest and Bonus Grassland. I'm not talking about ocean, sea and coast. This means 13 types of terrain.
Will these be the only ones in Civ4? I think they should be at least 25 types of terrain:

Tropical wet forests
Tropical dry forests
Savanas
Rain Forests
Temperate evergreen forests
Jungles
Pine Forests
Palm-Trees
Stepes
Sand desert
Rocky desert (I'm not sure this is the english name, but I hope you understand)
Plains
Arid Plains
High-Altitude Plains
Grassland
Bous Grassland
Hills
Forest Hills
Mountains
Forest mountains
High mountains
Tundra
Frozen plains
And near rivers or lakes not only Flood Plains, but also Fertile plains.
More is always better!
 
I think, more terrain types arnt necessary, exept if they have a very particulare effect in the game.

But i agree for much more level of terrain, like plato, and depression (sub sea level terrain), something like valley, etc.

Because it would have a very effect on strategy playing.

Units could have bonus/ or mallus to be on particulare terrain type Level.
etc.
 
Anyone remember how elevation worked in Alpha Centauri?

It would actually look elevated and the tile tooltip showed the height of the tile. This influenced the amount of energy the tile gave, the rainfall patterns, river flows etc.

Was really cool and the terrain could look very organic.

not sure if it would really add anything to Civ without energy yields, terraforming up and down etc.
 
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