Option 6 wins.
Episode 7.Legacy of Coruncanu.
A pragmatist it was, Entity had spent too many aeons in isolation and exile, so it couldn't resist the symbolic act of capturing its feeling of cosmic estrangement in a little piece of art. Little by the galactic standards, of course.
Possessed by Entity's echoes, Coruncanu directed her ex-clansmen and now slaves to construct a megalithic temple. Overseen by her apprentices, they assembled giant, masoned rocks into a colossal structure that functioned both as a sacrificial space and a star map, providing hints as to where Entity had originally arrived. Of course, all of these details were lost on the humans that worked on the temple, and even Coruncanu, as sharp as she was by the human standards, had only a vague idea what her star map and calendar really meant.
The construction of the Start Temple of Coruncanuma took many years and consumed many lives, exhausting the town's once-thriving cattle-herding industry in the process. The forest covering the southern side of the hills was cut down almost entirely as well, its timber used for rolling the megalithic blocks. The years took a toll on Coruncanu, and at some point Entity realized just how frail its vessel had become. Yet, the Medicine Woman of the Hills now possessed unspoken authority across the island, lauded as the Witch of the Star Fire, the eternal spirit of the Black Firmament. Entity did like the sound of it.
Short as it was, Coruncanu's lifespan was nearing its terminal end. Having lived far into her sixties, Entity's first vessel had already outlived every primitive human that ever lived on the Two Islands. Her legacy, however, was unsure: ascetic and frigid, she had left no biological heirs, and her healer apprentices were only shadows of her formidable persona. In all likelihood, it could take centuries before somebody worthy of Entity's power would hear its calling. Before Coruncanu's body expired, Entity needed to decide how it planned to be passed to its next vessel, possibly generations from then.
What should be Coruncanu's final act?
1. Share the knowledge of medicinal herbs with the clans of the two islands. Coruncanu enters folklore as the Lavender Grandmother, the Goddess of Healing and Nature. (Challenge: low (Charisma/Spirituality); Effort: low; Risk: low; Reward: low (Generations from now, the island's population will be more culturally coherent.))
2. Invite the Giant and Millet clan elders to a feast, poison them with her herbal potions, and take over their clans. Coruncanu enters folklore as the Venom Sorceress, the Goddess of Power and Intrigue.(Challenge: low (Vitality/Cunning); Effort: low; Risk: high; Reward: medium (Generations from now, the island will be united under a single ruler.))
3. Use the surplus of material wealth to hire craftsmen from the Mullet clan to teach the Swan captives the basics of woodcraft and pottery, turning them into indentured craftsmen. Coruncanu enters folklore as the Old Woman of the Palace, the Goddess of Craft and Architecture. (Challenge: low (Intelligence/Craft); Effort: high; Risk: low; Reward: high (Generations from now, Coruncanuma will be the city-hegemon of the island.))
4. Learn to cultivate wild barley, millet, and oat, and make the captives work on the land. Coruncanu enters folklore as the Mother of Seeds, the Goddess of Plenty and Prosperity. (Challenge: low (Intelligence/Learning); Effort: high; Risk: low ; Reward: high (Generations from now, the island's population will be much bigger.))
5. Perform a massive sacrifice to the spirits and proclaim a dark, haunting prophesy. Coruncanu enters folklore as the Witch of Dark Moon, the Goddess of Doom and Night Sky. (Challenge: low (Charisma/Performance); Effort: high; Risk: high; Reward: high(Generations from now, the island temple's reputation will spread far beyond its shores.))
6. Pass Entity chamber to an apprentice from Millet clan and tell her to take away the cursed thing to the far away land. Coruncanu enters folklore as the One That Hears, the Goddess of Possession and Ill Spirits. (Challenge: low (Charisma/Spirituality); Effort: high; Risk: high; Reward: medium (Entity finds its way to another corner of this planet [choose direction: S, SW, SE, E, W, N, NE, or NW]))
7. Choose your own.
Entity
Attributes
Vitality 1 | Charisma 1 | Intelligence 1
Abilities
Melee 1 | Spirituality 1 | Learning 1
Cunning 1 | Politics 1 | Commerce 1
Command 1 | Performance 1 | Craft 1
Reveries
Entity the Cruel Reroll Vitality rolls once per Vessel's lifetime.
Coruncanu
Attributes
Vitality 1 | Charisma 2 | Intelligence 3
Abilities
Melee 1 | Spirituality 3 | Learning 4
Cunning 3 | Politics 2 | Commerce 1
Command 1 | Performance 3 | Craft 2
Health 2
Sanity 5
Assets & Backgrounds
Medicine Woman of the Hills (B) 1
Megalith of Coruncanuma (B) 1
Wealth (A) 3
Poisons and Potions (A) 1
Cattle (A) 1
Slaves (A) 1
Sacrificial gifts (A) 1
Hill Guardians (A) 1