A Viking Yeti
Carnal Leviathan
I would give all units with any ranged weaponry a bombard value, and 0 range to represent their first shot. I'm not sure if this ahs been done before in an epic mod, but I tried it out, and it makes ranged units much more useful (a warrior alone can probably be killed by an archer, assuming they're on level terrain, but an archer versus an archer with the initial bombard strike is much less likely to win).
Slave trade needs to be added... Added production, polution, and unhappyness. I think this is definitly lacking in the game.
Guerillas need hidden nationality, and possibly invisibility (unless that would upset game balance too much). This makes them much more useful for pillaging, worker and settler capturing, and gives you a way to mess with the AI during peace time. I've seen wars carried out with just Guerillas during 'peacful' times because the two countries went to war and didn't like each other... Of course this quickly leads back to war, but I think that's pretty realistic.
I think we should give each normal citizen +1 gold, and then give "heavy" and industrial/modern age units 2 to 3 gold cost. This would allow larger armies consiting of low-quality units, or smaller armies of high-quality units.
I also triple the research cost of ancient techs, double the middle age techs, and leave the rest normal. That may sound a bit extreme, but it leaves time for many ancient age wars, that I found to be lacking.
Also, test frequently... At times, the AI seems like it knows the game inside and out, and at other times... You'd think the AI was just a small child mashing the keyboard to see the pretty colors. The AI can and will act unexpectedly.
Slave trade needs to be added... Added production, polution, and unhappyness. I think this is definitly lacking in the game.
Guerillas need hidden nationality, and possibly invisibility (unless that would upset game balance too much). This makes them much more useful for pillaging, worker and settler capturing, and gives you a way to mess with the AI during peace time. I've seen wars carried out with just Guerillas during 'peacful' times because the two countries went to war and didn't like each other... Of course this quickly leads back to war, but I think that's pretty realistic.
I think we should give each normal citizen +1 gold, and then give "heavy" and industrial/modern age units 2 to 3 gold cost. This would allow larger armies consiting of low-quality units, or smaller armies of high-quality units.
I also triple the research cost of ancient techs, double the middle age techs, and leave the rest normal. That may sound a bit extreme, but it leaves time for many ancient age wars, that I found to be lacking.
Also, test frequently... At times, the AI seems like it knows the game inside and out, and at other times... You'd think the AI was just a small child mashing the keyboard to see the pretty colors. The AI can and will act unexpectedly.