Equal movement back and forth, please!

Razorwing

Warlord
Joined
Jan 9, 2002
Messages
101
Location
Stockholm, Sweden
Imagine that you are playing Civilization IV. You have an active unit standing on a square with a road and let us say you have discovered the tech that gives units three movement points on road. Then you move that unit to a second square which has road, and finally you move it to a forest square without road. So, road-road-forest in two moves and one turn.

But you cannot move that unit back along the same path in the same turn, because moving from a forest square to a square with road costs a whole movement point. There is no logic to that system, because the distance travelled by the unit is equal and so are the movement-enhancing improvements of the squares.

I would like to urge Firaxis to please ensure these type of movement paradox does not happen in Civilization V.
 
I don't see what's paradoxical about it. You get to move more if you on a road, but if you have to move to a road, then it is obviously going to take longer.
 
Um, not sure what the OP is after.

I do hope they keep the infinite transport ability in the game though. Loved it in both cIII and cIV. Of course making airports work better/work for all units would also do it but there's nothing like having nine transports lined up to load/unload units across the sea to another continent in one turn.
 
That presents an exploit, though, as you can launch an invasion without another civ having any idea that you are even contemplating it.
 
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