Razorwing
Warlord
Imagine that you are playing Civilization IV. You have an active unit standing on a square with a road and let us say you have discovered the tech that gives units three movement points on road. Then you move that unit to a second square which has road, and finally you move it to a forest square without road. So, road-road-forest in two moves and one turn.
But you cannot move that unit back along the same path in the same turn, because moving from a forest square to a square with road costs a whole movement point. There is no logic to that system, because the distance travelled by the unit is equal and so are the movement-enhancing improvements of the squares.
I would like to urge Firaxis to please ensure these type of movement paradox does not happen in Civilization V.
But you cannot move that unit back along the same path in the same turn, because moving from a forest square to a square with road costs a whole movement point. There is no logic to that system, because the distance travelled by the unit is equal and so are the movement-enhancing improvements of the squares.
I would like to urge Firaxis to please ensure these type of movement paradox does not happen in Civilization V.