fe3333au
Deity
Could you also update the victory conditions for each faction in the civilopedia text? 


Quentin said:I think it would be extremely hard for the Company to survive intact until 160 turns. After mutant zombies start coming out the Company is pretty much forced to play defensive cause the robots are slow and Security can't really attack mutant zombies effectively. I estimate all it takes to defeat the Company at that point would be about 40 mutant zombies. Has anyone ever actually won playing the Company?
YES!!! The company is by far the easiest faction to win the game as
fe3333au said:Hi vurt ... the 1.22 patch installs automatically ...
Check to see if you are installing game into correct location ...
Civ/Conquests/Scenarios/Escape form Zombie Island 2
Civ/Conquests/Scenarios/Escape form Zombie Island 2.biq
Zaphod77 said:Really? That's weird. I played the new version as the company on regent, and even though I was stronger than the other factions by the time I started losing, I still could not hold off the zombie hordes. I've managed to do fairly well as the survivors, and extremely well as the authorites, who I believe are the easiest because of their guard units and the balanced fast moving swat units. You just have to hold onto the hospital until you can rush your swat units out.![]()
Anyway, It all started going down hill as the company at about the beginning of the 3rd year. I'll look it up exactly what turn it was.
EDIT: ok, by week 2, 2006 (turn 106) things started getting to the point where I had to just hole up in my cities because I couldn't expand anymore. By week 29 (turn 133), I had lost 5 cities. By week 41 (turn 145) I was the only one left with 3 cities (survivors died first, then authorities). I lost 8 turns later. So... that's turn 153.



There's some dark terrain included with PtW (or C3C?).. I think it's called "European Terrain Mod" or something like that... I don't know why thoughSpetznaz said:also someone could make the terrain a little darker,just to make some desperate feeling.
JuuL said:There's some dark terrain included with PtW (or C3C?).. I think it's called "European Terrain Mod" or something like that... I don't know why though![]()
Also, I've been working on a darker version of the city graphics for some other mod that I never really began making anyway. But it won't take me long to finish the graphics... do you want them, KingArthur?
) Just copy the file to the scenarios folder and unzip from there.

vurt said:mm hmm, installed 1.22 and then unzipped the EFZI mod in the conquests/scenarios folder. EFZI did not show up on the CivConquests menu. Some poking around revealed that the .biq for EFZI ended up in the EFZI folder created by the unzipping process.
So I moved the EZFI .biq up a tier (to where you note it belongs) and huzzah, it showed up on the CivConquests menu--however, when I tried to load it I got the following error message:
missing entry in "scenarios\.. \Conquests\WW II in the Pacific\text\PediaIcons.txt": TECH-starting.
WTH yo? Have the zombies already taken over my computer? I think I can hear them in there.
braaains..... help please.
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ps so I infer from yer handle that you're a Lovecraft fan--has anyone done a Chthulhu mod yet?
Cloner4000 said:Hi, I had played the orginal version of the game, but for the new version I can't load it because it say something like error "Hawkins" file not found. I think I need to download the file on that character of something like that.
I really like this map I think it's fun. hehe