Escape From Zombie Island 2 ready for public consumption

Wolfhart and anyone else that needs the Husky Icons... Perhaps King Arthur did not get those Icons into the Unit Folder before he Updated you Testers. I had to make those Icons separate from the unit I sent him.
Here are the Husky Icons: (Just place in the Civilopedia\Icons\Units Folder)
 

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KingArthur said:
Oh and current playtesters I need some more feedback on game balance. From what I've read Company are too easy now. Is this right?
At 'Restricted' I had no problems at all holding my own as the Company until the Monster Zombies arrive. Having the best buildable defender (and a fast one) at the beginning, Security 4.6.2 (others attack and defend at 2-3), helps a lot, and you're only one tech away from an upgrade to Security SMG 6.7.2. Since the Security is about twice as expensive as other contemporary units perhaps you could strip the Company of some of its starting units..?
 
Wolfhart said:
At 'Restricted' I had no problems at all holding my own as the Company until the Monster Zombies arrive. Having the best buildable defender (and a fast one) at the beginning, Security 4.6.2 (others attack and defend at 2-3), helps a lot, and you're only one tech away from an upgrade to Security SMG 6.7.2. Since the Security is about twice as expensive as other contemporary units perhaps you could strip the Company of some of its starting units..?

Or how about reduced stats 4.5.2 for security and 6.6.2 for SMG with slight reduction in cost. That would make them similar to Survivors: Old War Vet and Badass.
 
KingArthur said:
Or how about reduced stats 4.5.2 for security and 6.6.2 for SMG with slight reduction in cost. That would make them similar to Survivors: Old War Vet and Badass.

Could work. A third option, besides the one above and my suggestion to delete some Company starting units, could be to slow down the Security people to 4.6.1 and 6.7.1, making it harder to move them around to reinforce dangerspots. Perhaps give them a company car from the beginning to give a limited capability of rapid transfers.
 
I haven't play the game but it seemed to me that a movement of one will undermine one of the strength of company, as most other units have movement of 2 except Authorities which make sense as soldier have a much bigger load than your secruity would ever have.

you could just increase the tech cost of submachine gun guards as authorities have the counter part with same strength also. Nat'l Guards in this case.
 
I think that the Company are slightly too easy to play as for the human, but I think that if their units are weakened/slowed then the AI would start to suffer as them again.

Incidently, Authorities+annoyingresourcebugthatcan'tbecured+lotsofDockers= VERY good in the AI hands!

Another thought would be to increase the movement for Sneaky Zombies by 1. This will then give them a little needed leg-up against all 3 factions.
 
I think that the Company are slightly too easy to play as for the human, but I think that if their units are weakened/slowed then the AI would start to suffer as them again.

Incidently, Authorities+annoyingresourcebugthatcan'tbecured+lo tsofDockers= VERY good in the AI hands!

Another thought would be to increase the movement for Sneaky Zombies by 1. This will then give them a little needed leg-up against all 3 factions.
Virote_Considon... What "Resource Bug" are you referring to?

Wolfhart... Glad you like the Tech Screens, I was wondering if all would find them ok now. I appreciate the Feedback. I was not sure if all would like them or not.
I just completed the Diplo Icons and plan to get back to unit sounds. Other than the Riot Police and Biker Girl, which do not have sounds yet, if any units need sounds made or better adjusted, please let me know. Also let me know about any graphics problems. Haven't heard much and would appreciate some feedback especially if anything needs attention.
 
Vuldacon said:
Other than the Riot Police and Biker Girl, which do not have sounds yet, if any units need sounds made or better adjusted, please let me know.
Well, the sounds you made for the Monster Zombie could be used instead of the War Elephant sounds used now (seriously, I can't be the only one who has wondered about the trumpeting green giants..?).
Luckily that's just some .ini-file editing to do :D

And yes, I have enjoyed all new graphics and sounds so far. Kudos to Vuldacon for a job extremely well done! My favourite is oddly enough the crow... :crazyeye:
Edit: or is it a raven? Very appropriate anyway... they'll have plenty to eat on Paradise Island, including those wandering meals... :eek:
 
Vuldacon said:
I have the "Kradschutzen" Unit if that is wanted.

Could you upload it. I would really like to have it.
 
Wolfhart... I had no Idea the Elephant sounds were being used for the monster Zombie...I Re-colored the Earth Elemental as a "Holding" unit until we had the New Monster Zombie But the Sounds are with that or should be. What unit do you see as the Monster Zombie Now? If it is the Re-colored Earth Elemental, that unit should have the sounds I put together for it.
...I also did not know that King Arthur sent out the Crow ambient sound. I personally like it better too.
...Thanks for mentioning that, I am not always sure what all has gone out to the testers because I have sent about 85 MBs of files to King Arthur and some have been files that I personally prefer but was not certain that he would like them as well.
...Let me know what unit you have for the Monster Zombie and if sounds are needed. Should all be there.
...I was really hoping that the Monster Zombie and Nuclear Zombie would be completed for this Release but I have not heard anything from the creators for quite some time now. Vacations and other things have probably taken their time.
...I do appreciate your "pat on the back" for graphics and sounds :) but seriously, I am working all over and need feedback concerning any unit sound or graphic that needs attention so I can have anything that needs correcting or improving accomplished before this Release...which will be soon now. Other than tweaking game play and unit setting details, when the entries for all text files are complete and I have the sounds made or adjusted for the unit, we will be ready to Release this Game Finally. In the short mean time, if you hear any unit that needs sounds or better sounds, Please let me know. Although I do not have enough time to spend a week on each unit, I do want to at least improve the unit sounds that need it and certainly make sounds for units that do not have any.
...Again, I appreciate the feedback in these areas as well as game play and unit settings.
 
Vuldacon said:
Wolfhart... I had no Idea the Elephant sounds were being used for the monster Zombie...I Re-colored the Earth Elemental as a "Holding" unit until we had the New Monster Zombie But the Sounds are with that or should be. What unit do you see as the Monster Zombie Now? If it is the Re-colored Earth Elemental, that unit should have the sounds I put together for it.
...
...Let me know what unit you have for the Monster Zombie and if sounds are needed. Should all be there.
It is the re-coloured Earth Elemental I have and see, and the Monster Zombie sounds are all included in the /Units/Earth Elemental folder, BUT the .INI-file in the same folder refers to the War Elephant sounds. Easy to change.
 
Wolfhart...and anyone else that needs this .ini correction for the Monster Zombie Here is the corrected .ini:We will get a More appropriate Monster Zombie soon I hope...if not I may make it myself when I have time.
.ini for Monster Zombie:
 

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I might be able to make some Monster Zombie sounds if you want. My family got a microphone, and I've been recording and messing around with sounds.
 
Lord Malbeth...Here is the Kradschutzen Unit you requested:http://www.civfanatics.net/uploads12/Kradschutzen.zip
I "tweaked the sounds slightly a long time ago but did not spend a lot of time on them.

I already made the sounds for the current Monster Zombie...the New .ini was just not included.
 
Vuldacon said:
I am working all over and need feedback concerning any unit sound or graphic that needs attention so I can have anything that needs correcting or improving accomplished before this Release...
Well, there is one thing that I've thought about. The newlymade zombies by MoscaTnT and Plotinus moves slowly and awkwardly as all animated corpses should lest their limbs fall off. But the Mutant Zombie, Sneaky Zombie and the Graveyard Swarm all moves fairly quickly. Now the speed might be what makes the Sneak being able to sneak up on people, and the Graveyard Swarm doesn't have much weight to drag along, but at least the Mutant Zombie could really benefit from getting a slower walk. It's sort of disturbing that the regular zombies rot a bit further, mutate and pick up a lot of speed! I don't know if it is doable by changing the speed settings or if one would have to manipulate the anims, but I thought I should mention it just the same.

Edit:My 300:ed post! And it took me only four years and eight months too...
 
Wolfhart... Yes, the reason the new Zombies Move as slow as they do is because I changed the .ini speed for them so they would.
There may be several more units that would benefit from a slower .ini speed. The sounds would have to be changed if the speed is changed but it is a simple thing to do for the unit Run Speed. The game screen is what moves so if you open the .ini and change the Fast and Normal speeds (located on top on the .ini file) for a unit, it will make the screen move slower or faster for that units Run. I really did not plan on having to use the Re-Colored Earth Elemental as the Monster Zombie so I did not seriously adjust it as if it was going to be used long if at all. I set the Zombie Nurse .ini speed to a very slow 50 speed. This is compared to a normal 225 or 250 speed. When doing this it is always best to check the unit in the game and notice the feet and leg movements. The speed in which they run or walk should math the speed in which the screen moves so the feet do not appear to slide.
...I can change the speeds for any units that seem too fast or slow so if any unit would benefit from changing the Run Speed...let me know. I will take a look at the "monster Zombie" again. The Mutant Zombie, Sneaky Zombie and the Graveyard Swarm may need slowing down a bit as well...Do Any others see these units as too fast as well? Thanks for that observation, this is exactly what I was wanting to know from others. Oh, and Congratulations on your 300th post :D

Questions for the Testers and anyone that has an opinion:
I would like to have the Map Un-Revealed and use Fog Of War. This will allow Map Trading and above all will add that "Unknown Factor" to the Feel of this game. I have spoken to King Arthur about this and I would like your opinions.

Also, because there are different looking "Cities" for each Faction, I could not have all Cities as the Diplo Icon. I used the Survivor City for this. I have that same City in Grey, Green and Blue as well. My question is since the City for the Diplo Icon is to Represent ALL Cities, would a Differently Colored City that no one has be better than using one from a particular Faction? Images Below. The Top Left City is the Current Diplo Icon for Cities. I could also change the color to something else other than these examples.
 

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