We don’t really need more
early generic Governors. But I think there is a strong case for a handful of more Civ’s to have unique Governors (eg for Vietnam), and for additional Governors that unlock later in the game.
Currently, Governors lack of variety generally, and all seven base Governors are unlocked at turn 1, with the result that they are super repetitive and sort of become irrelevant by the end of the game.
More couple more Governors tied to Civs or and a few more unlocked late would add more variety, obviously. But Governors unlocking later would specifically would keep Governors relevant into the late game and also make the late game a bit more interesting overall, if only because it gave you something to look forward to unlocking, but also because you could have Governors more specifically tailored to end game mechanics. You’d also have more reason to save up Governor Titles, so there’d be more variation between spending them as soon as you get them or holding off for bigger rewards.
I like that all Governors do have a focus but are also a bit mixed purpose too, eg Victor is the “Honour” Governor, but Victor is also useful for war because of Black-Marketeer. I think any “late game” Governors should have the same design.
What could you do with late game Governors? Oh, so much.
First, I’d think about Governors that could only be placed in foreign continents, or your home continent, or only in Cities with certain requirements (Harbours, or Encampments, Holy Cities or Capital Cities), or that could be placed in other Civ’s Cities (like Ibrahim, although unlike him only unlocking late game) or placed in the World Congress.
Second, I’d think about Governors that worked more with Diplo Favour, or leveraged new mechanics like Corporations or Ideological Pressure, or that are required to produce certain High Tech Units or Projects, or even perhaps allowed new Casus Belli
Third, I’d think about Governors that actually have
disadvantages as a trade off for powerful abilities. So, maybe Governors that boost production and gold, but increase pollution; Governors that suppress spies and stop loyalty flipping, but cause greater unhappiness.
Anyway. I’ve said all this before. We’re not getting more Governors. We’re getting Cultists and Vampires.