Wielki Hegemon
Emperor
Honestly guys I don't know what this discussion is about?
Some of us just don't like the idea of fantasy elements in a game and do not want to rationalize Vampires with role-playing. Those people just want straight historically realistic features in a game. You may like it or not, you may agree with it or not, but that's the way it is.
On the other hand, some of us don't bother and are ok with vampires and more freedom with the design space. Again you may like it or not, you may agree with it or not, but that's the way it is.
This forum gives us an opportunity to express our expectations and emotions, not to argue if they are good or bad, proper or improper.
As for me and vampires. The world is not black and white. I would love Secret Societies (sorry but matching "love" with SS shortcut is not proper ) to be more "realistic", I would like assassins more than vampires, even with their castles (Isma'ili Fortresses) and teleport mechanic. Perhaps demonologists and Satanists would be better than Cthulu, perhaps Owls of Minerva should be more straightforward Illuminati and perhaps lay-lines should be just ruins of ancient pre-deluge civilizations. Is it the border of my "tolerance" that is crossed at this point. Rather not. Is that mean my feedback to Firaxis is "ok, green light for fantasy" now get on with Atlantis Civilization, zombies in a base game, and mummies as Egyptian UU? Hell no! I will not make a drama over vampires (i will play SS for sure), but I just want to say this is not a way I am 100% ok with. And again its neither good nor bad. just my personal feelings about it.
EDIT and last words. Putting more "fantasy" in a free standalone in-games like Red Death, or vampires in an optional game mode outside of a more conservative core game is a good compromise.
Some of us just don't like the idea of fantasy elements in a game and do not want to rationalize Vampires with role-playing. Those people just want straight historically realistic features in a game. You may like it or not, you may agree with it or not, but that's the way it is.
On the other hand, some of us don't bother and are ok with vampires and more freedom with the design space. Again you may like it or not, you may agree with it or not, but that's the way it is.
This forum gives us an opportunity to express our expectations and emotions, not to argue if they are good or bad, proper or improper.
As for me and vampires. The world is not black and white. I would love Secret Societies (sorry but matching "love" with SS shortcut is not proper ) to be more "realistic", I would like assassins more than vampires, even with their castles (Isma'ili Fortresses) and teleport mechanic. Perhaps demonologists and Satanists would be better than Cthulu, perhaps Owls of Minerva should be more straightforward Illuminati and perhaps lay-lines should be just ruins of ancient pre-deluge civilizations. Is it the border of my "tolerance" that is crossed at this point. Rather not. Is that mean my feedback to Firaxis is "ok, green light for fantasy" now get on with Atlantis Civilization, zombies in a base game, and mummies as Egyptian UU? Hell no! I will not make a drama over vampires (i will play SS for sure), but I just want to say this is not a way I am 100% ok with. And again its neither good nor bad. just my personal feelings about it.
EDIT and last words. Putting more "fantasy" in a free standalone in-games like Red Death, or vampires in an optional game mode outside of a more conservative core game is a good compromise.
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