Wolfshanze
CFC Historian
For what it's worth, I was able to successfully merge this into the Wolfshanze Mod with beautiful results... 
Thanks again GeoModder.

Thanks again GeoModder.
I'm afraid alot needs to be changed...
First you need to delete ALL cityset/cottage-->town entries from the Industrial, Modern and Future era in both the Civ4CityLSystem.xml and Civ4PlotLSystem.xml files.
When that is done (you can check that ingame by spotting no cityset graphics whatsoever for any civ from the Industrial era onwards) you need to search all Renaissance entries from the cityset/cottage-->town graphics and add ",ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE" to them.
You know, you're talking about deleting a third of my work.
There might be an easier way but I can't guarantee this will work. Simply delete or rename the Industrial and Modern era graphics (the nif files in "Ethnic Citystyles/Assets/Art/Structures/Cities" pathway), and check ingame if there are not alot of suspicious open spots in the cities. If not, it worked, but probably at the cost of a resource hog on your computer since the game might search for matching niffiles it can't find for city graphics.
O yes, you still need to add ",ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE" to the Renaissance entries in the Civ4CityLSystem.xml and Civ4PlotLSystem.xml files.
Man, did I pull that out of my sleeve for nothing??!
You will have to wait for an update from Avain, I'm not completely up-to-date on how he manages his mod.
If so you onle need the textures that are in two files now to be merged into one and re-applied to the model ? Should be easy/fast fix unless i am missing something specific to city sets.
Where are those source files ?
I updated Ethnic Citystyles to version 1.01
Added/tinkered with improvement art (like hrochland's cave graphic), corrected a bug in the Mediterranean cityset art for the Classical Era and relinked cityset art for the Meso civs once they hit the Industrial Era (to depict their conquest by colonial powers). And included a whole bunch of city facility art for the Middle Eastern, Indian, Egyptian and African artstyles.
I updated the link in the first post.
O yes, I advice deleting the old Ethnic Citystyles folder and replacing it with the new download.
Now, a request. I attempted to merge parts of 2 citysets (the south east asian and modern cityset), and pretty much succeeded in it except for the textures. The request is if an artist would be willing to merge the two texture files in one since I have no clue how textures are linked to specific places on the models in a niffile.
Ugh... I already integrated v1.0 into my Wolfshanze Mod... if I wanted to update from v1.0 to v1.01, what's the most important file(s) to update/change?
Also, did you take care of the typos Mamba pointed out?
Would that be the "Great Palace" line?News from the bug front
CIV4CityLSystem.xml
Line 4666 : ARTSTYLE_NATIVE should be ARTSTYLE_NATIVE_AMERICA
Would that be the "Great Palace" line?
<ArtRef Name="building:LSYSTEM_GREAT_PALACE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/ForbiddenPalace/Meso_Great_Palace.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE[B][COLOR="Red"]_AMERICA[/COLOR][/B],ARTSTYLE_SOUTH_AMERICA</Attribute>
<Scale>0.20</Scale>
</ArtRef>
One would think... but I didn't touch the ArtDefines_Building.xml file when I updated from v1.0 to v1.01... I only changed the CityLSystem and PlotLSystem files, and the Colosseum scale went nuts... so it's something in one of those files, not the ArtDefines_Building.xml (because I didn't touch that file and the scale went bonkers).isn't scale in art defines building?
Wolfshanze, from what I know of the LSystem files you want to open the CIV4CityLSystem.xml file and search for "LSYSTEM_COLOSSEUM". This will take you to each colosseum entry such as this one:One would think... but I didn't touch the ArtDefines_Building.xml file when I updated from v1.0 to v1.01... I only changed the CityLSystem and PlotLSystem files, and the Colosseum scale went nuts... so it's something in one of those files, not the ArtDefines_Building.xml (because I didn't touch that file and the scale went bonkers).
So what caused it, where is it, and how can I fix it... I'm completely unfamiliar with those "LSystem" files.
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Middle_East_Colosseum.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_INDIAN,ARTSTYLE_MIDDLE_EAST</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
[COLOR=Red][B] <Scale>1.0</Scale>[/B][/COLOR]
</ArtRef>
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Stadium/colosseum.nif</Attribute>
<Scale>1.85</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Stadium/colosseum.nif</Attribute>
<Scale>0.85</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Colosseum.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
<Scale>2.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Colosseum.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
<Scale>0.9</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Middle_East_Colosseum.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_INDIAN,ARTSTYLE_MIDDLE_EAST</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_MARKET">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Market/Harrods.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_MEDITERRANEAN,ARTSTYLE_VIKING</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Scale>0.6</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Native_Courthouse/Wise_One_America.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Scale>1.2</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Native_Courthouse/Wise_One_America.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Scale>0.75</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Courthouse.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>2.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Courthouse.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>1.1</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/PsyOps_Center/PsyOps_Center.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
<Attribute Class="Era">ERA_FUTURE</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/PsyOps_Center/PsyOps_Center.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
<Attribute Class="Era">ERA_FUTURE</Attribute>
<Scale>0.55</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Asian_Courthouse/Asian_Courthouse.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ASIAN,ARTSTYLE_SOUTH_EAST_ASIAN</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>1.15</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Asian_Courthouse/Asian_Courthouse.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ASIAN,ARTSTYLE_SOUTH_EAST_ASIAN</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>0.75</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Greco_Roman_Courthouse/Pantheon.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
<Scale>2.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Greco_Roman_Courthouse/Pantheon.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
<Scale>1.2</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Middle_East_Courthouse/Academie.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_INDIAN</Attribute>
<Scale>0.75</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_COURTHOUSE">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Courthouse/Middle_East_Courthouse/Academie.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_INDIAN</Attribute>
<Scale>0.38</Scale>
</ArtRef>
Yes he did, Colosseum art, Courthouse art, PlotL and CityL are what you need to take care of![]()
One would think... but I didn't touch the ArtDefines_Building.xml file when I updated from v1.0 to v1.01.
And change this:
Code:<ArtRef Name="building:LSYSTEM_COLOSSEUM"> <Attribute Class="Rotation">0,180</Attribute> <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Middle_East_Colosseum.nif</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_INDIAN,ARTSTYLE_MIDDLE_EAST</Attribute> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute> <Scale>1.0</Scale> </ArtRef>
To this:
Code:<ArtRef Name="building:LSYSTEM_MARKET"> <Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Market/Harrods.nif</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_MEDITERRANEAN,ARTSTYLE_VIKING</Attribute> <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute> <Scale>0.6</Scale> </ArtRef>