Jabarto
Emperor
In other words the initial idea you posted in the first post is off?
I don't know how I would implement it, currently. But it's not out of the question; if I or someone else gets some more ideas, I'd be glad to work on it.
In other words the initial idea you posted in the first post is off?
This is kind of a tengential question, but this entire thread is pretty much a tangent by now so what the hey.
I'm working on my own mod, which I mentioned before in the civics thread back in July, and I'm planning on scrapping the corporatist civic in favor of an earlier economic civic to compete with slavery. Does anyone have any ideas?
I'm not sure why you would want only one column. That seems to remove options and limit choices. Heck, vanilla BTS has more choices than that. I think the more columns, the better, of course, as long as columns all represent different things.
Don't get me wrong, I love complexity and choice. It's just that it's much harder with civics because the more choices you have, the more likely you are to end up with combos that make no sense.
Also, I'm glad you're online now because I have a request to make of you. Can I use your "Departments" civic system in my own mod? You'll be credited, of course.
Well, my goal, in redisgning the civics has been to avoid systems where you could get civic combos that wouldn't make sense. That's why I was going to use Zebra9's Zcivics which allowed you to lock civics (If you change to Civic A, you MUST also take civic B.) to avoid A "Free" Fascist State, etc...
Yes, you can stea..use my Departments platform.
Hm...well, I originally intended for there to be one column with everything in it, but that might be a little too simplistic. I mentioned another column to represent NIs, and one for religious policy may not be a bad idea. So I don't know just how it would be done. I haven't put a lot of thought into implementation yet.
Don't get me wrong, I love complexity and choice. It's just that it's much harder with civics because the more choices you have, the more likely you are to end up with combos that make no sense.
I'm not sure why you would want only one column. That seems to remove options and limit choices. Heck, vanilla BTS has more choices than that. I think the more columns, the better, of course, as long as columns all represent different things.
That's more of a passive thing than having to do with civics. I'm not sure how to implement it though...
"It doesn't prevent those unhappy citizens from working..." Do you mean " It should allow unhappy citizens to still produce"?
I'm working on my own mod, which I mentioned before in the civics thread back in July, and I'm planning on scrapping the corporatist civic in favor of an earlier economic civic to compete with slavery. Does anyone have any
Speaking of Civics, I don't think you'll touch on this, but what's the idea behind all religious civics ruining Science output? The sheer amount of technological and other long words gains made by the Muslims throughout history proves Science is not crippled in a Religion.Even a Crusading Religion such as Christianity and Islam
Christianity also helped us learn certain things.
Muslims gave us University of Sancore, Algerbra, etc, etc. I mean really, I think the scienitific penalties was a silly way to balance Rise of Mankind.
Speaking of Civics, I don't think you'll touch on this, but what's the idea behind all religious civics ruining Science output?
Religion explain things by stories, which have none of scientific proof. Like that sun is a god. Rainbow is a sign from god etc.
Short argument: science advances in larger understanding of the universe and application of these are slower in religious dominant societies while development of warfare technologies developed rapidly by rapid trials and errors.
I believe you misunderstood me. I thought his example was unfair. His premise, that religions tend to slow scientific progress, in general, I agree with. I included that myself in my own civic changes.