Eureka system - anyone else started to dislike it?

At first I thought it was a cool mechanic that gave you opportunities to advance faster in the tech and culture trees.

But I've played the game almost 500 hours now and I've started to dislike the eureka system. The 50% boost is so powerful that you should try to get them whenever you can - but I've started to feel like the eurekas direct my decision-making too much. Making it repetitive in my games, which has started to feel boring, especially in some parts of the trees.

Does anyone else share my dislike of the eureka system?

The part I don't like is that they speed the game up too much and make city planning and investments much less powerful in the game.

50% comes from the huge amounts of effort in placing and growing cities with their districts. The other 50% comes from doing some mundane and short-term things.

Not much advantage in beating AI using superior cities anymore. Not much disadvantage in not planning your cities well anymore either; relatively speaking to if eurekas and insprations didn't exist of course.
 
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I think Eureka moments need to be a bit more randomized and not such a "kill 2 enemies with a slinger". They should also be more randomized on the % boost. Anywhere from 15-50%.
 
Would it be better if the description of the Eurekas is not on the techs? If it was more of a mystery?


Yes, if you can mod it to be random each game. Maybe 7 or 8 conditions for each. Or 4 conditions, with a % chance of firing each time the condition is met - for example, mining iron has a 15% of firing off the boost for ironworking, building a spearman has a 15% chance of doing so, someone dowing on you has a 15% chance, and there is a cumulative 5% chance to get it each turn you are at war.
 
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