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Eurogamer article/interview with Sid Meier

Discussion in 'Civ5 - General Discussions' started by Oridan, May 15, 2013.

  1. Oridan

    Oridan Chieftain

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    Mar 18, 2013
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    50
  2. Arachnofiend

    Arachnofiend Perturbed Pugilist

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    1,950
    Take that historical accuracy fanatics
     
  3. Sid Simelia

    Sid Simelia Chieftain

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    Wichita
    Great article, thank you for sharing.
     
  4. The QC

    The QC Quietly Confident

    Joined:
    Sep 20, 2011
    Messages:
    335
    It's an interesting interview. I liked some of the design rules that they quote there ("just because we can doesn't mean we should" etc.).

    Ace Patrol is great, by the way. I seem to be seriously hooked on it.
     
  5. X the Magnifice

    X the Magnifice Chieftain

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    Denmark
    "We still remember that it's important to get the player's total brain engaged and not just the tips of their fingers."

    That's why I have always vastly preferred turn-based games to real-timers - I want games to challenge my brain, not my speed of reaction. I got Age of Empires for free with one of my computers, but I don't think I've played it more than 2 or 3 times.
     
  6. Irkalla

    Irkalla ENTP POWWWEEEEEER

    Joined:
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    Way down around Vicksburg
    Sid and I would see eye to eye on many things...

    This is one of the core values I've laid down as Senior Mod Designer of ProjectCiv. If you want to make an accurate historical documentation, go write a book; if you want to make something interactive and fun, make a game.

    This "total brain engagement" leads to another concept of game design that I hold to be sacred. Not just dear or in high regard, but sacred. The power of tangential learning is amazing, and the Civ franchise has always been a shining example of successfully getting players to learn without teaching them. If we can help enrich the lives of our players learning, then we not only do something to give back to those that support us but we better society as a whole, one person at a time.
     

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