Eurogamer interview

Yes, I'd say the population restriction on districts is probably going to be the biggest incentive to focus your cities on certain outputs. Because, if the terrain around your city is awesome for a Campus, you probably shouldn't place a Holy Site and a Commercial Hub before it. Maybe the encampment though. Who knows how aggressive the AI will be in the early game?
 
Great interview, very substanitive.
2 things jump out:

1. Very natural counterbalance to expansion.
He's told us there's no global happiness metric and many wondered how would the user or AI be checked from expanding all over the map.

Well it looks like tying districts to population means you'll have the opportunity cost between more settlers or more districts for the cities that you do have. Early investment on a few cities could pay dividends later. I like it because your not punished for expanding or turtling.

2. DENOUNCEMENTS MEAN SOMETHING. If you earn knowledge of enemies through gossip that leaks from their empire, and it's contingent on their relationship with you, then denouncements hold weight. Especially, in the early game. It means if you hate an opponent, then you might have a cold war because neither one of you really knows the others agenda.

Lastly, I like how they've built America. He's cultural and expansive with some bent towards a naturalist look. But he's got buffs for warfare, especially on the continent. However, he's annoyingly meddlesome in intercontinental warfare butting in on warfare that doesn't concern him.

It Represents well, the real world dynamic of being another american country on the same continent as the USA. You might be looking over your shoulder because he could conquer Cuba, or you might play nice with him Like Canada and know that if anyone sets foot on your soil, he might mobilize faster than you. Even still you'll hate that he keeps bombing you with culture.

He'll be a really tough opponent. Play nice and he'll beat you in culture, be adversarial and he'll roll over you if you're on the same continent. That's a tough play....
 
Correct me if I am wrong but in 15:47 we can see Stonehenge that is not in city borders. And the second thing, I am little worried about agendas: I love to play with random personalities ON. I hope there be an option to turn them on. Because I love it ;-)
 
And the second thing, I am little worried about agendas: I love to play with random personalities ON. I hope there be an option to turn them on. Because I love it ;-)

Each leader will have 1 random agenda in addition to their historical agenda so random personalities is already part of the default game.
 
Correct me if I am wrong but in 15:47 we can see Stonehenge that is not in city borders.

And an improvement nearby. These are not only outside city border, they are outside civilization border, which makes me thing there's another civ nearby with hidden borders, probably just not implemented.
 
And an improvement nearby. These are not only outside city border, they are outside civilization border, which makes me thing there's another civ nearby with hidden borders, probably just not implemented.

Or the city that built them was destroyed. Or the situation was thrown together with an editor and therefore isn't constrained by the rules of the game.
 
You can, and perhaps you could get a city to have all districts and a few wonders and still have enough food to grow. I don't know if it will be the best thing to do but I'm glad it can probably be done. I suppose I will try to get a city with all the districts at least one.

That would probably also be a steam achievement. :p
 
And an improvement nearby. These are not only outside city border, they are outside civilization border, which makes me thing there's another civ nearby with hidden borders, probably just not implemented.
Someone earlier speculated that this might mean that wonders remain if you raze a city, which is both an interesting idea and meaningful now that wonders are build on the map like improvements.
 
Or the city that built them was destroyed. Or the situation was thrown together with an editor and therefore isn't constrained by the rules of the game.
OR Stonehenge was actually built by aliens and you just have to assimilate it :-)
(hey, they've done it before with Alpha Centauri)
 
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