Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
I have 11 techs available that don't do anything except for Writing (Wri) which increases literacy which is an intangible unless that ties to scientific research somehow.
Meanwhile, about 1462 AD or thereabouts, the tribes max out whatever available tech can be researched until 1542 AD. This is a long window as that is 3 seasons per year. They should severely cut the research during that window.
All the tribes are militaristic so I made the General Research (FT) to have a low worth of 1 and a 5 as a modifier so that General Research is as low a priority as possible. It seems to work some and tribes are switching to Fundamentalism and not researching. You can't eliminate General Research or switch it off somehow, can you?
I don't want the AI to waste income on unneeded research. Still the AI is likely to do so, so and every infrastructur that can be created except a scant few are already set up.
So I was looking at the event file and there is a command to ReceivedTechnology as a trigger. So if they research technology will that trigger still fire OR will it only work if tech is truly given away in negotiation? If researching tech for these 11 available ones is done, then it should cause a payoff like createunit or changemoney to offset the expenditure.
Otherwise I could have some special units show up when these are studied. I'm running out of unit slots unless I eliminate the merchant.
I was hoping that I could use setaggression with a low value after tech is researched to modulate diplomatic relations but it appears to only increase it.
Meanwhile, about 1462 AD or thereabouts, the tribes max out whatever available tech can be researched until 1542 AD. This is a long window as that is 3 seasons per year. They should severely cut the research during that window.
All the tribes are militaristic so I made the General Research (FT) to have a low worth of 1 and a 5 as a modifier so that General Research is as low a priority as possible. It seems to work some and tribes are switching to Fundamentalism and not researching. You can't eliminate General Research or switch it off somehow, can you?
I don't want the AI to waste income on unneeded research. Still the AI is likely to do so, so and every infrastructur that can be created except a scant few are already set up.
So I was looking at the event file and there is a command to ReceivedTechnology as a trigger. So if they research technology will that trigger still fire OR will it only work if tech is truly given away in negotiation? If researching tech for these 11 available ones is done, then it should cause a payoff like createunit or changemoney to offset the expenditure.
Otherwise I could have some special units show up when these are studied. I'm running out of unit slots unless I eliminate the merchant.
I was hoping that I could use setaggression with a low value after tech is researched to modulate diplomatic relations but it appears to only increase it.
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