In my current game I got the event for having 5 harbours (or rather 5 docks) and I got the options to either
- receive 9000 gold (probably modified due to me using a gigantic map with Marathon speed)
- get a SHIP OF THE LINE,
- get a Galleon.
While all 3 options sound nice I have several problems with that:
- historically noone but the State should have the option to hand out a Ship of the Line to anyone, much less a group of traders or such that wants to give me a bonuse for my building,
- historically there should be noone having any Ships of the Line to hand out, before the 17th century where Ships of the Line became a thing,
- from a balance point of view options are skewed: Looking at the pricelist in Europe a Galleon costs 9000 and is the exact match of the gold in option 1, but a Ship of the Line costs 24000 and is almost triple the value of the gold or the Galleon...
Would it be possible to change the event, so that the Ships of the Line is replaced by a Frigate?
Info>
<Type>EVENT_FIVE_DOCKS_DONE_2</Type>
<Description>TXT_KEY_EVENT_FIVE_DOCKS_DONE_2</Description>
<LocalInfoText/>
<WorldNewsTexts/>
<OtherPlayerPopup/>
<QuestFailText/>
<bQuest>0</bQuest>
<bGlobal>1</bGlobal>
<bTeam>0</bTeam>
<bPickCity>0</bPickCity>
<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
<bDeclareWar>0</bDeclareWar>
<iGold>0</iGold>
<bGoldToPlayer>0</bGoldToPlayer>
<iRandomGold>0</iRandomGold>
<iCulture>0</iCulture>
<iHealth>0</iHealth>
<UnitClass>UNITCLASS_SHIP_OF_THE_LINE</UnitClass>
<iNumFreeUnits>1</iNumFreeUnits>
<bDisbandUnit>0</bDisbandUnit>
<iUnitExperience>0</iUnitExperience>
<iUnitImmobileTurns>0</iUnitImmobileTurns>
<UnitPromotion/>
<UnitName/>
<UnitCombatPromotions/>
<UnitClassPromotions/>
<BuildingClass>NONE</BuildingClass>
<iBuildingChange>0</iBuildingChange>
<BuildingExtraYields/>
<iRevoltTurns>0</iRevoltTurns>
<iMinPillage>0</iMinPillage>
<iMaxPillage>0</iMaxPillage>
<iFood>0</iFood>
<iFoodPercent>0</iFoodPercent>
<FeatureType>NONE</FeatureType>
<iFeatureChange>0</iFeatureChange>
<ImprovementType>NONE</ImprovementType>
<iImprovementChange>0</iImprovementChange>
<RouteType>NONE</RouteType>
<iRouteChange>0</iRouteChange>
<BonusRevealed>NONE</BonusRevealed>
<PlotExtraYields/>
<iOurAttitudeModifier>0</iOurAttitudeModifier>
<iAttitudeModifier>0</iAttitudeModifier>
<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
<iPopulationChange>0</iPopulationChange>
<AdditionalEvents/>
<EventTimes/>
<ClearEvents>
<EventChance>
<Event>EVENT_FIVE_DOCKS</Event>
<iEventChance>100</iEventChance>
</EventChance>
</ClearEvents>
<PythonCallback/>
<PythonExpireCheck/>
<PythonCanDo/>
<PythonHelp/>
<Button>,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
<iAIValue>1000</iAIValue>
<iGenericParameter1>0</iGenericParameter1>
<iGenericParameter2>0</iGenericParameter2>
<iGenericParameter3>0</iGenericParameter3>
<iGenericParameter4>0</iGenericParameter4>
</EventI
- receive 9000 gold (probably modified due to me using a gigantic map with Marathon speed)
- get a SHIP OF THE LINE,
- get a Galleon.
While all 3 options sound nice I have several problems with that:
- historically noone but the State should have the option to hand out a Ship of the Line to anyone, much less a group of traders or such that wants to give me a bonuse for my building,
- historically there should be noone having any Ships of the Line to hand out, before the 17th century where Ships of the Line became a thing,
- from a balance point of view options are skewed: Looking at the pricelist in Europe a Galleon costs 9000 and is the exact match of the gold in option 1, but a Ship of the Line costs 24000 and is almost triple the value of the gold or the Galleon...
Would it be possible to change the event, so that the Ships of the Line is replaced by a Frigate?
Spoiler :
Info>
<Type>EVENT_FIVE_DOCKS_DONE_2</Type>
<Description>TXT_KEY_EVENT_FIVE_DOCKS_DONE_2</Description>
<LocalInfoText/>
<WorldNewsTexts/>
<OtherPlayerPopup/>
<QuestFailText/>
<bQuest>0</bQuest>
<bGlobal>1</bGlobal>
<bTeam>0</bTeam>
<bPickCity>0</bPickCity>
<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
<bDeclareWar>0</bDeclareWar>
<iGold>0</iGold>
<bGoldToPlayer>0</bGoldToPlayer>
<iRandomGold>0</iRandomGold>
<iCulture>0</iCulture>
<iHealth>0</iHealth>
<UnitClass>UNITCLASS_SHIP_OF_THE_LINE</UnitClass>
<iNumFreeUnits>1</iNumFreeUnits>
<bDisbandUnit>0</bDisbandUnit>
<iUnitExperience>0</iUnitExperience>
<iUnitImmobileTurns>0</iUnitImmobileTurns>
<UnitPromotion/>
<UnitName/>
<UnitCombatPromotions/>
<UnitClassPromotions/>
<BuildingClass>NONE</BuildingClass>
<iBuildingChange>0</iBuildingChange>
<BuildingExtraYields/>
<iRevoltTurns>0</iRevoltTurns>
<iMinPillage>0</iMinPillage>
<iMaxPillage>0</iMaxPillage>
<iFood>0</iFood>
<iFoodPercent>0</iFoodPercent>
<FeatureType>NONE</FeatureType>
<iFeatureChange>0</iFeatureChange>
<ImprovementType>NONE</ImprovementType>
<iImprovementChange>0</iImprovementChange>
<RouteType>NONE</RouteType>
<iRouteChange>0</iRouteChange>
<BonusRevealed>NONE</BonusRevealed>
<PlotExtraYields/>
<iOurAttitudeModifier>0</iOurAttitudeModifier>
<iAttitudeModifier>0</iAttitudeModifier>
<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
<iPopulationChange>0</iPopulationChange>
<AdditionalEvents/>
<EventTimes/>
<ClearEvents>
<EventChance>
<Event>EVENT_FIVE_DOCKS</Event>
<iEventChance>100</iEventChance>
</EventChance>
</ClearEvents>
<PythonCallback/>
<PythonExpireCheck/>
<PythonCanDo/>
<PythonHelp/>
<Button>,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
<iAIValue>1000</iAIValue>
<iGenericParameter1>0</iGenericParameter1>
<iGenericParameter2>0</iGenericParameter2>
<iGenericParameter3>0</iGenericParameter3>
<iGenericParameter4>0</iGenericParameter4>
</EventI
Last edited: