Ever seen an AI conquer another AI?

On many occasions I have seen AI take out other AI, but the attacks are never well coordinated. Mostly just SOD moving from one city to the next until they meet real resistance. I was always able to dominate using an armada for support, and landing amphibiously.
 
I've seen it happen early on. It's rare in later games, but it does happen from time to time.
 
It happens occasionally. And one memorable time, I came across a large island on a gigamap, sometime in the 1700s, and the entire island was barbarian. The barbarians had conquered a 9-city nation (I can't remember which one, but the city names were all from the same set) and all the cities were stuck at size 2 and filled with barbarian Legions.
 
Do you remember what difficulty level? At the easier levels, barbarians get a bonus against the computer. At later levels, they get a bonus against you and a penalty against the computer.

Generally, I only see it happen in the early game and rather infrequently. I also play large maps, so distance probably has something to do with limited conflict.
 
Do you remember what difficulty level? At the easier levels, barbarians get a bonus against the computer. At later levels, they get a bonus against you and a penalty against the computer.

Generally, I only see it happen in the early game and rather infrequently. I also play large maps, so distance probably has something to do with limited conflict.

It was Deity/Raging Hordes. Test of Time.
 
If test of time is the same with regards to barbarians as classic, then the barbs would, IIRC, be fighting at 50% of normal strength. All the more impressive and unusual.
 
Are we playing the same game here?
In my experience on deity the AIs WILL always wipe each other out. Rarely early in the game, but definately in the modren era.

Usually once each AI has discovered 95% of the technologies, they will swap to fundamentalism and eliminate each other one by one. Usually the first civ will be gone before the buildings even become modern. The second is usually gone about 10 turns after the sapce race, and then the fourth and fifth will be gone about 30 turns after the space race.
 
well, really, in the real world civilizations don't often entirely wipe each other out either.

as a player, your attitude towards the world (if it were the real world) is far stranger than the AI's.
 
well, really, in the real world civilizations don't often entirely wipe each other out either.

as a player, your attitude towards the world (if it were the real world) is far stranger than the AI's.

Not true. Your using the phrase "entirely wipe each other out" too literally. Wiping out a civ in the game does not mean killing every man woman and child in that civ, it refers to "capturing" all that civ's cities. For example, in real life, Rome conquered Egypt, which in game terms means wiping out the Egyptians, but, in real life, Eqypt merely became a Roman province (city) and survives to this day, as do the AI cities in the game that fall to another civ.
 
Not true. Your using the phrase "entirely wipe each other out" too literally. Wiping out a civ in the game does not mean killing every man woman and child in that civ, it refers to "capturing" all that civ's cities. For example, in real life, Rome conquered Egypt, which in game terms means wiping out the Egyptians, but, in real life, Eqypt merely became a Roman province (city) and survives to this day, as do the AI cities in the game that fall to another civ.

Good point, but in real life when the Romans conquered the likes of Egypt, to some extent, they (Egpytions) were alowed to keep a sense of there own identity.
In civ2, when you conquer a city it seems as tho all there original identity is erased, so it would appear that the phrase "entirely wipe each other out" bares some truth.
I always felt that in civ2 there should be the option to give conqured citys there independence or alow the original tribe to regain control.
 
But are there any cases where some AI in a streak of brilliancy managed to conquer, or, at least, take a respectable number of cities from other AI? Have you seen them?

Seen it plenty of times. Why?

(What turned me off Civ2 was Civ4 - because there hardly was a Civ3 mod/scenario I could get to load properly...)
 
It happens occasionally. And one memorable time, I came across a large island on a gigamap, sometime in the 1700s, and the entire island was barbarian. The barbarians had conquered a 9-city nation (I can't remember which one, but the city names were all from the same set) and all the cities were stuck at size 2 and filled with barbarian Legions.

haha, that's crazy :clap:
 
well, really, in the real world civilizations don't often entirely wipe each other out either.

as a player, your attitude towards the world (if it were the real world) is far stranger than the AI's.

Huh? What are you talking about? Many of the Civ 2 civilizations were ENTIRELY wiped out in the real world:

Egyptians (Romans and Arabs)

Babylonians (sacked some many times, but suffice to say that the city of Babylon is no more and more or less nothing remains in modern cultures from any ancient Mesopotamian cultures)

Persians (Greeks)

Carthaginians (Romans)

Aztecs (Spanish)

Zulus (English)
 
GarethMann said:
Many of the Civ 2 civilizations were ENTIRELY wiped out in the real world:

Persians (Greeks)
Iranians aren't Arab.
Zulus (English)
Perhaps the kingdom, but the Zulu as people still survive.
 
In one of my games, 4 civs were left on a huge map of the actual planet Earth, the map that can only be played with MGE version. I played Americans, other civs were Russians - Europe and part of Asia, Zulus - whole Africa, Mongols - the rest of Asia. There have also been Vikings, Egyptians and Carthaginians - all destroyed by various civs in years before 2000. After my SS arrived, I played further, settled in both Americas and Australia, while Mongols conquered Russians and then Zulus conquered Mongols (lol). I was shocked because usually the Mongols were the ones to conquer. It was all on deity, civ mge. I didn't bother conquering Zulus at that point since it would take too much time so I just ended the game. So overall AIs do conquer each other, happens quite often in my games, especially if you play the same map for a longer period of time, even after space ship.
 
Babylonians (sacked some many times, but suffice to say that the city of Babylon is no more and more or less nothing remains in modern cultures from any ancient Mesopotamian cultures)

The remains of Babylon were destroyed to make way for an American airbase in 2003.
 
It would appear that the reason the AIs don't conquer each other as much after 1AD, is that by than the human player has become the dominant player and all the AIs gang up on the human player, and by late game, they always form an alliance to stop "human" aggression.

Plus, the AI does not seem to be able to launch a sustained compaign to eliminate another player, It likes to snatch a city, than get a cease-fire to regroup, but, a human player will keep after a target civ until it is gone.

One thing I have noticed, the AIs will gang up on the human player simply because the is in the lead, even if he has permanent peace treaties with all the AI civs.

I have my own "peace, bro" strategy, and concentrate on research and commerce and try to get as "wise" and rich as possible very early in the game; getting the Great Wall, the Library and Leonardo's lab allows me to ensure peace and stability PLUS to be ahead in the military tech area.

Hanging Gardens and Michelangelo's ensure my people are happy even in Deity mode.
King Richard's Crusade makes sure that one city will be building all the Wonders available until it becomes obsolete.

Tweaking "rules.txt" allows to edit the obsolescence of any tech or wonder (for me, for example, the Phalanx stays even with Feudalism, until I discover Conscription and all infantry become the same blue Infantry unit.
Tweaking other txt files has turned the "human aggression" into "human expansion", and I have added caravan items such as... slaves... :mwaha:
Positioning "slaves" late/last in the list makes them the most "prized" item :groucho:
 
I've seen the Mongolians conquer a few civilizations. But that is completely understood, since the Mongols are a warmonger civilization.
 
I am playing my first OCC. I am the Mongols. The Germans defeated the Chinese in 1903 (about 2 years before I launched my spaceship). The Celts destroyed the Spanish very early in the game (they were restarted as the Egyptians).
 
By the way, shortly after I launched my spaceship, the Germans "sneak attacked" me. I was building Armor and Howitzers after my launch, so I deviated from OCC long enough to completely destroy one city (no city wall, 2 "Poison Water"). Germans would not even talk to me, so I attacked and conquered Berlin, splitting the Germans into Germany and America. The Americans got most of the former Chinese cities. The Germans still wouldn't talk to me but the Americans did sign a peace treaty.
 
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