3550BC: Pre-turn
Veto spearman for scout, wasting 1 shield.
Increase Science rate to 100%. Alphabet now due in 19 turns
IBT:
Moscow Scout - Granary
Borders expand.
3500BC:
Scout 2 explores 2SE, revealing wheat on river.
Worker completes road, starts journey to cattle.
warrior sent back to Moscow for barb protection mainly.
Scout 1 North sees red borders.
At this time the D button is not available. However if you press Shift-D you get to meet your contact one turn earlier.
Meet Caesar of Rome. He is annoyed (as usual). He has both alphabet and warrior code.

Also he has 35g. This implies that he has been researching at 100%, has no contacts, and has dispersed a barb camp. Can't be sure that this is true, but it seems likely. Evie: How can I make this guess?
I could hold off trading, but decide to get his techs quickly to maximise benefit from further huts.
So...
I trade his alphabet + WC for pottery + masonry + 18g. If I considered Caesar a risk I could have bought the techs on a gpt basis. This would mean that if he did declare war I would'nt have to finish paying, it would also (according to some people) mean he would be less likely to declare war. In this case I didn't because the gpt rate he demanded would slow my research, and I don't want to be tied to a 20 turn deal at the moment. Why would I not want a 20 turn deal? And another question. Why on earth would I consider holding off trading?
Caesar is now cautious.
Research writing in 27 turns (100%)
3450BC:
Scout 1 NW then W, Rome is at size 2 and its best defender is a regular warrior.
Scout 2 - 2E
3400BC:
Worker irrigates cattle.
Scout 2 - E then SE
Scout 1 - 2NW
3350BC:
Scout 2 - S and pops hut for the wheel, then S again.
Scout 1 - NW
We have a "gettable" source of horses.
3300BC:
Scout 1 N
Scout 2 SW
Warrior arrives back in Moscow and fortifies.
3250BC:
Scout 2 - 2W
Scout 1 - NE
3200BC:
Scout 1 N
Worker road cattle
Scout 2 W revealing spices.
Moscow will grow next turn.
For the gallery, there is a MM opportunity here as Moscow only needs 1 food to fill the box.
I could take the citizen off the cattle and put him on the ivory for this one turn to gain an extra shield and an extra gold piece. However, I feel that this kind of MM is beyond the scope of this TDG. So I don't do it.
3150BC:
Scout 2 - SW, W
Scout 1 - 2N
3100BC:
Scout 1 - N, NW - pops hut for maps, revealing magenta border. I wonder who that could be?

Scout 2 - NW
3050BC:
Scout 2 - W, SW (wheat)
The worker finishes his road, and we need to put him on another tile. This city site is quite tricky for prioritising which tiles to work in which order. A balance must be struck between working the tiles with the highest raw power, and looking ahead to where our next couple of cities will be placed.
The ivory is 4 turns away.
2 of the BG's are 3 turns away
1 BG is on an adjacent tile but in the opposite direction to where we are likely to expand.
Other possibilities include improving a tile that will be in our next cities radius.
Another difficulty is that the city is hemmed in with mountains and hills. I really don't want to spend turns roading this terrain just to establish a trade network.
For these reasons, I am going to send the worker to what I consider to be the wrong tile on purpose, pending a discussion about city placement.
Worker W
Scout 1 can see magenta borders, and a hut. He can reach either in 2 turns. Which way should he go? I choose to head for the magenta borders. Why?
Scout 1 2N
3000BC: (Turn 11, but who cares?)
Scout 2 - N, W revealing a possible land bridge (choke). Could be strategically important.
Worker mine.
Scout 1 NW, N.
Meet Polite Joan D'arc of the French.
She has 10g to her name, she is 5 techs behind, and has no contacts as far as I can tell. To quote an SG colleague of mine. "Broke and stupid is a bad way to go through history". She is as dead as a doornail. She just doesn't know it yet.
She is also researching flat out. How can I possibly make that guess?
Ceasar OTOH still has no new techs, and still has 53g. (the 35g he had already + the 18g we gave him). What does that tell you, apart from the fact that the regent AI can't research their way out of a wet paper bag?
Surprisingly, neither France or Italy have found it necessary to build any new cities. However, although I haven't seen a Roman settler, I know there is one wandering around somewhere. How?
Tip: Look at the screenshot.
The last point I need to make is this. Since Moscow grew to size three, I have allowed the governor to place the new citizen on the Ivory/forest tile, which gives 2 shields and 2 commerce, but only one food. This means that Moscow is only making 3 food surplus. Is the governor doing a good job here? More importantly, what will happen if we allow the governor to do this once our settler factory is up and running? If you can answer that question then you can safely put your newbie badge in the trash.