EVIE1 - 1 on 1 TDG

Wow... Thanks mad-bax! This is so detailed! :D Hmmm.. in retrospect the spearman WAS a bad choice. I kinda thought it was, but I'm always worried that the AI is going to come over and take my stuff. On the second game I ever played, I was England and accidently set up too many AIs. Three different ones came over a took all three of my undefended cities. I had a a histograph of 17. :blush:

Anyway, I don't think it's too late to start a settler factory. I've only played 10 turns and since this isn't like a super-hard deity game or anything, I think I can catch up. I've found some free techs already which is good. I set my science slider where I did to earn some cash. I did this because I remembered from the first attempt at this game that rome is pretty darn close and if it turns out i'm behind in tech, I want to pay off caeser for the ones I missed. :)

How do I capture a screenshot? Alt-tab doesn't bring me back to desktop, which is weird because it usually does on most of the games I play. sigh. I posted the save so you could look at it because I don't know how to do screenshots. :(

Back to the topic at hand, I think in my next ten turns (which I will wait for your comments on before I plow ahead) I will build a granery and then another settler. I'll keep my worker mining and building roads to keep production up and rearrange the citizens to get the maximum out of each square if need me. I'll keep my warrior and scout fanning out in opposite directions to cover the land efficiently. I'll keep north mostly because I am positioned to the extreme south. Good?

Thanks again!

Superevie :queen:
 
Originally posted by Gengis Khan


:blush: Aww, now I'm turning all red.;)

Normally I play monarch or emporer, sometimes regent depending on what varient I'm playing. Actually I'm fairly a newbie myself(I just got the game 3-4 months ago & never played a Civ game before that. There's some people here that make me look like a rookie. *Looks around for Zwingli, Charis, Moonsinger & Bamspeedy among others*

I didn't realize that you were a bit of a newbie. You have some shrewd ideas. :) What is your job, anyway? Are you like an engineer or something? Your profile says your a conquerer, but I doubt you walk around swinging a stone axe at people. :)
 
Originally posted by Superevie
How do I capture a screenshot? Alt-tab doesn't bring me back to desktop, which is weird because it usually does on most of the games I play. sigh. I posted the save so you could look at it because I don't know how to do screenshots. :(
In order to Alt-Tab back to the desktop you need another program running. So if you start Paint (or whatever you use to edit graphics) before you start Civ you'll be OK (I wouldn't recommend you try this if you're using Photoshop and have less than 1Gb of RAM :))

So hit the Print Screen key, Alt-Tab to your graphics editor and then Edit, Paste and you should be laughing.

@MB
Nice to see you giving someone a leg-up :)


Ted
 
I just hit the "windows" key next to alt- it pops the start menu up and minimizes the game, and I use my low-memory-using IrfanView to cut and save images. :D
 
Originally posted by Superevie


I didn't realize that you were a bit of a newbie. You have some shrewd ideas. :) What is your job, anyway? Are you like an engineer or something? Your profile says your a conquerer, but I doubt you walk around swinging a stone axe at people. :)

:lol: Actually I'm a student & a waiter..............Shut up!!
I only hit people with my axe when their rude or don't tip;)
 
Originally posted by Gengis Khan


:lol: Actually I'm a student & a waiter..............Shut up!!
I only hit people with my axe when their rude or don't tip;)

Really? What are you studying and what school do you go to? You live in NC too, so I might know the school. :)
 
So, if I can drag you two lovebirds back to the matter in hand...;)

Here is a shot of evies world.

evied.jpg


Evie:
Your post mentioned nothing about irrigating the cattle. Are you going to do that or not? I'm trying to persuade you that just having your worker doing "something" is not good enough. He should be doing the best thing. So once he finishes his road, what is the best thing he can do?

Are you going to allow the spearman to complete or not? What could you do instead? What would it cost you to change it?

When you start spitting out settlers, how are you going to protect them? Or won't you bother?

Finally, just out of curiosity and not as a test, which of the two articles are you finding most helpful?

Once you have answered these questions you can play. From now on in true SG fashion I would like you post a "got it" message the day you intend to play. This is so I can play simultaneously.

Remember, I am playing from your save each time. Not from mine.
Having fun yet? :)

I've been reading my posts back to myself and I sound like an old english Schoolmaster. Sorry about that, but I doubt I'm gonna change.

Ted Jackson: If you continue to lurk in this thread I'm going to "allow" you to share the burden :D
 
Originally posted by Superevie


Really? What are you studying and what school do you go to? You live in NC too, so I might know the school. :)

I'm a psyc major & go to UNCW(wilmington). Ok, I'll let you get back to work before MB sics the hounds on me;)
 
Originally posted by mad-bax
Ted Jackson: If you continue to lurk in this thread I'm going to "allow" you to share the burden :D
Knowing your warlike tendencies I'd better keep a weather eye on these proceedings anyway :D


Ted
 
You're right, I need to irrigate the cattle next It is by a water supply, so it is possible. I am going to switch the production of the spearman to, erm, a granery. I need to get crackin' on growth to have a high enough population to support settlers coming out. The irrigated cattle will be done years before the granery, but the extra food will make the population higher, so more squares can have citizens working and making even more food and shields. I'll also build some more mines to increase shield prodction so the granery can be completed ASAP.

I like cracker's opening play article the best probably (you heard right cracker! :)).

(Gengis: Cool! But I can't say anymore because Padma isn't all bark and no bite. :) If you have anything more off-topic to say, you can just PM me. :))

Thanks mad-bax! I'm going to wait to get the thumbs up on this post and I'll play tomorrow and post a save, so you can follow along, schoolteacher o' mine. :)

Superevie :queen:
 
Originally posted by Superevie
Gengis: Cool! But I can't say anymore because Padma isn't all bark and no bite. :)
Only because I have to be. ;)

And I'm still watching this, but mad-bax seems to have it well in hand, so I haven't needed to say much. :goodjob:
 
OK Evie. I'll look forward to your next post. :)

A couple of points.

1. You can switch to a granary now if you like, but if you do then it would be a good idea to put the warrior back in Moscow. If a barb comes along and finds an unprotected city he will just walk in and destroy all the work done on the granary.

2. If you start a granary now, when you start spitting out settlers you will be sending them out into the blackness, and it will be difficult to place your cities in the best positions. I can't stress enough how important map knowledge is, for all sorts of reasons.
Also you need to make contacts. Exploring with one scout is risky. The AI will beat you to huts, they will find each other first, and start trading first, and there is a good chance that in moving your scout he will end up on a tile next to a barb. If that happens you have no explorers and you will be in a whole world of hurt before you know it.

Bearing this in mind, there is another choice you can make which might help you. Unfortunately it comes at a small cost.

Go ahead and play.

EDIT:
As an aside, I have to say that when I started playing the game it was Bamspeedys article that I studied most intently. I tried to get to grips with crackers tome but I found the tables of numbers and the endless "what ifs" confusing. Now though, since I have got the settler factory concept under my belt, it's crackers work that I still refer to. Even now I learn from it, and the tables of numbers I have just somehow learned, and could just write them down.

Together, these two articles will allow anyone to play at any level, because they show you how to use the most important unit in the game - workers.
 
Originally posted by mad-bax
4000BC:
The scout move reveals a cattle, and this means the start location is suitable for a settler factory. So, because I have read Bamspeedys article I have a plan already.

The settler move may be criticised by the gallery.

Here's another lurker chiming in... :)

mad-bax, I won't criticise moving the settler SE, 'cause I would have done the same! :D
Execellent reasoning, so this is excellent training for new players. I'll try to keep watching, maybe I can add something useful down the line...

Oh, I've actually seen the AI irrigating a cattle tile. Once.... ;)
 
Originally posted by Darkness


Here's another lurker chiming in... :)

Oh, I've actually seen the AI irrigating a cattle tile. Once.... ;)

Darkness, everyone knows what a good player you are, and so anything you can add will be greatly appreciated.

I bet that irrigated cow didn't happen in despotism!
 
Originally posted by mad-bax


Darkness, everyone knows what a good player you are, and so anything you can add will be greatly appreciated.

I bet that irrigated cow didn't happen in despotism!

:blush: Stop flattering me.... :blush:

No, that irrigated cow was in monarchy, in a town surrounded by mountains, so I gues the AI really needed food in that town...
 
Alrighty! I better get started...
 
Looks like an interesting game :) I'll try to keep an eye on it..

I would probably have moved the settler, and then let the worker road the tile before moving to irrigate. It will only take 2 turns longer (if if industrious), because you can use the road to move away on, and you will save a turn when you back to mine it, not to mention you won't have to road it then ;)

I must say you are doing a good job of keepin micromanaging out of it ;) That can really turn it into a drudge.
 
Another lurker chiming in...

Agree 100% with moving the settler -- get that cattle square worked ASAP. SE would've been my choice, too, though I can't see any rational criticism AGAINST S, as far as that goes.

I would've mined, roaded where I started and then moved to the cattle. I just have this pathological hatred of wasting worker turns. I honestly don't know which is better.

I also would like to compliment mad-bax on his excellent job of presenting the game to Evie at the right level. Kudos! The emphasis on a plan, following through with the plan, and examining position is fantastic.

Arathorn
 
Another lurker....

mad-bax:

Excellent thread, maybe I will pick up a few tips. About moving the settler, did you give any consideration to moving 1 tile S of where Superevie built so that the city would have a river on 3 sides? This would give a defensive bonus on 3 out of 4 sides.
 
Yes I did. But....

1. I do not expect to ever be in a position to have to defend the capital. Plain arrogant I guess.

2. A city founded there does not benefit from the two BG's to the east that my choice gained. Although those tiles are not immediately important and may well be worked by other cities first, the Capital (if it remains where it is) will probably be the most powerful city available, and therefore maximising its' potential is the over riding consideration.

3. From the information I had at the time, it looked like the southern tiles were mainly Tundra. Mining snow is no fun, and I am not about to wait for engineering so I can plant a forest, chop it down again and replant it for a 1 food, non-irrigatable tile.

So on balance I think that settling on the spot or the move SE are nearly equivalent. If Evie had moved her settler, I would have settled on the spot, just to highlight the difference.
 
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