Originally posted by Shyrramar
About this talk of UUs. I think it is getting way too complicated to make research-systems that would allow the constructing of unique units. UUs are just a minor, albeit interesting and fun, part of the game. To wholly redesign research of Civ (which I find kind of nice and simple, don't you people? If not, what's wrong with it?) is in my opinion a bit too much. MOO2-style research is not good in Civ, as in Civs we re-live history - it would be somewhat unrealistic and unnecessary to make you choose what you research and what not. It could work into some extent, but I doubt it would be fun to have so many technologies implemented into the game as the unique units and buildings and other would need. Or am I missing something here?
Agreed. Each UU requiring a different tech would probably make a cool mod, but it would overly complicate the tech tree for the standard game. Re-working the whole concept of the tech tree just to address this issue would be even worse. The basic concepts of research have been the same in all three Civ games - I don't see them changing dramatically for cIV.