Evolving Names

If you really want to play as a different incarnation of a civ then change the picture with an editor and type a different name in at the start.
 
Wow, I didn't really expect this idea to have so much feedback. I admit that the names need alot of adjustment, but it was a prototype of the concept. Corrections are welcome.
 
Francophile said:
I know that some of these are not as related as they should be, but I think that it would work well. The Australians replace the Aborigines in the Industrial Age just as in real life, and the Americans replace the Iroqouis during the Middle Ages (Or whatever you call the age between the Bronze Age and the Industrial Age), just as how they destroyed them in real life.

I actually like the idea too.

People are screaming about "gross violations of history" but, ahem, what exactly do you call Lincoln in a fur cap, Queen Elizabeth parading around a cave, and Hammurabi taking a moment to teleconference with you from his modern office? Or how about "City of Washington founded in 3890 BC".

I think it's perfectly reasonable to have evolving names. It clears up more inaccuracies than it creates.
 
The stupid thing about Elizabeth is that her default picture shows her in the Classical Period, and not her Tudor outfit!
 
frekk said:
I actually like the idea too.

People are screaming about "gross violations of history" but, ahem, what exactly do you call Lincoln in a fur cap, Queen Elizabeth parading around a cave, and Hammurabi taking a moment to teleconference with you from his modern office? Or how about "City of Washington founded in 3890 BC".

I think it's perfectly reasonable to have evolving names. It clears up more inaccuracies than it creates.
There's a difference between things like that and gameplay accuracy. Civilization is designed to allow players to recreate history, and playing an imaginary or fictional civ from 4000 BC to 2050 AD is acceptable because it follows that recreation theme, but a sword functions the same as a sword however you look at it (within reason ;)). It's the use of those swords (in realistic ways) that most people want correctly modelled.
 
Take the example of India, after the mongol conquest of north India.
The part of mongol empire who conquered India becames the Moghul Empire with a lot of people been indian in ethnicity and the ruler cast been mongol. At that point this is an event that change the name of civ, but once they recover they independence the civ come back with the original name.
Since there are regions of India who don't have been captured and the mongols conquest change religion in actual Pakistan, Kashmyr and BanglaDesh, this regions have gained a sense of culture split to India that don't haven't if they remain Hindus or Budhists, and therefore this bring a dynamic to subcontinent. Compare this with Pundjab with their Hindu/Islam combo religion, but don't want separate of India.
Another example is the muslims bosnians, who convert to Islam by under Turks domination.
When Spain conquered Aztecs they become Mexico.
But in the way around? There are no historical examples. And if Irquois conquest Aztecs?
We can solve these problem only change the names that we know from history, but I think that is useless, since don't bring much more to the game, only a change of names and a sense of a more dynamic game, so why not? Although that I like the idea of a civ conquered by another and remain their ethnicity, and later recover its independence.
To play with certain dates and names more accurate we can play a cenario, since the game it's not a world history cenario.
And by the way that leave the player with less more options and predeterminate situations no matter what the player do.
The game are not historically accurate, so what, only for fun. The idea is you pick up a civ in 4000 BC and stand the test of time trough 2050 AD. It's only this. Otherwise could be there a confusion between game itself and cenarios we can modelling.
 
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