Exoplanet!

Immaculate

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Exoplanet!

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Introduction:

Exoplanet is a sci-fi colonization game based on Sid Meier’s Alpha Centauri game. Players control a faction as it makes planetfall, establishes its infrastructure and builds armies and vies with other factions for prestige, wealth, and control, all while developing new technologies, engaging in subterfuge and espionage, and waging war.


The Beginning:

In the year 2302, the people of Earth, the moon, Mars, Venus, and even Jupiter's moons Europa and Gannymede were organized in phyla. These social organizations were unbound by national boundaries and united not by national identity, but by whatever identity people adopted for themselves- neotribal, ideological, religious, etc. Group membership remained fluid as an individual’s ideology and commitment waxed and waned over the course of their lives.

The phyla were organized by ‘Consensus’ a supra-phylar organization with minimal actual powers or influence but which nonetheless served to reinforce the phyla. Consensus also served to organize pan-phylar projects, such as Unity, a interstellar generational ship that would be funded, organized, and crewed by all the worlds’ phyla should they choose to invest. Its destination is the (fictional) exoplanet IOT
NESIV orbiting the (fictional) star of IOTNES, 51 light-years distant.

January 12th, 2328, after twenty-six years of organization, fund-raising, construction, training, testing, and outfitting, the ship is launched from Jupiter’s orbit. Initially powered by a strong magnetic/rho pulse and chased by momentum-empowering laser beamed from the Icarus Belt around the sun, Unity is soon under its own power, burning deuterium/helium-3 in its massive fusion engines to accelerate to nearly a third the speed of light.

Unity is over ten kilometers long, with 24 distinct habitats orbiting a central spine. Each habitat is four kilometers long and 1 kilometer wide and many represent or reflect the ideologies, values, and cultures of the phyle that developed them (at least initially). While the habitats are where most of the gardens, residences, flaura, fauna, labs, and everything else required to support its population reside, together they make up less than 10% of the ship’s mass. The majority of its mass lies in its massive cisterns of deuterium-helium-3 enriched fuel which encircle the habitats and serve to absorb cosmic radiation. Of the ship itself, there are a number of critical components, all connected to the central spoke including the massive engines, secondary life-support systems, colonization modules, communications systems, and its massive rho-magnetic shield-generators which prevent micro-particulate matter from striking the ship at ⅓ C.

Today, the year is 2491, though the travel of the earth around a sun 39 light years distant means relatively little, and the men and women who initially set out on the voyage aboard the Unity are long dead. Only a year remains before Unity will arrive at IOTNESIV, now simply known as Planet, and the tens of thousands of inhabitants of the ships are eagerly preparing for arrival.


The game begins 1 year prior to planetfall. Its up to you to shape a faction and guide it to greatness as you prepare to arrive, engineer your descent and initial colonization, and develop and struggle as you make planetfall on Exoplanet!


Joining the Game:

Exoplanet begins with an initial period of story-writing, diplomacy, and free-form orders. There are no stats and no classical orders are submitted. Instead you can write about your faction in whatever way you see fit, how it arose, if it resembles or was evolved from one of the founding phyla or if it’s a new organization arisen during travels. Maybe write about its leadership, culture, ideology, its plans for life on Planet, really anything at all. Others will write stories during this time also and if you like, you can submit to me ‘secret stories’ that I will share with the players as events occurring within the ship.

This part of the game will culminate with arrival of Unity at Planet. Your faction, based on your stories and actions, may be considerably enriched upon arrival.

So feel free to start writing. As the players introduce their factions, I’ll share with you details of technology aboard the ship, early telescopic data regarding Planet and insight into game mechanics.

 
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Sample Stats:


Sample Nation- Technocrats

Faction Overview
Relatively small population led by technocratic oligarchs. Disenfranchised laborers struggle for identity.
Population oo 20%
Governance oo 60%
Cohesion oo 20%
Science & Research ooo 14% (robotics labs)

Economy
Developing manufacturing based on highly automated factories. Burgeoning optical computing development underpinning robotic and research.
Resources ooo 14% (drone-operated bauxite mines)
Energy oo 80%
Industry ooo 43% (automated assembly lines, macroscale printing facilities)
Tech ooo 14% (opti-computing manufacturing)

Military
Extensive command and control, minimal boots on ground soldiers, extensive use of robotic and drone armies
Land Forces ooo 43% (extensive use of lasgun armed drones)
Naval Power o 0%
Air Power ooo 0% (extensive use of lasgun armed drones)
Security & Intelligence oo 20%


Each faction is described by 12 variables, four describing the faction overview, four its economy, and four its military. Individual descriptors should be pretty self evident.

The pips (the 'o's) after each descriptor describe how developed it is. The percentage after that is how much into the next pip it is developed. So, in the example above, the population pip is at 2 (because its got two pips) and 20% towards three pips.

Note that the pips improve in a non-linear fashion. The difference between four pips and three. is much greater than between three and two.
 
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Technology

Materials

Compilers
Manufacturing aboard Unity is primarily through compilers, a form of macromolecular printing that makes extensive use of diamond-age materials. The process is very energy intensive and is limited by complexity, being unable to for example print animals cells, but for generating most manufactured products, is vastly superior to other existing methods.

Bio
Genetic Engineering
While genetically modifying humans (or other organisms) is taboo and illegal in a limited number of factions and phyles, the majority of the ‘modern’ ship phyles embrace the technology and have done so for centuries. Most people have been the subject of multiple courses of genetic engineering, usually starting in utero. Most common alterations remove any genetic diseases, optimize health and physical fitness, optimize immunity and pathogen protection, and may even change physical appearances. In the last forty years, new developments in longevity treatments promise longer life.
Most professional soldiers undergo considerably more intense genengineering and these soldiers have greatly improved nervous systems, circulatory systems, and muscle fiber strength, amongst other improvements.
Cyberware
Today the bulky and visible cyberware of yesterday is but gone except amongst a small minority of dedicated enthusiasts. Gone are the days of the visible data-jack at the temple or the corporate security services with their forearm-concealed slug-guns. Gene-hacking and organ improvement generally provide superior results at reduced costs. The general exception to this are the ubiquitous Exocortex systems, implanted cranial computers allowing direct communications between individuals and remote computing systems or other peoples.

Computing
Optic Computing
The majority of personal and commercial computing systems make use of nano-scale optical computing systems, who's miniaturization allows their use extensively in almost all systems, from clothing to appliances, to disposable consumables.
Quantum Computing
Major computing nodes make use of quantum computing systems though these are not generally available to anything other than faction leadership or Unity captaincy.

Energy
Nuclear Fusion
Energy aboard Unity is derived from deuterium-helium-3 atomic fusion and synthetic bio-photosynthesis.
Energy Storage
Extremely high energy density storage is possible in 2491 through the use of atomic batteries that make use of alternative valence energy shells of 'island of stability' elements. This has allowed electric energy engines to far surpass the power of previous energy sources such as fossil fuels. Its also what powers most modern weapon systems be they laser rifles or powered exoarmor.

Rho
Transport
The identification of the element Rho-310 had opened a whole new field of physics. Effectively it allowed the identification of the naturally occurring 'rho-field', a form of electro-magnetism that occurs in perpendicular vector to existing magnetic fields (and allows migratory navigation by some bird and animal species). Rho-310 containing materials can be suspended in the rho field. This has ultimately led to new forms of levitation-based transport. The commonly observed flying rho-egg is suspended and powered by interaction with the rho-field.
Shielding
Rho-fields have also led to the development of shielding technologies with obvious applications in military and security but also allow Unity to travel through space at fractions of the speed of light without being destroyed by interstellar micro-particulate matter.
 
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Planet:

Telescope View:

As Unity approaches Planet, improved visualization of the destination becomes possible.
Spoiler :
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Size and Mass:
Planet has a radius of 0.61 of Earth and a mass of 0.72 of Earth.

Rotation, Years, and Days
Planet's year is nearly twice that of earth, taking 752 days to rotate completely around the sun. Its days are 24hours, 11 minutes, similar in many ways to that of Mars.


Moon and Tides
Planet has a single satellite. The moon of Planet is nearly 1.5 as large as that of Earth's and its mass is nearly twice as that of Earth's moon. This means that tides on Planet are much more pronounced than those of Earth.

Water:

Water is more plentiful on Planet than on Earth but due to its temperature and atmospheric density is more commonly found as ice at the poles, as precipitation, or in the atmosphere as clouds, which are extensive.

Geology and Terrain:
Planet is much younger than Earth. Its mountains are much taller and rugged. It is much more active geologically than Earth and numerous volcanos dot its surface spewing ash far into the atmosphere.

Axial Tilt and Seasons
The axial tilt of Planet is 41.5°. This means that the seasons on Planet are much more pronounced than those on Earth with winter snows extending nearly to the 20th latitude during a hemisphere's winter.

Climate and Atmosphere

Planet is generally cooler than that of Earth. Its atmosphere is thicker than Earth's, though the absolute amount of oxygen remains similar to Earth's. It has greater nitrogen, argon, carbon dioxide and especially water.
Winters on Planet bring plentiful snow to accompany the cold. Summers are humid and the high carbon dioxide suggest plants will grow well, though the 351 day winters will require some engineering.

Life
No radio or artificial electromagnetic transmissions have been detected emitting from Planet and so complex intelligent life is not expected to be encountered. Despite this, atmospheric analyses reveal a number of sophisticated macromolecules suggestive of higher-order life forms, the exact nature of which will be only be revealed upon arrival.

 

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Ship Factions/Habitats:

Autumn Crown: Seon, Habitat 20
United Cooperative: Reus, Habitat 17
Outermost: Kyzarc/Sean Chevalier, Habitat 24
Goodmen: Shadowbound/Morrow, Habitat 1
Mormons (?): Robert, Habitat 4
Keepers: Thomas, No Specific Habitat
Sixth Revolution: NinjaCow, No Specific Habitat (?)
Zappericus is the Order of Man: Zappericus, Habitat 7
Apaurusheya: Christopher, Habitat 8
Tongyi (?): Crezth, Habitat 9
Gurra: Worker's Syndicate, Habitat 13
?: Ailed, Habitat ?
Apaurusheya: Christopher, Habitat 18
 
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Sub post, am quite interested ^^
 
Joining as the Autumn Crown.

An offshoot of the New Atlantis, a phyle of corporatocratic pseudo aristocrats, established in the year 100 of the Great Voyage after a massive scandal involving neural technology implicating the Governor and his board of directors was unveiled to the public.

Possibility of significant neural editing was always known to the New Atlantis phyle ever since the London tragedy, where the city's AI system, Deus, went rogue and almost instantly assimilated everyone with a direct connection to the London Network into its neural network, turning the afflicted into its servitors. What was not known to the general public, however, is that the phyle of New Atlantis put a significant part of its resources to researching Deus's corrupted codes and the neural strucutres of freed servitors, ostensibly in order to rehabilitate the servitors and to prevent a similar occurrence from happening, but also in order to test if the phyle of New Atlantis could replicate the condition on living subjects. While the possibility and methodology that Deus used to assimilate and edit neural structures to fit its demands were considered, further research on the topic was not pursued by New Atlantean leadership, perhaps out of rare display of morality among the pseudo aristocrats of New Atlantis or perhaps simply due to changing priorities of the government.

The New Atlantis research team alleged in the scandal, however, that the Governor assigned to the New Atlantean Colony, in order to maintain state cohesion among the population of laborers and declining sense of loyalty to the Queen in London, demanded them to deploy the technology upon the lower ranking members of the colony, as well as several other prominent members of rival phyles within the Unity vessel, in order to expand their influence within the ship's politics and secure the loyalties of the lower class. The governor and the board of pseudo aristocrats, disgraced and facing pressure from rival phyles within Unity, was forced to resign and hand over power of New Atlantean security apparatus within Unity vessel to a new council, elected from researchers, engineers, and lower ranking bureaucrats within New Atlantis colony, who subsequently reorganized their phyle into the Autumn Crown.

Knowing that the scandal, as well as time and distance from Earth, have begun to threaten the cultural legacies and traditions of their origins, leadership of the Autumn Crown introduced sweeping changes within the phyle in order to maintain certain aspects of their culture. A 'native' Empress was elected in a grand ceremony, selected from a new generation of people 'born' within the ship. The technocratic and liberal aspects of New Atlantis, previously drowned within layers of corporatocratic and individualistic elitism, were emphasized strongly, with a renewed focus upon cooperation rather than competition between members of New Atlantis. The unspoken supremacist/social conservative undertones in the phyles' neo ethno-nationalistic doctrine were de-emphasized, with identity concealing articles of clothing and expected dress codes becoming the norm instead of societal expectation of conformity to the Anglo-Saxon ethnic group (whether through gene therapy or surgery). The rather dramatic coup and arrest of the former governor of the colony have also allowed for the new leadership of the Autumn Crown to be staunchly against the nerve stapling technology and its methodologies, allowing the leadership to paint themselves as defenders of liberal values regarding the right of self determination and the sanctity of the personality.

The goal of the leadership of the Autumn Crown was to preserve is European-monarchic and psuedo-aristocratic traditions through the establishment of a native dynasty while also repackaging the New Atlantean emphasis of individualistic elitism into libertarian egalitarianism in order to create a sense of cooperation and solidarity between the people of the Autumn Crown, while still maintaining the can-do attitude of Neo-Victorianism. More importantly, step away from ethno-centrism and relaxed standard for entry, along with improved living standards for lower-middle class of the phyle allowed for the Autumn Crown to stem the tide of defections and even begin to attract more inhabitants of the Unity vessel.

Modern day Autumn Crown as Unity nears the planet of IOTNESIV have developed into a monarchic state centralized at Habitat 20, with a technocratic aristocracy replacing the former corporatocratic and industrialist aristocracy. While this new aristocracy retains much of the powers of the old, they are now balanced by ministers elected by free elections from among the people of the Autumn Crown. Masks, veils, and other forms of physical statements of anonymity is common within the society of the Autumn Crown, reflecting its society's forceful liberalization efforts and guaranteed respect of public anonymity and expressions: a relic and legacy of its foundation in the Nerve Stapling Scandal.



Spoiler :
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I'm interested, although not sure what I'm going to do yet.
 
I will need to determine what I would create. Perhaps a religious order, a trading power or something else? Either way I have a idea for my potential area... and plans for a canal.

Potential Area.png


This would make a wonderful zone for a sea power that will be able to connect to land power with sci fi railways.
 
Kate Nakajima wandered down the halls of Unity, her hand brushed along the smooth metal walls. After years of work at Noordwijk she felt some semblance of ownership in the project. Here and there she would pass a control panel that she knew her work had somehow influenced the design of it. There was something reassuring to her in that - even as this expedition set off leaving humanity behind it would take something of her to the stars. A legacy written into electronics. She hadn't managed to secure a place on Unity, but at least something of her would be going up there, in years time the ships technicians might still notice her name on the technical manuals.

She would be long dead by the time it reached its destination. Her life nothing more that a story told be her grandchildren, if she ever had any. In two weeks the ship was set to launch on its long ponderous journey to NESIOT. By then she's have returned home from Jupiter back to Holland, her fiancee waited there for her and her father had decided to make the journey from Japan to come and meet him for the first time.

It was mundane - real life drama. And through all that life she was about to live Unity would keep dragging itself along - its deuterium-helium-3 engines pushing it across the expanse, and all the while some small electronic components in the ventilation system would be working just as she had intended. Before disembarking she took a last look over the ship. She hand't needed to visit it, she wasn't a crucial technician for the installation. Its just that she's spent her life working on this thing, and now it was flying off into the void without her. She signed and stepped onto the boarding platform.

A chime on her polytablet caught her attention, she took it out of its sheath and thumbed down the notifications - it was a message from Francis, he wanted to know how she was doing. She thumbed in a quick response to let him know what time her shuttle would be arriving back before putting it back in its sheath. She walked away from the massive bulk that was Unity and didn't look back.

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Richard Baxton cursed the name Kate Nakajima. Displayed in small letters at the end of the ventilation system realternation booth technical manual it had been causing him misery for weeks. Something didn't work in the system and the ancient Earth-woman's writings were not at all elucidating.

Baxton was once again climbing into the chamber that was the ventilation system realternation booth. He wasn't sure why - he had gone in himself many time already this week - but he did it anyway. Perhaps it was to get that tactile and physical understanding of the circuitry that a technical manual just doesn't afford or perhaps it was because - as he suspected - after generations of technicians messing around in there that the plans on his polytablet didn't actually match the physical electronics.

Stepping into the chamber he turned on his head lamp and set the polytablet to light up its display so he could still read what was written there. The chamber was large enough to fit several people in it and on the far side was the panel labelled with the green triangle used to denote that it was off limits to all without technical clearance green. Baxton had technical clearance blue, so it was well below his level.

Pulling down the panel he look at the morass of optical cables and mechanical switches that governed the chamber's processes. They were currently inert as otherwise this trip would have been an unpleasant one for him. He began poking around with his poking tool all the while glancing down frequently at his polytablet to see if he could make anything of this system displayed in front of him.

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"You can't be serious?" Carrie exclaimed as Layton continued to tuck into the meal in front of him.

Pausing a moment to chew and swallow the respectable looking gentleman replied "Oh no, I am absolutely serious. Its gone this time - eliminated, discarded, cut off, dead." He continued eating his meal.

Carrie had not yet picked up her fork. She sat with her moth wide open in disbelief. Across the table a third figure, an older man with a large moustache tried to explain the situation, "They simply can't afford to keep subsidising our work anymore. This has been the third week of electronic failures in the ventilation systems, the gardens in Habitat 16 are facing catastrophe and you can not forget that we are on a single ship bound through space - resources are limited you know."

"I don't know how you can say that!" Carrie retorted "You've been with us for your whole life and you've given your all to keep us afloat. Now just as we are so close to reaching planet the administration is cutting off our funding! You can bet you won't see them cutting of funding to the Mormons or those neo-communist groups."

The third man, who was known as Harcourt, signed and took a bite to eat while carefully considering his answer. "Carrie there are hundreds of different political and religious groups in this Habitat alone clamouring for funding to continue their operation and facing and most of them don't get any. There are a lot of groups that are bigger than us that don't get anything. You have to face the facts that we aren't that important in the grand scheme of things. If anything - we're the ones who have been getting lucky all these years."

Carrie said nothing. She dejectedly picked up her fork and began moving around the food on her plate in a sullen manner. She knew what old Harcourt said was true even if she didn't want to buy into it. With a sullen look on her face she dropped her fork again "I'm not hungry, I'll see you two later." She got up from the bale and walked out of the room leaving a pensive looking Harcourt and Layton devouring the last of his dish.

Turning to Harcourt he asked in his flippantly upbeat voice "Do you think she'll want to eat the rest of her's later?"

Harcourt raised his eyebrows as if to say who knows before gesturing for him to eat it up anyway.
 
Okay I've got an idea in my head, but I've got a few questions.

1) Are there areas outside of the habitats that are liveable?
2) Is it possible to move between habitats?
 
Okay I've got an idea in my head, but I've got a few questions.

1) Are there areas outside of the habitats that are liveable?
2) Is it possible to move between habitats?

1) No- at least not for large populations. They are pressurized and have atmosphere but they don't grow crops or otherwise sustain populations.
2) Yes absoultely and people regularily do.
 
Part 1

'The first years of Unity's construction would be calm. Most of the debate would be about the design and funding of the vessel while the various Universities and organizations would produce report after report about what life on Planet would be like. By 2320 however, the debate in the government and social circles would be 'Who would want to go?'. This would be a one-way trip with no return, no support, and communication taking years to reach the Unity. Those who chose to leave would be gone forever. What would happen to the community or to individual members psychologically? Some in Parliament proposed people with no immediate family or those who already lived in the outer settlements like the Belt or Jovian system since they were used to being 'alone'. Others wanted crew people selected by University examination or from the military. Some in the Garudas wanted a selected group of 'ideologically pure' representatives but that was rejected immediately.

So it was 2321 when Zarkariya Saab, who was the Minister of Science and Technology proposed a phyle wide lottery.'

Nirupama Aishwarya Misra, The Story of Planet, 2350

Gurmeet Santana: So many people criticized your decision about the Planet Lottery. Did you expect this level of debate?

Zarkariya Saab: Of course. That is what in the Central Government wanted. Think of it from our perspective. You are showing people a glimpse of heaven, a new world that generations of people had dreamed for hundreds of years and then you say 'Sorry you are not allowed or you are not qualified enough.' Expect the reaction 'Who are YOU to say I am not allowed, what is the REAL reason?" We knew that the population would not stand for it and that the government would be stressed beyond belief.

Gurmeet Santana: Why not just use military personnel or people who had passed some sort of training?

Zarkariya Saab: Then it would become just another space mission. We wanted to inspire people and the phyle as a whole. Giving them a chance, however slim, was the best way to do that. People have played lotteries and gambled for hundreds of years. They knew the odds and the results and they still played. That is why we allowed legal gambling because we could not stop them. So if people wanted to go they needed to buy a ticket and accept the results. Besides, those who were selected would be trained, screened and tested for any situation because they were on their own. Anyone who lived and accepted the Phyle rules was eligible to buy a ticket so you could not claim discrimination.

Interview with Zarkariya Saab, 2330, Datalinks.
 
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A question
1.When we arrive at planet will there be an actual game of alpha centrai we have to control?
 
Recorded message from the Empress of the Autumn Crown:


Hello hello! Welcome to Habitat 20. Kick back, relax! Shrug off those heavy space suits and set aside your datapads. If you have weapons, turn them into the nearest security booths: this is a place of safety, of culture, of freedom, and of learning.

Little London, people call this habitat, named so by people who actually lived in the city of old in England. Climb our diamond spires to the top of the habitat and marvel at the vegetated conchocrete arcologies. Buy produce from our vertical farms and enjoy yourselves at our many clubhouses and entertainment hubs. Study in our classrooms and apply for work at our labs and workshops. There is something for everyone within Unity in this habitat, and everyone regardless of their past is welcome here among us.

We are a proud people, with rich cultural traditions that we all chose to identify with. There are those who claim that we have abandoned such with an election of a new monarch and the replacing of the old corporatocrats who used to govern us under our thumb. Au contraire, I say. We have, in fact, returned to the roots of our tradition. Before the obsession with individualistic elitism, decadent aristocratic trappings, financial supremacy, and authoritarian hierarchies became the face of New Atlantis, we were a people of industry and discovery. We were the people who discovered the source of the Nile, one of the first to take flight, sought the North and South Poles, and sailed across the seas to trade with distant corners of the globe. It was these discoverers and inventors who built our society, not the financial or corporatocratic organizations that dominated us for so long.

Here, on this ship, we have managed to reclaim our culture and traditions for ourselves. When we arrive on the new planet, we shall arrive renewed, young and full of curiosity rather than the bitter cynicism and senility that fell upon our hearts with late capitalism and the burning of London. We will take to this new planet with the same spirit of discovery and intellect that allowed us to become powerful in the old world.
 
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Faction: The Cromlech (Potential. Also playing with Ossuary, Tumulus, and Tower of Silence)

The City of the Dead -


The whisper, the rustle, was constant. Hushed murmurs, voices just at the edge of hearing, curling up in the dusty corners and scurrying down abandoned vents.


For the keepers in their hooded robes, it seemed as if what the voices said could be deciphered, if only one could listen hard enough. But, really, no matter how deeply the adept focused, no matter how cloistered the priest, the meaning of the voices, if there was one, remained elusive.


Understanding wasn’t the purview of the keepers, though many took it to be an extension of their natural duty. Preservation was. Libations and Honors for the dessicated bodies in the innumerable crypts in the bowels of the ship, and maintenance of the technologies and hardware that had, when they were living, had allowed them to network with each other and the ship and, now that they were dead, preserved their ghosts: an echo of the living in a cloud of electrons, a glimpse into the beyond.


“Are they awake?”


That question was always the first asked when a new acolyte first walked the grated floors of the Lichfields or between the somber stacks of the Ossuary or under the carved metal cliffs of the Mastaba, and many answers were given, but the truth of it was that no one knew. The older orthodoxies taught that the dead dreamed, and that the whispers that echoed from their crypts were the unfocused but undiluted ramblings of a soul in ecstasy, while some newer schools of thought argued that the dead actively tried to communicate to the living, while others still stated that the dead themselves were merely a vessel through which something greater, something divine, spoke. Some, though, argue that the whispers are merely a glitch in the software of the implants, holding no deeper meaning. Even the most passionate of skeptics, though, struggled to hold onto that arrogance after spending time listening to the whispers.


“Nowhere but In the darkest bowels of the unity is the name more fitting,” speak the keepers of the dead, for ultimately, the darkness claims all.


Quick Description: The spine of the Unity is reserved for the preservation of the dead. The designers of the ship understood that people would like to keep their dead for burial or disposal planetside. Through some accident of technology, or through some divine hand, SOMETHING in the ship interacted with the cybernetic implants within the heads of some of the corpses, interacting with the shipboard systems. These interactions produced the “Whispers” around which a cult quickly sprung.


Spoiler :

Wrote this on my phone earlier, I apologize for the choppy nature of it.
 
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