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Exoplanet!
Introduction:
Exoplanet is a sci-fi colonization game based on Sid Meier’s Alpha Centauri game. Players control a faction as it makes planetfall, establishes its infrastructure and builds armies and vies with other factions for prestige, wealth, and control, all while developing new technologies, engaging in subterfuge and espionage, and waging war.
The Beginning:
In the year 2302, the people of Earth, the moon, Mars, Venus, and even Jupiter's moons Europa and Gannymede were organized in phyla. These social organizations were unbound by national boundaries and united not by national identity, but by whatever identity people adopted for themselves- neotribal, ideological, religious, etc. Group membership remained fluid as an individual’s ideology and commitment waxed and waned over the course of their lives.
The phyla were organized by ‘Consensus’ a supra-phylar organization with minimal actual powers or influence but which nonetheless served to reinforce the phyla. Consensus also served to organize pan-phylar projects, such as Unity, a interstellar generational ship that would be funded, organized, and crewed by all the worlds’ phyla should they choose to invest. Its destination is the (fictional) exoplanet IOTNESIV orbiting the (fictional) star of IOTNES, 51 light-years distant.
January 12th, 2328, after twenty-six years of organization, fund-raising, construction, training, testing, and outfitting, the ship is launched from Jupiter’s orbit. Initially powered by a strong magnetic/rho pulse and chased by momentum-empowering laser beamed from the Icarus Belt around the sun, Unity is soon under its own power, burning deuterium/helium-3 in its massive fusion engines to accelerate to nearly a third the speed of light.
Unity is over ten kilometers long, with 24 distinct habitats orbiting a central spine. Each habitat is four kilometers long and 1 kilometer wide and many represent or reflect the ideologies, values, and cultures of the phyle that developed them (at least initially). While the habitats are where most of the gardens, residences, flaura, fauna, labs, and everything else required to support its population reside, together they make up less than 10% of the ship’s mass. The majority of its mass lies in its massive cisterns of deuterium-helium-3 enriched fuel which encircle the habitats and serve to absorb cosmic radiation. Of the ship itself, there are a number of critical components, all connected to the central spoke including the massive engines, secondary life-support systems, colonization modules, communications systems, and its massive rho-magnetic shield-generators which prevent micro-particulate matter from striking the ship at ⅓ C.
Today, the year is 2491, though the travel of the earth around a sun 39 light years distant means relatively little, and the men and women who initially set out on the voyage aboard the Unity are long dead. Only a year remains before Unity will arrive at IOTNESIV, now simply known as Planet, and the tens of thousands of inhabitants of the ships are eagerly preparing for arrival.
The game begins 1 year prior to planetfall. Its up to you to shape a faction and guide it to greatness as you prepare to arrive, engineer your descent and initial colonization, and develop and struggle as you make planetfall on Exoplanet!
Joining the Game:
Exoplanet begins with an initial period of story-writing, diplomacy, and free-form orders. There are no stats and no classical orders are submitted. Instead you can write about your faction in whatever way you see fit, how it arose, if it resembles or was evolved from one of the founding phyla or if it’s a new organization arisen during travels. Maybe write about its leadership, culture, ideology, its plans for life on Planet, really anything at all. Others will write stories during this time also and if you like, you can submit to me ‘secret stories’ that I will share with the players as events occurring within the ship.
This part of the game will culminate with arrival of Unity at Planet. Your faction, based on your stories and actions, may be considerably enriched upon arrival.
So feel free to start writing. As the players introduce their factions, I’ll share with you details of technology aboard the ship, early telescopic data regarding Planet and insight into game mechanics.
Introduction:
Exoplanet is a sci-fi colonization game based on Sid Meier’s Alpha Centauri game. Players control a faction as it makes planetfall, establishes its infrastructure and builds armies and vies with other factions for prestige, wealth, and control, all while developing new technologies, engaging in subterfuge and espionage, and waging war.
The Beginning:
In the year 2302, the people of Earth, the moon, Mars, Venus, and even Jupiter's moons Europa and Gannymede were organized in phyla. These social organizations were unbound by national boundaries and united not by national identity, but by whatever identity people adopted for themselves- neotribal, ideological, religious, etc. Group membership remained fluid as an individual’s ideology and commitment waxed and waned over the course of their lives.
The phyla were organized by ‘Consensus’ a supra-phylar organization with minimal actual powers or influence but which nonetheless served to reinforce the phyla. Consensus also served to organize pan-phylar projects, such as Unity, a interstellar generational ship that would be funded, organized, and crewed by all the worlds’ phyla should they choose to invest. Its destination is the (fictional) exoplanet IOTNESIV orbiting the (fictional) star of IOTNES, 51 light-years distant.
January 12th, 2328, after twenty-six years of organization, fund-raising, construction, training, testing, and outfitting, the ship is launched from Jupiter’s orbit. Initially powered by a strong magnetic/rho pulse and chased by momentum-empowering laser beamed from the Icarus Belt around the sun, Unity is soon under its own power, burning deuterium/helium-3 in its massive fusion engines to accelerate to nearly a third the speed of light.
Unity is over ten kilometers long, with 24 distinct habitats orbiting a central spine. Each habitat is four kilometers long and 1 kilometer wide and many represent or reflect the ideologies, values, and cultures of the phyle that developed them (at least initially). While the habitats are where most of the gardens, residences, flaura, fauna, labs, and everything else required to support its population reside, together they make up less than 10% of the ship’s mass. The majority of its mass lies in its massive cisterns of deuterium-helium-3 enriched fuel which encircle the habitats and serve to absorb cosmic radiation. Of the ship itself, there are a number of critical components, all connected to the central spoke including the massive engines, secondary life-support systems, colonization modules, communications systems, and its massive rho-magnetic shield-generators which prevent micro-particulate matter from striking the ship at ⅓ C.
Today, the year is 2491, though the travel of the earth around a sun 39 light years distant means relatively little, and the men and women who initially set out on the voyage aboard the Unity are long dead. Only a year remains before Unity will arrive at IOTNESIV, now simply known as Planet, and the tens of thousands of inhabitants of the ships are eagerly preparing for arrival.
The game begins 1 year prior to planetfall. Its up to you to shape a faction and guide it to greatness as you prepare to arrive, engineer your descent and initial colonization, and develop and struggle as you make planetfall on Exoplanet!
Joining the Game:
Exoplanet begins with an initial period of story-writing, diplomacy, and free-form orders. There are no stats and no classical orders are submitted. Instead you can write about your faction in whatever way you see fit, how it arose, if it resembles or was evolved from one of the founding phyla or if it’s a new organization arisen during travels. Maybe write about its leadership, culture, ideology, its plans for life on Planet, really anything at all. Others will write stories during this time also and if you like, you can submit to me ‘secret stories’ that I will share with the players as events occurring within the ship.
This part of the game will culminate with arrival of Unity at Planet. Your faction, based on your stories and actions, may be considerably enriched upon arrival.
So feel free to start writing. As the players introduce their factions, I’ll share with you details of technology aboard the ship, early telescopic data regarding Planet and insight into game mechanics.
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