Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
This is a nonissue - every civilization gets a free swordsman mercenary when discover currency. So everyone gets use of the guild.
One thing I did when first playing around with modding (pre-FF days) was to add a bonus to the player with the Guild HQ. The first part granted Drill promotions to the mercenaries hired by the HQ owner ("the best troops available") but the other meant that if a non-HQ player bought a mercenary, the player with the HQ received a small amount of gold as their cut.
The former is massively superseded by your current system, but the latter may make it more advantageous to found the guild (be the first to currency). I haven't checked how much mercs cost to hire in this mod yet, but 5-10% of the hire price awarded to the player with the HQ should be a benefit for the guild "owner" without being overly powerful. A message that informs you that "A mercenary swordsman was hired by Thessa. You receive 5 gold from the Guild of the Nine." would also provide some intel for the owner (you can keep track of who is hiring which type of mercenary).