westamastaflash
Lord Commander
- Joined
- Nov 1, 2007
- Messages
- 933
Made some more progress tonight. Got the Mercenary Class built and passing data to the screen (see screenshot for some mercs that I generated manually in the screen using the merc class).
Eventually I will move the instancing of the mercenary class completely out of the screen and passing a list of mercenaries to it, so that the AI will be able to use the recruit mercenary spell also, through code.
Right now I've changed it so only human players use the expanded mercenary features, and the AI's still use the old mercenary spell.
I should have it ready for initial testing hopefully this weekend.
There will be much balancing to do for costs as well.

Eventually I will move the instancing of the mercenary class completely out of the screen and passing a list of mercenaries to it, so that the AI will be able to use the recruit mercenary spell also, through code.
Right now I've changed it so only human players use the expanded mercenary features, and the AI's still use the old mercenary spell.
I should have it ready for initial testing hopefully this weekend.
There will be much balancing to do for costs as well.

