futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
The best thing about cIV is that there are many ways to get the job done and "it depends" is usually the right answer.
Land is power, so getting the land is a good thing (which is why people are recommending rexing). But, something I've learned as I've moved up skill levels is that you have to be able to pay the bills for that land as well and that can make a huge difference. So, people who are arguing for currency and/or for a more controlled expansion in order to keep a strong economy throughout are also worth listening to.
The wonders issue also has merits on both sides of the debate. People on noble level *typically* overbuild wonders. So, some generic advice is to avoid building wonders to break this habit. However, the best advice--following the "it depends" mantra--is to learn which wonders to build in which situations. GLH and Pyramids can both be dominant/game-breaking in the right situations. Stonehenge and GW can both be really helpful. GL is one of the most pursued wonders with or without marble.
If you have a lot of land and you start on the coast and have a number of coastal cities you can settle, GLH is a great idea. If you're inland with a lot of inland cities to settle then it's different. In those situations, GW can be excellent because you may run into problems with barbs (though this is less likely on noble). If you're not creative and are going to rex, it can be beneficial to get stonehenge and GW first. Makes rexing more of an autopilot kind of thing. Oracle --> CoL can also be strong in these situations, esp. if an organized civ, because it will net you a religion and give you access to courthouses and caste system while opening the way for bulbing philosophy.
Definitely build workers though. People on noble also *typically* underbuild workers. When rexing, it's a good idea to have 2 workers per city (at least when you're not racing to beat an AI to land) because you'll need those workers for connecting cities with roads (trade routes and mobility) and for improving tiles (especially special tiles and laying down cottage spam to pay the bills).
And as you're learning noble, it's a good idea to read through as many game threads on these forums as possible as you'll learn a lot there.
Good luck
Land is power, so getting the land is a good thing (which is why people are recommending rexing). But, something I've learned as I've moved up skill levels is that you have to be able to pay the bills for that land as well and that can make a huge difference. So, people who are arguing for currency and/or for a more controlled expansion in order to keep a strong economy throughout are also worth listening to.
The wonders issue also has merits on both sides of the debate. People on noble level *typically* overbuild wonders. So, some generic advice is to avoid building wonders to break this habit. However, the best advice--following the "it depends" mantra--is to learn which wonders to build in which situations. GLH and Pyramids can both be dominant/game-breaking in the right situations. Stonehenge and GW can both be really helpful. GL is one of the most pursued wonders with or without marble.
If you have a lot of land and you start on the coast and have a number of coastal cities you can settle, GLH is a great idea. If you're inland with a lot of inland cities to settle then it's different. In those situations, GW can be excellent because you may run into problems with barbs (though this is less likely on noble). If you're not creative and are going to rex, it can be beneficial to get stonehenge and GW first. Makes rexing more of an autopilot kind of thing. Oracle --> CoL can also be strong in these situations, esp. if an organized civ, because it will net you a religion and give you access to courthouses and caste system while opening the way for bulbing philosophy.
Definitely build workers though. People on noble also *typically* underbuild workers. When rexing, it's a good idea to have 2 workers per city (at least when you're not racing to beat an AI to land) because you'll need those workers for connecting cities with roads (trade routes and mobility) and for improving tiles (especially special tiles and laying down cottage spam to pay the bills).
And as you're learning noble, it's a good idea to read through as many game threads on these forums as possible as you'll learn a lot there.
Good luck