Expansion Civilizations

Status
Not open for further replies.
Why a ship? We never built wonderful ships; we just reused all the ones we captured.
We had a big navy, yes, but the whole purpose of that navy was trading with places that were defended/captured with infantry. The British infantry was a force to be reckoned with; they were drilled hard (I'm sure I remember being taught that we were the only people to train with live ammunition) and well disciplined. The killer move was firing rank by rank in a rolling wave of bullets, whereas contemporary infantry wasn't as disciplined and often fired all ranks at once, reloaded and fired again that way.

Some people have been arguing for England to be the civ, and it's a reasonable view, but it was really as Britain that we had the empire, and the empire ran off Scots engineers and Irish peasants who joined the army because Ireland wasn't developed enough to offer them good jobs, and who were pretty much fearless.

Anyway, having a naval UU would make a civ seriously underpowered, since naval power is relatively unimportant in many games. They did it in Civ3, and in Civ4 I don't think anyone has a naval UU.
 
loui89 said:
But shouldnt the english have 3 unique units, the longbow men, riflemen and the man o war?

ummm. no. methinks that would lead to some balance issues. unless you can think of 3 UUs for every civ.
 
yes but where was the british government located? ireland might have supplied the man power, and scottland with machinery, but england gave the brains and the cash. Besides i said we should have a scottland, maybe a britain but we should still keep england as it is, mainly because the history of england far outweighs that of the other countries.
 
loui89 said:
But shouldnt the english have 3 unique units, the longbow men, riflemen and the man o war?

We could also add the Barmy Army with a +1 for beer drinking, although the impact would only be limited to Commonwealth countries.:rotfl:
 

I would very much like to see the Vikings in a future expansion. In that case, one leader should of course be religious/aggressive whereas the other could be aggressive with some other trait. I also think the Israelis should be included-not only because of religion-but also because they are a "modern" civ. Apart from these two, I would vote for the Dutch and the Portuguese. I could also have included the Cetls - but in my opnion the traits of the Celts and the Vikings would be too similar:)
 
how many civs are normally added in the expansion? was it 8 for PTW? i cant remember.

but i think there should be a good number of new civ added so that you dont always end up playing against the same civs... i always tend to start next to Tokugawa, which really annoys me, cos it leads to a lack of depth, and also cos hes a warmongering freak and always declares war on me, and never wins. I also never play against Huayna Capac, or whatever his name is, he seems to be only in my huge map games.
 
The english special abilities for the new UU: liver disease and teenage pregnancy!! haha! jokes.

3 UU would be really silly, cos for some civ u just cant get 3 UU...

I would be a fan of tech steal when u capture a city, i liked that, or get a tech after you've captured like 4 cities. i used to love that about civ 1, never played civ 2.
 
I want Looney Toon as a civilization with Josemite Sam (Aggressive, erm you name the other) or the Coyote (Industrious, Creative!) as the leader. Unique unit is Bugs Bunny which ignore defenders defence value, or erm someting fantastic must be about him.
 
Favorius said:
I want Looney Toon as a civilization with Josemite Sam (Aggressive, erm you name the other) or the Coyote (Industrious, Creative!) as the leader. Unique unit is Bugs Bunny which ignore defenders defence value, or erm someting fantastic must be about him.

I'd like to see more fictional or hypothetical Civilizations myself.
 
SenhorDaGuerra said:
Man i find this so frustrating.

Canada do not derserve to be in Civ.
Belgium do not derserve to be in Civ.
I dont think America even deserves to be a Civ. But they certainly have more of a case than either of those 2 countries.

Hey yo, chilax. Don't take it so personal! It's not like we're forcing you to play a certain civ.
 
Brighteye said:
Why a ship? We never built wonderful ships; we just reused all the ones we captured.
We had a big navy, yes, but the whole purpose of that navy was trading with places that were defended/captured with infantry. The British infantry was a force to be reckoned with; they were drilled hard (I'm sure I remember being taught that we were the only people to train with live ammunition) and well disciplined. The killer move was firing rank by rank in a rolling wave of bullets, whereas contemporary infantry wasn't as disciplined and often fired all ranks at once, reloaded and fired again that way.

Some people have been arguing for England to be the civ, and it's a reasonable view, but it was really as Britain that we had the empire, and the empire ran off Scots engineers and Irish peasants who joined the army because Ireland wasn't developed enough to offer them good jobs, and who were pretty much fearless.

Anyway, having a naval UU would make a civ seriously underpowered, since naval power is relatively unimportant in many games. They did it in Civ3, and in Civ4 I don't think anyone has a naval UU.

dude in 1914 the british had the most powerful navy in the world, their dreadnought was feared by everyone, the british navy hasnt lost a single major battle for over 500years, which brings in mind another idea of mine... dont you think it would be a good idea to have independent sea terrotories from those of the land.. as in, to get a claim of part of an ocean, yew would have to dominate it with military power, ie. battleships... and unless yew have open borders yew cannot cross another players territory on the ocean or trade through that territory, putting more pressure onto the more weaker civs in a game to become stronger so that they can trade internationally.
 
Favorius said:
I want Looney Toon as a civilization with Josemite Sam (Aggressive, erm you name the other) or the Coyote (Industrious, Creative!) as the leader. Unique unit is Bugs Bunny which ignore defenders defence value, or erm someting fantastic must be about him.

Since I'm a skunk I think the UU should be Pepe Le Pew: chemical warfare unit, able to cause enemy units to turn green and retreat. Unfortunately, causes friendly units to turn green and retreat as well.

The Looney Tunes civ could build these wonders: Toon Town (gives 1 hit movie, "Who Killed Roger Rabbit," and various spin-offs and licensed merchandise fees). ACME Corporation (Allows your civ to drop anvils on any tile on the globe once per turn. If you also have the Tex Avery Great Artist, instead of the anvil you can drop a battleship. With stone or marble, provides the old Wile E. Coyote rock-and-teeter-totter gag).
 
cuchulain said:
I have to disagree about civilizations needing to be a military power. That's the attitude Europeans had when they were colonizing the rest of the world. Although for the convenience of creating a UU for civ, it sure would be a lot easier if they were.

alright, noted. i still stick to what i said, maybe with a little refinement: it should at least have the potential to create a sizeable military. after all, if a country does not have the means to protect its wealth, its technological achievements or anything else, someone will take advantage of it, provided our country doesn't have a larger, more powerful friend.
 
loui89 said:
dude in 1914 the british had the most powerful navy in the world, their dreadnought was feared by everyone, the british navy hasnt lost a single major battle for over 500years, which brings in mind another idea of mine... dont you think it would be a good idea to have independent sea terrotories from those of the land.. as in, to get a claim of part of an ocean, yew would have to dominate it with military power, ie. battleships... and unless yew have open borders yew cannot cross another players territory on the ocean or trade through that territory, putting more pressure onto the more weaker civs in a game to become stronger so that they can trade internationally.

Uh, we lost plenty of engagements in the Anglo-Dutch war - big ones too - and a few versus the French too.
 
As for the expansion civs, I support:

Babylonians
Turks (NOT Ottomans, we don't call the English the 'Tudors'...)
Norse (not Vikings)
Carthaginians
Koreans
Khmer
Indonesians
Maya
 
Reading through some comments, i think we should have greater choice in UU's.

Much like we pick leaders, why not also pick between UU's?
 
For expansion civs, I would choose
As I Swede, I would chose Scandivanian
My favorite civ in Civ III, the Turks.
The Incas
Carthage
Israel
Babylon
Tibet
 
I believe they should balance the game, by outting in

ISRAEL

BABYLON

MEXICO

OTTOMAN EMPIRE

THE DUTCH

PORTUGAL

MAYBE, BRAZIL

I HAVE ALWAYS WONDER WHY THERE AREN'T ANY LATIN AMERICAN CIVS IN THE GAME ?? ?
 
Status
Not open for further replies.
Back
Top Bottom