The Reign of Shaka Sturick
Everything in the land looks good...
(1) 2625 BC
I begin moving the warrior to the second city site and begin mining the plains hill for hammers.
(2) 2600 BC
Now that the chop is in I need to decide whether I want to 2pop whip out the settler
There is 31 overflow now with 12 growth so I will wait and do it next turn for max overflow into a worker!
I also move the other worker to the riverside hill to get a mine up over there.
(3) 2575 BC
I whip out the settler with 43 overflow...gotta make use of our abundant food resources.
As the warrior moves into position we meet this guy...
Grandad...I have a question for you.
Did you mess around with the settings for this game and not tell us?
Because if you take a look at the demos page it shows that Willem is the founder of Christianity?!?!?
Either this is a wacky bug or you have been sneaky Grandad...
(4) 2550 BC
Moving on...
The overflow lets us build a four turn worker so I get started on that.
Coulda built a one turn ikhanda but I figured the worker is more pressing what with two cities to improve upon soon.
(5) 2525 BC
Nothing of note...I am still quite baffled by the whole Christianity thing.
(6) 2500 BC
Pretty boring...
(7) 2475 BC
Umgu is founded...well thats what I'm calling it anyways!
It gets started on a 15 turn monument...gotta love the plains hill hammer bonus!
The mining worker finishes so I send him to road to the copper.
(8) 2450 BC
Nothing to write home about...
All the workers are now feverishly working to hook up the copper.
(9) 2425 BC
Pottery arrives and I queue up a 35 turn Iron Working....UGGGHH!
I get started on a granary for Ulundi.
I think I might actually change my mind on the Iron Working...I hope this isn't too big of a blunder.
Here is why...Ulundis borders will pop in about 12 turns and will allow us to mine the gems just NW of Ulundi that are unjungled...we have copper so we can build impis and axes.
Why spend 35 turns researching a tech to chop a jungle we don't need to yet and
for the hope that it will pop in our BFC...that blank mine could be coal for all we know!
Or worse yet...it could just be blank!
But if I don't research IW the only techs that make sense are masonry to hook up the stone...well we won't have stone for at least another 20 turns so that would be a waste.
Or potentially writing to build libraries...writing makes more sense than masonry.
But since I whipped we won't need to run any science specs for a while so that would be a bit of a waste too.
Well after much hemming and hawing I decide to stick with the plan and tech IW.
Please chime in with your thoughts on the subject...wish I would have noticed this yesterday so we could have discussed it further!
(9) 2400 BC
Nada...
(10) 2375 BC
We meet two new rivals...
Mao
Sury
Neither has founded Islam so that is good news
Both came from the south.
(11) 2350 BC
Still making roads...
(12) 2325 BC
Mine is built and will be hooked next turn!
(13) 2300 BC
Copper is connected!
(14) 2275 BC
Workers now fan out to improve both cities...making roads to hook up gems and farm Umgus corn.
(15) 2250 BC
Yawn...
(16) 2225 BC
Willem founds a city...
(17) 2200 BC
Umgu finishes its monument and begins the granary.
Crazy...a monument and a granary in 18 turns!
Ulundi is now ready to grow to size 4 so I whip its granary for 33 overflow into the scouting impi.
(18) 2175 BC
Workers now building a mine at Umgu while they wait for Ulundis border to pop for the corn farm.
I also have a worker with a warrior escort building a road to the gems.
(19) 2150 BC
Waiting for a border to pop...
(20) 2125 BC
A forest grows near Umgu...yay for chopping!
(21) 2100 BC
Well I was wrong in thinking that Ulundis border pop would give Umgu the corn tile.
Here is a pic of our empire as we know it.
No harm...it is roaded and ready to be farmed in 11 turns when Umgus borders pop.
Wrapup
I feel like I stunted Ulundis growth a little with the two whips...
However, I did get Umgu founded about 5 turns ahead of schedule and added an extra worker to the workforce.
Just out of curiousity I will go back and see if not whipping would have been the better play. I promise...no cheating...just a bunch of whacking enter.
I also didn't get any scouting done...which disappoints me since I usually champion scouting efforts.
I will comfort myself by remembering that I am setting up the next player for some scouting success.
Ulundi is ready to start cranking units and workers/settlers again.
We will have two scouting impis ready to roll in 8 turns..one in two and another six turns later.
Umgu will be a early powerhouse!
At size 6 and working the corn, gems, copper and three mines (one plains two grass) it will generate 17 hammers!
That is pretty much a 3 turn axe or impi!
We could stagnate at size seven with another grass mine...with a forge we would pump out 25 hammers here!
Thats a 2 turn axe or impi!
The gem mining worker is now unescorted...so keep an eye on him.
I had the warrior back to Ulundi to prevent unhappiness when growing to size 4.
And finally...if anyone has a reasonable explanation for how Willem can found Christianity in 3350 BC I'd love to hear it.
Not to mention the fact that while no one has founded Judiasm he is running Organized Religion which requires Monotheism.
Roster
Grandad1982--->up next
Charles Li --->on deck
Pigswill--->in the hole
Sirloin
Cripp7
Sturick--->just played
Everything in the land looks good...
(1) 2625 BC
I begin moving the warrior to the second city site and begin mining the plains hill for hammers.
(2) 2600 BC
Now that the chop is in I need to decide whether I want to 2pop whip out the settler
There is 31 overflow now with 12 growth so I will wait and do it next turn for max overflow into a worker!
I also move the other worker to the riverside hill to get a mine up over there.
(3) 2575 BC
I whip out the settler with 43 overflow...gotta make use of our abundant food resources.
As the warrior moves into position we meet this guy...

Grandad...I have a question for you.
Did you mess around with the settings for this game and not tell us?
Because if you take a look at the demos page it shows that Willem is the founder of Christianity?!?!?

Either this is a wacky bug or you have been sneaky Grandad...
(4) 2550 BC
Moving on...
The overflow lets us build a four turn worker so I get started on that.
Coulda built a one turn ikhanda but I figured the worker is more pressing what with two cities to improve upon soon.
(5) 2525 BC
Nothing of note...I am still quite baffled by the whole Christianity thing.
(6) 2500 BC
Pretty boring...
(7) 2475 BC
Umgu is founded...well thats what I'm calling it anyways!
It gets started on a 15 turn monument...gotta love the plains hill hammer bonus!

The mining worker finishes so I send him to road to the copper.
(8) 2450 BC
Nothing to write home about...
All the workers are now feverishly working to hook up the copper.
(9) 2425 BC
Pottery arrives and I queue up a 35 turn Iron Working....UGGGHH!
I get started on a granary for Ulundi.

I think I might actually change my mind on the Iron Working...I hope this isn't too big of a blunder.
Here is why...Ulundis borders will pop in about 12 turns and will allow us to mine the gems just NW of Ulundi that are unjungled...we have copper so we can build impis and axes.
Why spend 35 turns researching a tech to chop a jungle we don't need to yet and
for the hope that it will pop in our BFC...that blank mine could be coal for all we know!
Or worse yet...it could just be blank!

But if I don't research IW the only techs that make sense are masonry to hook up the stone...well we won't have stone for at least another 20 turns so that would be a waste.
Or potentially writing to build libraries...writing makes more sense than masonry.
But since I whipped we won't need to run any science specs for a while so that would be a bit of a waste too.
Well after much hemming and hawing I decide to stick with the plan and tech IW.
Please chime in with your thoughts on the subject...wish I would have noticed this yesterday so we could have discussed it further!
(9) 2400 BC
Nada...
(10) 2375 BC
We meet two new rivals...
Mao

Sury

Neither has founded Islam so that is good news

Both came from the south.
(11) 2350 BC
Still making roads...
(12) 2325 BC
Mine is built and will be hooked next turn!
(13) 2300 BC
Copper is connected!
(14) 2275 BC
Workers now fan out to improve both cities...making roads to hook up gems and farm Umgus corn.
(15) 2250 BC
Yawn...
(16) 2225 BC
Willem founds a city...
(17) 2200 BC
Umgu finishes its monument and begins the granary.
Crazy...a monument and a granary in 18 turns!
Ulundi is now ready to grow to size 4 so I whip its granary for 33 overflow into the scouting impi.
(18) 2175 BC
Workers now building a mine at Umgu while they wait for Ulundis border to pop for the corn farm.
I also have a worker with a warrior escort building a road to the gems.
(19) 2150 BC
Waiting for a border to pop...
(20) 2125 BC
A forest grows near Umgu...yay for chopping!
(21) 2100 BC
Well I was wrong in thinking that Ulundis border pop would give Umgu the corn tile.
Here is a pic of our empire as we know it.
Spoiler :

No harm...it is roaded and ready to be farmed in 11 turns when Umgus borders pop.
Wrapup
I feel like I stunted Ulundis growth a little with the two whips...
However, I did get Umgu founded about 5 turns ahead of schedule and added an extra worker to the workforce.
Just out of curiousity I will go back and see if not whipping would have been the better play. I promise...no cheating...just a bunch of whacking enter.
I also didn't get any scouting done...which disappoints me since I usually champion scouting efforts.
I will comfort myself by remembering that I am setting up the next player for some scouting success.
Ulundi is ready to start cranking units and workers/settlers again.
We will have two scouting impis ready to roll in 8 turns..one in two and another six turns later.
Umgu will be a early powerhouse!
At size 6 and working the corn, gems, copper and three mines (one plains two grass) it will generate 17 hammers!
That is pretty much a 3 turn axe or impi!
We could stagnate at size seven with another grass mine...with a forge we would pump out 25 hammers here!
Thats a 2 turn axe or impi!
The gem mining worker is now unescorted...so keep an eye on him.
I had the warrior back to Ulundi to prevent unhappiness when growing to size 4.
And finally...if anyone has a reasonable explanation for how Willem can found Christianity in 3350 BC I'd love to hear it.
Not to mention the fact that while no one has founded Judiasm he is running Organized Religion which requires Monotheism.
Roster
Grandad1982--->up next
Charles Li --->on deck
Pigswill--->in the hole
Sirloin
Cripp7
Sturick--->just played