Inherited Turn 760 AD
Rejiggle Ulundi for max production, Market in 7

courthouse in uMgungundlovu for 58

overflow

Market in Seoul, firing a Spy in the process
change lake tile in Nobamba to a cottage
change Delhi to Buddha missionary in 43

move troops according to plan, upgraded a CR3+Str2 Sword to a Mace for ~130 gold as insurance.
Trading:
Gave Lit to Mao and crossed fingers
...
Yay, he's friendly now.
Now I trade Philo for Machinery
I sell Lit to Sury for cash (and a hopeful distraction for him to research Music)
Change slider to 100% @-131, Edu @ 9.
So, now we begin the real turnset
Turn 1: 775 AD
uMgung Courthouse>Worker(1) !!
Seoul Market>Forge(14)
I'm mass whipping that Forge in a few turns so that NE won't take so long and for more effective chops when the workers get in place. My reasoning is that the city will grow back so fast at +15

surplus, I can spend the pop to get the +25%

.
Nobamba

Courthouse, firing a Scientist for 1 turn.
Bulawayo

Christian Missionary for Iron Fish.
Delhi 2-pop

Buddhist Missionary (city was only producing 2

/turn).
Rejiggle kwaDukuza to reduce Courthouse to 12 turns (to be whipped soon).
Sell Phil to JC for (almost) all his Gold
This gets him to Friendly too, but he doesn't want to give Engineering yet (no red message, we just don't have enough stuff to trade him).
One more turn until I can DOW Asoka. Everyone except the upgraded Mace is in place.
Here it comes...
Turn 2:
Delhi BuddhaMiss>Courthouse (173)
Nombamba Courthouse>Forge(12)
uMgung Worker>ChristMiss (3)
Bulwayo ChristMiss>Wealth (10/turn)
kwaDukuza Courthouse 2-pop

, converting to max growth configuration
I get Ivory through resource trades.
So c2* is not as big a priority anymore, but I will still look at settling it
A cheapo last-second trade with Asoka:
And then we DoW Asoka...
Commence with the laughing:
Because of that weak defense, Blue Team heads for the Barb city (8 turns of travel).
Vera is a bit more challenging:
Turn 3 805 AD:
Dial slider back down to 50% (-18/turn). Note that we are now +3 at 40%, so the econ is getting back into shape.
Christ has spread to Iron Fish.
kwa Court>Market(22)
Nombamba 2-pop

the Forge with 43 overflow.
Now for a little combat:
Since I don't have enough to take Vara this turn, I get 3 victories with Swordsmen after bombarding and wait for the Mace to catch up. Also, I just knock down Vijay's defense a little while confirming that the potentially pesky Crossbow is still sitting in the fort. Patience wins games.
The two stolen workers are on way to Seoul's forested hill to chop.
Turn 4 820 AD:
Mao exchanges maps with us, nothing much.
Seoul 3-pop

the Forge with 52 overflow.
Ulundi

the Market
Death and Burn ensues:
No losses for Vara
I manage to lose a sword at 93% at Vijay

I sacrifice a Horse Archer in anger.
And my anger leads to Asoka's death:
The victorious armies head for Delhi and Nobamba except for 1 non-medic Impi to serve as fogbust at the new city site 1N of horses.
Turn 5 835 AD:
Ulundi Market>Christ Monastary (2) <-- so worth the beakers
Having grown, Bulawayo now works on a Settler in 7.
uMung -> Settler(5)
Seoul -> NE (36)
Turn 6 850 AD:
Sury has built Shedwagon Paya
Christ failed to spread in the city with Islam.
Sell Currency to Sury for Cash
Mao will give me Engineering for Monarchy + CS, but I won't bite yet until JC gives me a better deal for Fued.
Slider to 0% (+81) in anticipation of growth.
Turn 7 860 AD:
Slider to 100% (-141)
Jiggle some tiles in Seoul to get NE down to 13 turns.
Jungle grows near Nobamba (sigh...)

Ikhanda in Bombay (which really should have been razed....)
Turn 8 870 AD:
Crossbow event happens for Sury. I haven't seen any, so I don't care
Sury wants us to war on JC, we of course decline.
Turn 9 880 AD:
JC wants us to war on Sury...
We aren't ready for it quite yet, but the border cities have our army, WvO is between us and him, and I want him Friendly. War with Sury it is.
I steal a worker in a jungle with an Impi. I have another Impi that was exploring Sury's lands about to wreak raiding havoc. Edu in 3.
Turn 10 890 AD:
Impi that stole worker kills HA on way back to our territory.
Worker himself runs to safety.
Other impi burns a village for 30

. Yay!
Trade Philo to WvO for Drama + 50 Gold.
Settler finishes in uMg(->Market(10), heads for NW replacement city.
Turn 11 900 AD:
We lose the raiding Impi.
I take care of a stray Spearman in our territory, results in a GG in Nobamba. I settle in uMg (which has Heroic Epic).
Sell Drama to JC for 140 gold.
Turn 12 910 AD:
Education is in!
Dial silder back down to 30% (-11), Lib in 19. Just realized that war with Sury had cancelled 9gpt deal. D'oh!

courthouse in Wonsan.
3-pop

courthouse in Delhi.
Start moving two stacks towards Banteay Kdei.
Turn 13 920 AD:
NE finishes in Seoul, change to Hanging Gardens in 9 (either we get a ton of money or a ton of pop). No specialists yet.
Turn 14 930 AD:
zzz
Turn 15 940 AD:
Settlers arrive at the intended spots, but our econ can't take it yet, so I have left them there.
Banteay Kdei is under bombardment.
Turn 16 950 AD:
I take one extra turn to make the ending year a nice number.
Other stack joins in to become the new SoD. Intention is to take out those two cities then take peace.
------------
Ok, so the econ is still bad because I was
a little way too overzealous on the

and the new cities take away all the gains in maintainance. My bad.
Two settlers are waiting to be settled at the 1N of horses replacement for Vera and at c2*. Settle them turn before Gardens finishes for maximum effect.
JC now has CS, so give CS to Mao for DoW on Sury is a possibility.
I didn't pull the trigger on that Mao trade and now I can't get Engineering through trades. Oh well. This turn set should see the tech skyrocket. Consider using the first GP from Seoul for a Golden Age.
GS will pop in 1 turn. Then take the scientists off Ulundi in favor of growth/production (since all other GP's should come from Seoul when HG is done).