Sorry for the double post.
IBT: Citizen is reassigned to work the Irrigated Wheated Flood Plains. Now, instead of producing 3 Food, 2 Shields, and 3 Gold per turn, New York City is producing 7 Food, 1 Shield, and 3 Gold per turn with 1 Icon of Waste (or corruption) appearing on the Science line. New York Citys new specifics are: Pop 1; will grow next turn, instead of 5. The Granary will now finish is 49 turns, instead of 25.
Domestic Advisor pops in, and tells me that Washington D.C. has finally finished building the Settler. A Worker can be produced in 5 turns, but the necessary pop growth (Washington is now 1 pop due to Settler) wont happen for 10 turns. I decide to build a Barracks (1 of 2 that Im allowed). This will take 20 turns. Hopefully, after the Barracks are built, Ill be able to build what I need (namely Workers) without waiting extra turns for it.
New York City has grown to Pop 2; will grow in 5 turns. The Granary will be completed in 16 turns.
Turn 21 (2950 B.C.): The Settler moves 1 sq. S towards its destination. Dino moves 1 sq. S to a Mountain. Sammy moves 1 sq. S to a Mountain. Dopey moves 1 sq. W to irrigate the Flood Plains. Frankie moves 1 sq. NW and 1 sq. N to a Mountain. In the distance, he spots a Goody Hut on a Mountain.
Washington, D.C.: Pop 1; will grow in 10 turns. The Barracks will be completed in 20 turns.
New York City: Pop 2; will grow in 5 turns. The Granary will be completed in 16 turns.
IBT: Grumpy finishes chopping down the forest. 10 Shields are returned to New York City.
Turn 22 (2900 B.C.): Grumpy begins Irrigating the Plains (3 turns). Dopey begins Irrigating the Flood Plains (3 turns). The Settler moves 1 sq. SE towards the new City Site. Dino moves 2 sq. S to fill in the map. Sammy moves 1 sq. SW to a Mountain. Frankie moves 1 sq. NE and 1 sq. E to pop the Goody Hut. Lets see what happens . . . Yes! The Anasazi tribe has taught us Ceremonial Burial. I immediately contact Korea.
Greetings, Wang Kon. I am interested in obtaining some new technology. What may I offer you for The Wheel?
He replies, Ill trade you The Wheel for Ceremonial Burial and 150 Gold (lump sum).
Here we go again. After some haggling, the deal is set.
Heres the offer, Wang Kon. Ill trade you Ceremonial Burial and 116 Gold (lump sum) for The Wheel.
He replies, That is acceptable. Done.
He has no other technology to trade (Just what the heck has he been doing during all this time?). I politely take my leave.
Its been a pleasure doing business with you Wang Kon. Im sure that well do more trading in the future. Good-bye.
I hastily reopen the Diplomacy Window, and contact Maya.
Greetings, Smoke-Jaguar. What are you willing to offer me for Ceremonial Burial?
I notice that he has no techs to trade, so Im sure that Im about to be given a very bad offer, and he doesnt disappoint in that respect.
He replies, Ill give you 15 Gold (lump sum) (all he has) for Ceremonial Burial.
P.U.!!! What stinks?!! Oh yeah, its the deal.
I respectfully decline his gracious offer, and walk away from the table disappointed that I couldnt get a better offer from that savage.
See you around, Smoke-Jaguar. Next time, have something to trade, will you?
Washington, D.C.: Pop 1; will grow in 9 turns. The Barracks will be completed in 19 turns.
New York City: Pop 2; will grow in 4 turns. The Granary will be completed in 17 turns. (Yeah, the build time went up a turn. Whats up with that?)
IBT: Nothing
Turn 23 (2850 B.C.): The Settler (I could name him, I guess, but he wont be around much longer) moves 1 sq. SE. Dino moves 1 sq. S and 1 sq. SW to the coastline. Sammy moves 1 sq. SW to another Mountain. In the distance, he sees another Volcano. Frankie moves 2 sq. SE, following the coastline.
Washington, D.C.: Pop 1; will grow in 8 turns. The Barracks will be completed in 18 turns.
New York City: Pop 2; will grow in 3 turns. The Granary will be completed in 16 turns.
IBT: Nothing.
Turn 24 (2800 B.C.): The Settler moves 1 sq. S, and is now standing on the Silk square which is where hell build the city next turn. Dino moves 1 sq. SE, following the coastline. Sammy moves 1 sq. W to the Hills. Frankie moves 1 sq. E to some Hills on the coast, overlooking the ocean.
Washington, D.C.: Pop 1; will grow in 7 turns. The Barracks will be completed in 17 turns.
New York City: Pop 2; will grow in 2 turns. The Granary will be completed in 15 turns.
IBT: Dopey finishes Irrigating. He begins building a Road (2 turns) in the Flood Plains, heading towards the Hill where he sees Horses. (YES!). Grumpy finishes Irrigating. He begins a Road (2 turns).
Turn 25 (2750 B.C.): The Settler founds Boston (which I was planning to name the new city anyways, so I leave it alone) on top of the Silks. The Trade Advisor sticks his head in, and tells me that the Workers have completed the Road that will bring Silks to the people of Boston. He congratulates me for making the Bostonians happy. After looking over the lay of the land of Boston, Im dealt a problem. My first instinct is to build a Worker to complete the Road to Washington, D.C. faster, but, alas, it would only take 5 turns to make a Worker, but I wont have the necessary pop for 10 turns. What a pain! After much thinking, and against my better judgment, I decide to build a Warrior first (5 turns), and then the Worker (5 turns). Dont worry, Ill realize my mistake soon enough.
Here is the breakdown of Bostons 21 square City Radius. Beginning with Boston, and continuing with every future city, Ill give each City tile a number. Tile 1 is the tile directly North of the City square. Tiles 2-8 move Clockwise around the City Square. Tile 9 is the square NE of Tile 1, and tiles 10-20 will again move Clockwise around the Inner Ring, excluding the corners which are not a part of the City Radius.
Boston
City Square: Grassland with Silks and River (F2/S1/G4)
Inner Ring
Tile 1: Grassland with River (F2/S0/G1)
Tile 2: Jungle with River (F1/S0/G1)
Tile 3: Mountains with Forest and River (F0/S1/G1)
Tile 4: Mountains with River (F0/S1/G1)
Tile 5: Hills with River (F1/S1/G1)
Tile 6: Jungle with River (F1/S0/G1)
Tile 7: Grassland with River (F2/S0/G1)
Tile 8: Jungle with River (F1/S0/G1)
Outer Ring
Tile 9: Grassland with River (F2/S0/G1)
Tile 10: Mountain with River (F0/S1/G1)
Tile 11: Mountain (F0/S1/G0)
Tile 12: Mountain with River (F0/S1/G1)
Tile 13: Forest with River (F1/S2/G1)
Tile 14: Forest with River (F1/S2/G1)
Tile 15: Hills with River (F1/S1/G1)
Tile 16: Mountain with Forest and River (F0/S1/G1)
Tile 17: Mountain with River (F0/S1/G1)
Tile 18: Forest with River (F1/S2/G1)
Tile 19: Mountain (F0/S1/G0)
Tile 20: Bonus Grassland (F2/S1/G0)
A bit of overlap with Washington D.C., but not too much.
Back to the game, Dino moves 1 sq. S, following the coastline. Sammy moves 1 sq. S to a Mountain. In the distance, he spots a Goody Hut. Oh, goody! LOL . Frankie moves 1 sq. SW and 1 sq. S to a grassland with Cattle. In the distance, he spots a HUGE Volcano!
Washington, D.C.: Pop 1; will grow in 6 turns. The Barracks will be completed in 16 turns.
New York City: Pop 2; will grow next turn. The Granary will be completed in 14 turns.
Boston: Pop 1; will grow in 10 turns. The Warrior will be ready in 5 turns.
IBT: New York City grows to Pop 3, and there was much rejoicing (Yaaaaay!)
Turn 26 (2710 B.C.): Frankie notices that the Volcano has erupted, so he cautiously moves 1 sq. SW, and 1 sq. S. Dino moves 1 sq. SE, following the coastline. Sammy moves 1 sq. W towards the Goody Hut.
Washington, D.C.: Pop 1; will grow in 5 turns. The Barracks will be completed in 15 turns.
New York City: Pop 3; will grow in 5 turns. The Granary will be completed in 9 turns.
Boston: Pop 1; will grow in 9 turns. The Warrior will be ready in 4 turns.
IBT: Domestic Advisor pops up, and tells me that New York City is rioting! What should we do? I tell her to relax. Ill deal with the people of New York City soon enough.
Turn 27 (2670 B.C.): I go to the Domestic Advisor, and adjust the Luxury slider to 10%. Lets see if the little ingrates in New York City will be mollified by that. Grumpy has finished the Road, and now moves towards Washington, D.C. to build a Road to Boston. Dopey is accidentally moved off the Road E to the Hills. (Evidently, Grumpy didnt have all of his movement points left after finishing the Road, so Dopey also got moved. ARGH! I hate it when that happens!) Frankie moves 1 sq. E to a Mountain on the coast. Nice view! Dino moves 1 sq. S, following the coastline. Sammy pops the Goody Hut. Lets see what happens . . . The friendly Illinois tribe has given us a skilled (yeah right, 2 whole Hit Points) Warrior. I move the Warrior (hereafter referred to as Moe) 1 sq. NW to follow the coastline. He is now standing on a Silk square.
Washington, D.C.: Pop 1; will grow in 4 turns. The Barracks will be completed in 14 turns.
New York City: Pop 3; city in unrest: No growth, no production.
Boston: Pop 1; will grow in 8 turns. The Warrior will be ready in 3 turns.
IBT: Order is restored in New York City.
Turn 28 (2630 B.C.): Grumpy moves W, SW, and S, leaving the Road. Dopey (aptly named) moves S to get back on Road. Dino moves 1 sq. S, following the coastline. Sammy moves 1 sq. SW to coastline. Moe moves 1 sq. NW, following the coastline. He sees fish ahead off the coast. Frankie moves 1 sq. W and 1 sq. S to a coastline.
Washington, D.C.: Pop 1; will grow in 3 turns. The Barracks will be completed in 13 turns.
New York City: Pop 3; will grow in 4 turns. The Granary will be completed in 8 turns.
Boston: Pop 1; will grow in 7 turns. The Warrior will be ready in 2 turns.
It dawns on me (finally) that I should be building a Scout in Boston, not a Warrior. I contact the city. The change is made. That was close!
IBT: Nothing.
Turn 29 (2590 B.C.): Dopey (back on the Road) moves along the Road to Washington D.C., heading for the Wheat on the outskirts of Washington, D.C. to Irrigate it. Grumpy begins building the Washington, D.C.-Boston Road (2 turns). Dino moves 1 sq. W, following the coastline. Sammy moves 1 sq. SE, following the coastline. Moe moves 1 sq. NW to the Hills. Frankie moves 2 sq. SW, following the coastline.
Washington, D.C.: Pop 1; will grow in 2 turns. The Barracks will be completed in 12 turns.
New York City: Pop 3; will grow in 3 turns. The Granary will be completed in 7 turns.
Boston: Pop 1; will grow in 6 turns. The Scout will be ready in next turn.
IBT: Domestic Advisor pops up, and tells me that Boston has produced a Scout. I tell her to have Boston build a Worker next (5 turns).
Turn 30 (2550 B.C.): The new Scout (hereafter referred to as Peter) moves 1 sq. SE to a Mountain, heading for the unknown region to our South. Dopey moves 1 sq. W to the Wheated Plain. Dino moves 1 sq. SW, following the coastline. Sammy moves 1 sq. S to the Hills. Moe moves 1 sq. N, following the coastline. Frankie moves 1 sq. S, following the coastline. He steps into a Marshland.
Washington, D.C.: Pop 1; will grow next turn. The Barracks will be completed in 11 turns.
New York City: Pop 3; will grow in 2 turns. The Granary will be completed in 6 turns.
Boston: Pop 1; will grow in 5 turns. The Worker will be ready in 5 turns.
I quickly contact both Korea and Maya, but neither Wang-Kon or Smoke-Jaguar has (grammar?) any technology to sell or trade. Well, Smoke-Jaguar is still willing to buy Ceremonial Burial from me for 15 Gold (lump sum). Thanks, but no thanks, pal!
The year is 2550 B.C. I have 148 Gold, gaining 10 out of a possible 15 per turn. Im losing 2 Gold to Entertainment, 2 to Corruption, and 1 to a GPT deal with Korea.
Here is the save and some screenshots of 2550 B.C.
There are 2 pics of the Playing View:
And:
Here is our place in the World:
Here is the information screen:
And here are the 3 City Screens:
Washington, D.C.
New York City
And Boston:
Here is the savegame:
View attachment 114447
As always, your thoughts are greatly appreciated.
Edit: It's now 11:00PM, Thursday, February 2, 2006, and no one has given any feedback on my progress (or lack thereof). If I have offended any of you in some way, I apologize. If I don't hear any feedback whatsoever by Monday 12:00 Noon, I'll assume that none of you wish to help me, and I'll PM a moderator to lock this thread.
2nd Edit: I resized the City Screens, so it's easier to see.
3rd Edit: I actually have a question. How exactly did I manage to grab the tech lead in the Ancient Ages when I didn't research a thing? When I go the Diplomacy Screen, I usually have 4 or 5 techs that they don't have, but they don't have any techs to trade (or gold for that matter). What's up?