igorsrs
Chieftain
While Civ6 still sucks (AI), I've been trying some non-standard openings with Civ V, avoiding either full Liberty or Tradition openers, and/or ignoring the standard early National College as well.
One of those wonky strategies ended up being pretty powerful, mixing Liberty opening (Colective Rule + Citizenship), followed by Patronage (till Scholasticism).
Liberty strong early game means extra cities with more rosources to sell. I also add some extra archers for barb quests. Patronage opener + Philanthropy makes CS bribes really efficient, and whenever I have excess happiness, I will sell ALL luxuries, INCLUDING last copies.
National College only gives 6 science + 0.75 per population in the capital. If Liberty is done right, your capital should be somewhat small (8 to 10) in the Middle ages. So, instead of sacrificing a lot of hammers on that, I try some wonders instead.
Petra sometimes is possible, but too much of a gamble. But Machu Picchu, is damn easy. Very few AIs take the Crossbow path, you can easily hard build it by turn 95ish by caravan feeding a city with a bunch (4~5) of mines around it, and beelining Guilds after getting all Ancient era techs.
(Opinion: For ANY Liberty strategy, I think you should be going for XBs anyway, to get some extra cities, always! It is not efficient to self found them all)
I don't think National College is required at all. Science may get a bit slow in the early Medieval, but when Scholasticism kicks in, things turn around. I can get a third of my science from it.
Liberty finisher engineer is better used in something crazier, like Forbidden Palace, LToP. If not possible, I use it to get a scientist instead.
I didn't find it too hard to get 6~8 CSs aliances by Renaissance, and ALL by Industrial (even against Alex). After that, any VC is pretty easy.
One of those wonky strategies ended up being pretty powerful, mixing Liberty opening (Colective Rule + Citizenship), followed by Patronage (till Scholasticism).
Liberty strong early game means extra cities with more rosources to sell. I also add some extra archers for barb quests. Patronage opener + Philanthropy makes CS bribes really efficient, and whenever I have excess happiness, I will sell ALL luxuries, INCLUDING last copies.
National College only gives 6 science + 0.75 per population in the capital. If Liberty is done right, your capital should be somewhat small (8 to 10) in the Middle ages. So, instead of sacrificing a lot of hammers on that, I try some wonders instead.
Petra sometimes is possible, but too much of a gamble. But Machu Picchu, is damn easy. Very few AIs take the Crossbow path, you can easily hard build it by turn 95ish by caravan feeding a city with a bunch (4~5) of mines around it, and beelining Guilds after getting all Ancient era techs.
(Opinion: For ANY Liberty strategy, I think you should be going for XBs anyway, to get some extra cities, always! It is not efficient to self found them all)
I don't think National College is required at all. Science may get a bit slow in the early Medieval, but when Scholasticism kicks in, things turn around. I can get a third of my science from it.
Liberty finisher engineer is better used in something crazier, like Forbidden Palace, LToP. If not possible, I use it to get a scientist instead.
I didn't find it too hard to get 6~8 CSs aliances by Renaissance, and ALL by Industrial (even against Alex). After that, any VC is pretty easy.