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Exploration Continued Expanded (Obsolete)

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The description says that it is not possible to grant colonies independence. Maybe that will be a decision for revolting civilizations(another way to gain prestige)?

Also, if WLtKDs increase loyalty, does that mean Henry VIII won't have any loyalty problems? How ironic...
 
Oh, I mean declaring Independence. A revolting civ could declare independence to gain prestige.
(I must say, with colonies, so many civs look historically inaccurate now....)
 
(I must say, with colonies, so many civs look historically inaccurate now....)

Such as? Henry's not really a strong case - WLTKDs don't eliminate disloyalty, and, historically, Henry didn't have as many military victories as his UA might suggest. The UA represents more what he desired as a ruler, rather than what he accomplished.
 
Such as? Henry's not really a strong case - WLTKDs don't eliminate disloyalty, and, historically, Henry didn't have as many military victories as his UA might suggest. The UA represents more what he desired as a ruler, rather than what he accomplished.

Such as... Catherine. And Isabella. And Victoria(though colonies will just make her way better). And the scenarios. And some others.
 
Such as... Catherine. And Isabella. And Victoria(though colonies will just make her way better). And the scenarios. And some others.

When I asked "such as" I implied that I was also looking for your reasoning :/ I really don't see how any of those civs make less historical sense with colonies in the game; especially Isabella and Victoria (you're probably remembering more of the specificites of colonies than I am right now). Catherine is probably because of the whole distance from capital thing, but even then I'd wager cities that far from St. Petersburg functioned for all intents and purposes like a colony in the mod (semi-autonomous and slow to develop).

Also, you devil, you.
 
The entire "loyalty is increased by military garrisons" thing is kinda wrong for Russia... So many revolts. Streltsy revolt during Peter the great's regime.
 
The entire "loyalty is increased by military garrisons" thing is kinda wrong for Russia... So many revolts. Streltsy revolt during Peter the great's regime.

Disloyalty isn't completely mitigated by a military garrison. Anyway, the Streltsy revolt (which has nothing to do with Catherine) occured in the capital, not a colony. Non-colonies (unless you've got the occupied/puppet support on) don't have issues with loyalty/disloyalty. So you could say it's as historically inaccurate with colonies as it is in the vanilla game.

I really don't think any civs are going to be worse off historically with colonies - that would predispose the system itself to be historically inaccurate which, if we are to accept certain abstractions, it is not (sans the distance thing, which ideally should be modified according to era or tech or something. But for that I might switch it to function to colonies only on foreign landmasses - as I may have discerned a way to detect this).
 
Hey JFD,

First of all, thank you for all that you do, you breathe new life into this game.

Just wanting to follow up today on something that I noticed on my recent playthrough.
I noticed that Grand Canal was blocked as you added one directly to the mod, however, my playthrough now has two Smithsonians (not sure if this is due to your mod or the community patch).

They both have different stats so I'm not sure if this by design or if this should be forced out like the grand canal.
 
And shouldn't their be a coloniser unit?
 
No, there should not be.
 
You are right.
(Wakes up. Looks at thread. Must post. Doesn't think a lot.)
 
JFD, some Shoshone problems(caused by many mods made by you):

1. YNAEMP: they start near 3 national wonders. And that UA. Its kinda... Well, OP.
2. The pathfinder: a unique scout that upgrades to.... What? When upgraded by a ruin, it becomes a composite bowman, that can earn XP from uncovering fog of war. I guess it wasn't your intention.
3. With all those...tribes, you should really make a Comanche. Its both a tribe and a UU? And a decision? Its there on a plate.
4. The furs from the CulDiv bonus appear on a desert tile. And of course I won't claim it right away, and of course my city would rather expand to mountain tiles...
5. I either got really lucky or discovered a bug: my unit(s) ended like 10 turns in snow, and didn't get damaged even one time. Can that be related to the desert immunity promotion?
 
JFD, some Shoshone problems(caused by many mods made by you):

1. YNAEMP: they start near 3 national wonders. And that UA. Its kinda... Well, OP.
2. The pathfinder: a unique scout that upgrades to.... What? When upgraded by a ruin, it becomes a composite bowman, that can earn XP from uncovering fog of war. I guess it wasn't your intention.
3. With all those...tribes, you should really make a Comanche. Its both a tribe and a UU? And a decision? Its there on a plate.
4. The furs from the CulDiv bonus appear on a desert tile. And of course I won't claim it right away, and of course my city would rather expand to mountain tiles...
5. I either got really lucky or discovered a bug: my unit(s) ended like 10 turns in snow, and didn't get damaged even one time. Can that be related to the desert immunity promotion?

1. Didn't make YnAEMP. Also didn't tell the Shoshone people to settle in that general location. So, erhm, no it's not a problem cause by mods made by me.
2. Why not? There's a cap, so it wouldn't get too out of control.
3. A Comanche what? A civ? No.
5. Dunno.
 
2. Yeah, but why can't the Shoshone have their pathfinders upgrading to a great scout(and say they upgrade to a composite bowman. Why the promotion is kept?)?
5. You do know or you don't know?
 
Because when I originally had it like that people raised their preference for the tradition Scout>Archer upgrade from Ancient Ruins (which for the Pathfinder happens to be to the Composite Bowman instead). The promotion is kept for the same reason that any other recon promotion is kept: continuity of both concept and gameplay.
 
Then why does the civilopedia entry says its obsolete in scientific theory(and also says it upgrades to the explorer)?
 
That's just when the vanilla Pathfinder obsoletes - I didn't touch it. It says it upgrades to the Explorer because that's what it naturally does - it only upgrades into the Bowman from an Ancient Ruin. These are features of the vanilla game. Get off my case :p
 
No just yet, sir. open your closet.
(Lol. I mean, add tribes to Ynaemp. Sir...)
 
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